As others have mentioned, there's nothing you can do against explicit SAs. You can blacklist specific players or turn SAs off entirely.
Converse with fellow players
Stuff and Things!
To build on what NotWhoUThink said earlier NGS does offer a few ways to work around potency being split into three types.
For one, NGS has augments that increase both melee and tech potency. Weapon potentials also give straight potency rather than melee/ranged/tech potency meaning they effect the damage of any attack you do.
Depending on how you set up your gear it maybe possible to achieve roughly equal melee and tech potency allowing you to support the sword/tech playstyle you mentioned.
I am 100% fine with BP. It always drove me nuts that people could join UH UQs in PSO2 wearing un-enhanced weapons and whatever units they wore while leveling. Assuming the requirements don't get too crazy, BP will serve as a nice way to remind people that maybe they should consider upgrading their gear.
I also agree that giving mobs arbitrary damage resistance if you're too low level is unneeded. I could understand it if level gated something important like class skills, but currently the only thing it does is effect what gear you can use, which in turn effects your BP. It just seems redundant to me.
Which enemy drops the sealed nodachi?
Any mob in Cradle should be able to drop it. Both of my swords came from random trash mobs. PSE bursts really help your chances since every mob that dies is another shot at the sword.
Does the quest need to played at ultra hard?
I believe so. I don't know if lower difficulties can drop 15* items.
Lastly as a word of advice, if you really want the sword you NEED to stack as many boosts as possible. I was only able to get my first drop after grinding cradle for about a week straight while there was a 300% RDR boost from one of the campaigns and using the best boosters I had.
Your best shot will be to stack the best boosters you have with the boost from PSO2 day (the 21st if you have premium, 7/1 otherwise).
If you want more info about the J-sword and the camo you should check out this thread. It was created back when the weapon first appeared on global.
We discussed at length how to get the sword and what the best ways were to farm the kills to get the camo.
Amusingly despite the rocketing price of all remotely interesting PSO2 cosmetics, the price of modules hasn't risen much if at all yet which suggests nobody's even playing for PSO2 endgame upgrades anymore.
Considering how quickly all my extra modules sold after NGS's release date was announced I'd guess a lot of people were making a final push to get their stuff done before NGS came out. There's probably not going to be much of a demand now. Any new player who wants to make Klauz anything is going to have a hell of a time doing it without anyone running Abyss Face or Divides.
It's really a shame they never gave us a better way to get modules.
@NotTriEdge Because in this particular case, your PC's hardware isn't causing the lag.
An easy way to tell the difference between connection lag and hardware lag is to type something in chat. If nothing pops up in chat immediately then the lag has to do with your connection to the server. Hardware lag is indicated by low FPS and poor performance. If your game runs fine in a field with no one else around, but stutters and runs badly in town with tons of players you're probably looking at hardware lag.
You can kill two birds with one stone by asking "Is anyone lagging?" in chat. If no one else is lagging, then the problem is on your side. If people respond that they are lagging too then the problem is with the server and it's not your fault.
The intermittent lag is definitely frustrating. Killing the boss of the current final story quest was pretty tricky owed to the fact that damage and healing would take between 10 and 30 seconds to register sometimes.
Hopefully Sega will do something about it rather than just hoping it will fix itself. The game has been great outside of the lag.
@Lorient Pretty much.
I haven't had problems trying to login to Ship 1. I'm curious to see that will change this weekend. I won't get to find out though because I'm going out of town this weekend.
@admontblanc88 Meseta could still be transferred by the selling of worthless items. IE: someone buys meseta from RMTs, and then posts a specific item requested by the RMT outfit for however much meseta they bought. RMT then purchases the item from the buyer thus transferring the meseta.
That said, it would make RMT transfers much easier to track. Hopefully Sega already has their system set up to flag any irregular personal shop transactions.
NGS already eliminated player to player trading and boosted shop taxes, those two things by themselves should make it much harder for RMTs.