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zaffy2005

zaffy2005

@zaffy2005

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Latest posts made by zaffy2005

Pepakura?

So, a few years back I was introduced to Pepakura as a means of building cosplay props and armor by the 405th ,a cosplay group focusing primarily on Halo builds. They'd put together quite an impressive library of files for the various armor, weapons, and other props. And not just Halo, either. There was a member of the group by the name of Zombiegrimm who had taken up the monumentally ambitious task of extracting, refining, and "unfolding" dang near EVERYTHING in Skyrim as well.

Which got me to wondering if there was any such efforts being made in the PSO2 community. Sadly, thus far, my searching has yielded zilch. In fact, I've found very little cosplay resources of ANY kind for PSO2 or even the previous titles, which seems very odd for a franchise that's been around for so many years.

So I thought maybe I'd put some feelers out on here and see if there's anyone around who's done 3D model extracting or knows of any sources where I might find some, mostly of weapons (particularly gunblades) and/or mags, and preferably in .obj, .pdo, or .stl file types as those seem to be the easiest for the Pepakura Viewer/Designer software to handle.

posted in Other •
RE: Will I be playing at a hard disadvantage if I refuse to ever hurt a Tame?

@Fiona-Respha Ah, ok. Hopefully they reduce the overall grind to balance the loss of EXP boosts.

posted in PSO2: NGS •
RE: Multi-weapon Camos

@ARKHAM-CANNON Yea, RNG is the real PITA, especially when you're looking for one specific item. I hear you on the hair and such. Same with eyes. Ridiculous how high the prices are on those, even the ones that come from Fun tickets, but then like 95% of eyebrows and eyelashes are 1,050. Want to get the Io Hair and her Edel Zellen basewear but the prices on those are ridiculous, too, and made all the more expensive by the need to double up in order to unlock them for the full account. Think the most I've ever had in my "bank" at one time was 47mil.

posted in Screenshots & Videos •
RE: For the love of god add an identify all option

@Fiona-Respha Heh, I've never had more than 3 or 4 at a time so I wouldn't have to worry about that, but generally I still just pick the same element and base augment across the board anyway. And at this point 13-star weapons are "junk drops" anyway as most of them don't have any upgrade path, and the majority of those that do, even at their apex, are still out-classed by the 15-star "bling bling" weapons in the Collection Folder.

posted in In-game Suggestions •
RE: Multi-weapon Camos

@ARKHAM-CANNON A large part of why I haven't been able to make many contributions to my own thread here. It was easy back in the day when Photon Boosters were all it took to get these multi-camos. Now we've got a lot of drop-only, and a lot of scratch ticket camos that end up jumping right to 30+ million on the shops, some of them in excess of 250mil and I'm not made of meseta (and got a few items I'm trying to save up for that are pretty high up there as it is).

So with how much more complicated/reliant on pure luck this venture has become I want to say again how appreciative I am to all who have been helping flesh out this little pet project.

posted in Screenshots & Videos •
RE: For the love of god add an identify all option

@Theuberclips Yea, just hold the right trigger and scroll through the list. To "pick and choose" in bulk, highlight and then tap the trigger to "mark" that item. However, this does not seem to work with the "advanced" form of assessment.

posted in In-game Suggestions •
RE: Will I be playing at a hard disadvantage if I refuse to ever hurt a Tame?

@Fiona-Respha Bummer about the EXP boost. Granted I doubt the drink's boost was all that high, but still, every little bit counts.

Kinda sounds like the Region Mag is sort of like an alliance tree that's open to the general public and whose effects are essentially "random" depending on what the current lobby of players are dumping into it?

posted in PSO2: NGS •
RE: Ask a veteran ARKS!

@Fiona-Respha Ok, so it looks like Force would receive a larger bonus than Techer, but Techer has the higher "natural" melee attack compared to Force so I don't know if the difference might balance out as far as the "gunblade battle mage" idea goes.

Comparing percentages to raw stats can be confusing in this game. Like for the BrLu vs BrPh quandary, is +200 power from the Phantom Mag better or worse than the +185-190% gunblade sub bonus for Braver, and are the other bonuses of each class equally matched or would one have sufficient bonuses to tip the scales? Like, if the Luster's GB bonus outperforms the double Dex bonus of BrPh Mag skills, but the Phantom sub offers significantly higher "general" bonuses it may outperform the Luster overall. Not sure if anyone's ever been dedicated/bored enough to crunch those numbers and I wouldn't really even know where to begin.

