Since getting Hero and Phantom up to at least 80 on all my characters (Etoile is still dead to me because I don't like Melee classes) I've finally started going back and building up some of their "original" classes (the ones I felt best fit the "vibe" of the character) and I've hit a bit of a conundrum.
For an "All elements" caster (swapping weapons or simply Technique pallets to focus on a target's weakness), it use to be a simple matter of mixing Force (Ice, Fire, Lightning) and Techer (Light, Dark, Wind) with a handful of stat points thrown into each "Mastery" to boost overall damage for every elemental type. Simple, straight forward, if a bit costly when it comes to SP.
But now I have Phantom as a potential subclass and I'm wondering which makes the better "All elements" main-class caster, Force or Techer? I do like the Force's ability to regain PP even while charging, but the Phantom's sped up charge skill takes away some of its utility as I no longer spend so much time charging (and I'm sure if I were to invest in the Flame Tech Short Charge fire techniques would have nearly imperceptible charge times, further rendering this skill unusable). On the other hand is the Techer's increased PP recovery rate (which when combined with Force's PP skill makes for an effective "stationary magic turret" build), but that benefits most from staying still and Phantom's Tech skills are about mobility and quick casting, so you're not as likely to remain stationary when using this as a main or even sub class.
Both Force and Techer are limited to only three elemental "proficiencies," meaning neither one on its own can truly "master" all six elements. Which then is the better option to pair with Phantom? And when I inevitably have to get my hands dirty to recover expended PP, which one better benefits from Phantom's boosts, i.e. does Techer receive a significantly disproportionate boost to make it worth surrendering Force's longer range "Rod Shot" for regaining PP?
Or does Phantom just not really work well for an all-element build and I would be better off going back to a FoTe build entirely for that particular goal?