Same, honestly I feel its world design model would be the best model for sega to follow as an evolution to what they have previously done with PSO's format.
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@Wintermute9 What do you mean about the format working better on Monster Hunter? The online phantasy star games have always been lobby + instances. Most likely NGS is gonna stay that way, but in a much larger scale, I believe. (Naturally I don't want them to do a Monster Hunter clone, the only thing I want similar to MHW is large scale maps that have actually been manually created, and not procedurally generated maps like PSO2 expeditions).
What I meant by that was that games like Monster hunter, God Eater, Tokiden etc(Monster hunting games) the Zones are designed around the Monster Hunting aspect and loop of the gameplay. I. E the zones felt more like Large arenas that facilitated the Monster hunting/combat of the game, and were usually only well designed in that particular aspect, and didn't really have any interesting gameplay besides that, no NPC's, mediocre exploration, no side objectives/quest, no world events.
What I really hope this is not like is open areas like FFXIV separated by loading screens, the good thing about instanced zones is that as long as there's separate difficulty modes, old areas are still worth playing throughout the whole game, while in a game like FFXIV each open area becomes obsolete once the player gets past the area's level, I really hate that.
I don't necessarily see that as an issue if they were to go that route, they seem to still be sticking to the Online ARPG live service model of games like Destiny, Warframe, Anthem, and the division. Even if they stick to large open worlds restricted by zones they can still break it into various tiers of levels/difficulties, The Division has something similar to this called global difficulties. I think BDO which is full blown MMO is even getting something similar to this.
Balancing content properly though, it's pretty clear that the dev team isn't good at that at all (both PSU and PSO2 completely failed at that).
Lol true can't argue that..
On another note, I never played Destiny and know very little about Destiny, so I don't know how it works there.
In regards to destiny,its world design has Multiple large zones(Planets, moons) Each are pretty large and facilitate multiple NPC vendors, quest, objectives, world events/bosses(Emergency quest could take the place of this) Player count per open zone is capped at 16 and there are party restricted areas(Quest, Dungeons/strikes) that are entered seamlessly or through a menu, I am hoping this is more what they are going for.
@Wintermute9 I'm of the opposite opinion for both, I'm hoping that they go with the MHW route of lobby (or multiple lobbies) + large open instanced zones, and I also hope they stick to the 8 players limit for the open fields.
The reason why I am against this, is mainly because a format such as that works better in Monster Hunters case because its a "Monster Hunting Game" , PSO has always been more of a Dungeon Crawler.
The 12 players limit in regular content (non-urgent quests content like expeditions, ultimate quests, challenge quests) is one of my most disliked parts of PSO2, 12 players pretty much destroy any of this kind content, making these boring for me.
Honestly this is more a matter of proper tuning on the developers part, if they can properly balance a world and enemy encounter design that can facilitate a larger player count, I don't necessarily see why not, its not like multiplayer rpg's haven't done it in the past. On top of this PSO2's current zones are incredibly linear and small, so you had everyone wailing on the same mobs, if the zones are as large as they seem in trailers, this wouldn't really be an issue.
Though, I would be fine with 12 or even more players either for more limited types of content (for example, urgent quests, if those return to NGS), or for content that is especially created for large groups of players (for example, if NGS were to get huge scale raids).
I'm hoping they split the game into Open areas which facilitate larger player count and instanced "dungeon" similar to what we have now and will be restricted to smaller player counts, Destiny operates in a similar manner and think it would work better for PSO rather then going for monster hunters world design.
Yeah I was also wondering why they used "open field" instead of open world. When a game series goes open world the devs try to make that as apparent as possible, so with such a vague term like that I am assuming the "open field" will be something like FFXIV or Blue Protocol, large Zones connected by loading screens. Some people referenced MHW, lobby with large zones to select(I hope they don't go this route)
The trailer showed a limit of 8 players
I hope that's a place holder, I wouldn't mind a bit more players per instance. Kind of bizarre to have much larger and expansive zones but decrease the player count to 8.
Since this game gives off alot of XenoBlade Chronicles X vibes, what with the huge terrain and large scale enemy encounters, I am hoping they add the ability to fully/freely unlock and customize our own mechs/AIS, similar to how it is handled in XCX.
Also, I really hate what the main char's face looks like. I hope it's just a bad face and not indicative of a shift to even younger-looking anime faces, and that we're still able to have more "normal" looking faces like you can have in PSO2.
Yeah, it's a tad, uncanny.
Yeah that thing is the stuff of nightmares, I wish the facial model look something closer to guy in the opening.
Wow no regards to spoilers at all you just blatantly open up with a key point of episode 4. As a JPN player I'd rather people find these things out on their own accord since the pay off at the end is worth it.
this "key plot" is pretty much spoiled in the shopping area and trailer, so not a spoiler.
Also nothing you brought up challenges the idea that they are the ones that brought politics into the mix with their choices. I listed why other games avoid this sort of landmine and asian doesn't account for anything when the top MMO WoW isn't asian at all and many other games like Guild Wars, ESO, Runescape, SWTOR, etc.. again aren't Asian.
My point is that its speculative(why those MMO's don't do it), do you have proof of this? As to those games you listed, I stated why. lore reasons(Which this game and PSO in general isn't consistent with). Also this game isn't even a MMO technically and on top of this many Massively Globaly played games like League, Fortnite, Paladins, Overwatch and smite does this. Doesn't seem to be a political outlash there, so this American symbolism bringing huge issues into the community doesn't hold water when you take that into account
Also episode 4 doesn't break the fourth wall it sounds like you need to play through all of it.
lol of course it doesnt....
Again they injected politics into the mix the reasoning doesn't matter so the toxicity of poltitical discourse hitting the game is an obvious outcome that could have been easily avoiding by merely looking at the history of those that came prior.
Many have already addressed this, so I am not even going to dive further into it...Btw there is no actual outcry hitting the game, its literally 1 guy.
Careful with the length of those posts, the same guys demanding attention to intent and context will crop it out for an appealing quoteline to retort.
The reason why the quotes are being cropped out is because most of the points have been addressed already, so why redundantly restate it?
It's the same 5 posters who were on page 2 still posting here on page 23, longer and more persistently than op's "essays".
And on Top of these 5 people many more have told TC essentially to go kick Rocks(and rightfully so)
The circular collective logic, moving goalposts, and deflecting appeals to nihilism and consumerism tell us everything about these guys and what they really want.
And yet that person you are replying to(and you) consistently twists peoples words and feigns woefull ignorance so it is what it is..