As for the Volt system, though, it may simply require focusing more on multiple-hit Techs/PAs rather than hard-hitting single shot options. Like using Ilgants (10 hits charged) rather than Grants (5 hits charged), or grazing multiple targets with Safoie-Zero rather than hitting a single target with Rafoie, in order to build up the volts faster than they can deplete, but likely still nowhere near as effectively/efficiently as a main-class Luster could.

I guess my best option is just try it out and see what happens. I really want the Gunblade to be a viable weapon and make decent use of the standard PAs/Ranged mode normal attack. I may well give up on the BrLu based on nothing more than Technique access. Maybe BoLu would be the better option for keeping Techs. Or perhaps even SuLu and just completely ignore pet-related skills to focus on stat boosts. Need another month or two of the 300% EXP boost across all quests so I can get all these classes leveled up for testing. lol.

posted in General Discussion •
RE: Ask a veteran ARKS!

Which is likely the better strategy for a Gunblade Braver: Phantom sub with Dex Mag, or Luster sub with ATK Mag?

I know two of the more obvious points in favor of the Phantom sub is Phantom sub allows access to Techs, so there's no need to lug around a pack full of mate/atomizer items (which take up a surprising amount of space), and the doubled Dex mag bonus (effectively 400 to RNG and MEL as well as the +200 to Tech to bolster the Braver's lackluster TEC PWR).

I just wasn't sure if the Luster's subclass skill that specifically boosts the Gunblade's effectiveness was bigger than the extra +200 PWR the Phantom's Dex mag would provide, and if it's worth losing access to Techs, as using Luster as a subclass means you don't really get the full benefit of the class, particularly all the "Volt" related buffs and healing as well as the increased mobility offered by the Sidestep Slide.

I've seen a few youtube videos using Luster as a subclass with titles hinting at Luster being a ridiculously OP subclass but they never actually explain WHY it's so great. Just blast their meme music while lighting up the practice dummy Rockbear. I think it's something to do with the Volt meter and a skill reset perk? But, again, they never actually explain exactly what their set-up and approach is, e.g. what combo of skills/PAs are they using to achieve the effect. I'm never entirely sure how subclass skills work when the primary/base skill says "main class only" but then there are all these add-on perks related to that one that don't specify that they're MCO.

I just don't know if Luster will provide a significant enough boost to the basic Gunblade (focusing almost exclusively on normal attacks and the Strezwei PA) and "survivability" (i.e. healing/buffs) to effectively outperform the overall utility of a Phantom sub. Still pondering a Techer-Luster build in my never-ending quest for a "battle mage." One would think Hero or Phantom would have been the one but their emphasis on class-specific PAs detracts from Tech-focused combat for me. Maybe the battle mage idea itself just doesn't translate to PSO2's combat gameplay.

posted in General Discussion •
RE: Will I be playing at a hard disadvantage if I refuse to ever hurt a Tame?

@Fiona-Respha Yea, the PSO2 food items were pretty useless in my opinion. Too short a duration, not enough real buff or boost to anything important. I mean if you're looking for specific items while gathering maybe they'd be useful but for the most part I haven't really used ANY material items outside of enhancing rings or Daily Orders so I've had no use for them. Just taking up a crap-ton of space in my inventory "just in case" but otherwise I just spend the meseta in the shops to buy pre-made stuff as much as I can.

Sounds like in NGS it's more a "create your own cocktail" approach to the boost items, replacing "shifta drink" with direct "Power boost." You mentioned a PP boost, too. Any info on what other boosts are available? My go-to "drink effect" of choice (which sometimes costs tens of thousands of meseta to finally get it) is the Attack L with EXP Up (although if I'm having no luck getting it I'll settle for the PP Cost Reduction). If this new food mechanic makes it easier to just directly craft that combo, it'll probably save me a ton of time and meseta.

And the "Region Mag" I assume is basically an NPC you feed items to and it provides a boost effect for you while you're in that "field" or mission? Any indication on whether it's just for the player who "feed" it, their full team, or if it'll boost all players in that field?

posted in PSO2: NGS •