I was sad too about MS Store, but it's okay; I'll do it. q_q lol Maybe if I ever get interview for Microsoft, and they ask me what was a difficult challenge I overcame? I'll say playing PSO2 on launch.
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I only eat sushi, pizza, pho, steamed chicken, and cookies. Yes, I own a super cute smart doll!
Come on Ship 1, where ARE YOU GUYS AT. lol Sega, can we have player vs. content cross-server events? Like every week we have a healthy competition event on whatever you decide. Like Ship 1 vs. Ship 2; all players of that ship get 100SG. Since, this sounds like another thread I'll make a new one
Just wanted to chime in, you don't need to spend a single dime only time to RNG-win as a F2P. Spam what Zeke said above: Cradle of Darkness and Drawn to Darkness on UH UQ's /Triggers. They drop all affix fodder for Guardian Soul basically I PERSONALLY, mostly play for the enjoyment of fashion and taking screenshots; so decide yourself and don't let the difficult goals scare or demotivate you!!
TL;DR: implement micro-services to handle data and instance-based architecture for the core game. Simply, "merging the servers" would cause many conflicts, it could be done, but would probably take some time to do. From Sega's business standpoint, it wouldn't make much of a difference anyway (they probably only pay for the data throughput on their servers, so fewer players playing means less data, means fewer bills to pay), so that's why it will most likely not happen. Your solution would just be doing a server transfer to another ship.
This happened with Black Desert Online. The solution is similar to what BloodyKyona mentioned. Currently, with PSO2's architecture, the solution won't work with a rehaul on player matchmaking as it is only server-based and not player-instanced-based. Yes, the arena and CM blocks allow for cross-server, but it's probably messy code and doesn't support all the data; there will also be many conflicts. If NGS is following PSO2's core server architecture it would need a full revision in order to achieve what some MMOs have done. As I mentioned with Black Desert Online, the devs consolidated all region servers into 1 continent server (per continent), but each server has multiple channels. The special part is, there are server events, and although every player is on a different channel and a world boss appears, everyone can fight the boss in different channels and the HP is shared across the whole server. In architecture, this is the bubble-up method. If Sega wants to create an upper level to encapsulate their servers and then have super servers, it could work, but it would be a bit messy since it isn't a planned-out thing.
If Sega was serious about this. An example. Sega can have 1 master database for account data, all the important things. Another database for NGS data and 1 for vanilla PSO2. Of course, proper Cron jobs will be in place and etc. They probably have some micro-service architecture in-place... So now instead of having individual servers to log in to. The servers can be regional somewhat for better ping or lag, but tbh the data center infrastructure these days is very good so there is no need for regional or servers like that.
I think, ultimately, the reason we have these ship transfers and whatnot, is because Sega knowingly created this dilemma so players could play the market or ship transfer when in reality, it's just probably changing a flag in the database to allow that server to ship the character is on lol.
Back to the solution, Sega can make it all instance-based. 1 reason for multiple ships is maybe they use 1 master database per ship, which starts to become costly with more load. What I think Sega can do, is probably have a queue system for data managed by clusters that later parse the data to the main database with multiple replicas. So, an account has many characters but is no longer tied to any server ship. Using micro-service with instance-based architecture. A player can join a channel, which will be created based on server status. Do you know the auto-scaling feature?
1 Server > Channel 1, Channel 2.
Let's say Channel 1 and Channel 2 are both at 50% capacity. Channel 3 gets created and a player can connect to it. We can use the pub-sub technique for routing data in-between. Now, let's say that so many players are coming on and we reach Channel 50 on the 1 mega server, and the server is overloaded? Then Sega would have to turn on another server? Not really. If Sega can separate many core functions into its own instance, and always replicate and create a new server node in a cluster, then scaling doesn't become an issue. The real issue is going to be the load capacity. I think solving load capacity, is only about upgrading hardware at the moment, which is also costly. Like Genshin Impact, iirc, spends almost $200m USD a year to keep their game up and running (apparently...)
Here is a better explanation, it is kind of what I'm trying to explain: https://core.ac.uk/download/pdf/231161154.pdf
FYI, this is also a big issue with BlockChain technology, look at the Ethereum network and the proposed Layer 2 solution. This isn't something that will be solved that fast but could give an idea of how to have a possible solution.
I forgot to add, that actually doing and creating this architecture I describe is also very costly. Unless PSO2 and NGS is making Sega over maybe $400mil a year (and consistently), it's not worth implementing, even if the game is F2P. Do you get it?
Hi, Mr. Gunman, I want to invite you Feel free to check out relevant info. in my team link below. Once NGS comes out, it's going to be booming, and I have some plans going forward! Ship 1 alliance name is: Meiyokishi . But every now and then we change the alliance name to feel fresh again lol
Yikes. Branding a demographic is harmful. There have been numerous events in PSO2 where players have many golden opportunities to level their alts and get free gear from SEGA. I'm unsure what your opinion is hinting as it seems like lazy baby rage. Now for the gear part, I slightly agree, it's like the lifestyle difference of a 100 millionaire versus a 1 billionaire; sure you have more money, but it doesn't really improve your life by a whole lot. Lightstream to Cras is the same way IMO. At least it has an incentive to have some content to farm. After all, we are at the end-game. End-game in every game starts to have diminishing returns anyways, but it separates the casuals from the people that care (which are called hardcore players, no-lifers, blah, sadly, that's poor mentality/sportmanship). Example, so you wouldn't say that to a pro esports player if you play the same game. Realistically, if you want to make excuses on this and that to not get stuff, I think these kinds of games aren't for you (maybe try mobiles games or any MMO with AFK incentives).
Don't worry if you get your class to lvl 100 and do all the class client orders for extra skill points (I think it's extra 15 iirc), you can get nearly 100% of all the skills. Source: even on my other casual account where I wait for SEGA to give out free rainbow keys and those events and playing/using keys only on PSO2 day, with less than 15 hours, is lvl 100. Don't worry, PSO2 is not even close to P2W. Also, hope SEGA gives out free reset tree skill passes and you can get it, stay on the lookout! Or you can farm SG (if it's in the SG shop) and get it.
@Milk With you on that one about the makeup. I wish for most of them! Especially the doll makeup XD