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Vilrein

@Vilrein

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Latest posts made by Vilrein

RE: Effects of the Limited Time Recycle Badge Shop on the Economy

@GM-Deynger I'm glad that this topic and everyone's thoughts were useful for feedback. It's always nice to give the devs of a game something to ponder.

posted in General Discussion •
RE: Effects of the Limited Time Recycle Badge Shop on the Economy

@Xaiyeon Most of what you were saying was dismissive and ultimately unconstructive. Maybe I mistunderstood what you are trying to say, but I don't think my "maturity" is a concern here.

Edit: Misunderstanding, all good now.

posted in General Discussion •
RE: Effects of the Limited Time Recycle Badge Shop on the Economy

@Xaiyeon I mean, it's not that I have NO meseta. I usually float around 100 million, but when most of the available fashion options suddenly double in price because of a mostly unrelated cause, I don't really wanna have to fork over more money just because everyone wants skydance support. Why wouldn't I want to accumulate fashion stuff in the game when all of it is usable in New Genesis. That's pretty much the only reason I actually care about still aquiring any of it. Also, supply for items no longer in circulation can't suddenly normalize the curve, unless we get more throwback scratch tickets (all items are equally desirable as nothing more than recycle badges).

I'm not gonna pretend this is the end of the world, I just wanted to know people's thoughts on if they think we will suddenly be spending a lot more meseta on stuff as a result of this mass purge of cheaper cosmetics.

Also, what the heck kinda advice is telling me to go play something else if I care about fashion. I'm trying to discuss an important topic for a game I enjoy playing and want to keep playing while simultaneously enjoying the idea of making my character look how I want.

posted in General Discussion •
Effects of the Limited Time Recycle Badge Shop on the Economy

Hello,

When I saw the announcement for the newly planned AC swap shop, I thought it was a pretty cool idea. Give out some good augment capsules for the AC badges people have been storing forever; seems good. But, I failed to realized the impact that it would have on the overall player market until I logged in to look for more fashion to purchase, and then it donned on me. With this one single announcement, the Global team has universally raised the price of all AC items to a standard (ship 3 is about 940k). This seems fine for people selling AC items, but as far as people seeking out items at a fair price, the fair price is now whatever the badge costs.

I was a little upset about this, personally. I liked the fact that I could find cheap cast parts, or male outfit items that nobody wanted, and work them into an outfit that I liked. Now I can't do this without spending at least twice (or in some cases, more) as much meseta. I also was a little upset about the fact that the supply of these lower cost items, is now much less (unless most people on the market were price adjusting the moment this announcement came out), so in the event that prices start going back down once the temp shop leaves, they will still be much higher than they were (at least for tickets that are no longer running). I'm hoping the prices normalize after the shop goes away, but I don't know by how much, or if they even will at all.

What are your thoughts on this?

posted in General Discussion •
RE: Deadline slayer + Overload

@AndrlCh Thank you so much. I didn't even think about the possibility of going slightly over due to the fact that you only get healed for 1 hp outside of mate items in the first place.

Edit: I also just realized I said Photon Slayer instead of Halfline Slayer, thank you for still understanding what I was talking about.

posted in Fighter •
RE: Deadline slayer + Overload

Hi, I know I'm hella necroing this thread, but I have a question along the same lines as the original post. I'm wondering if Photon Slayer activates when you are AT 50% hp or if it has to be below 50%. I am thinking out a FI/ET build, and I want to know if I need to leave etoile HP restorate at 9 points, or if I can fully max it out.

posted in Fighter •
RE: Cathy's Techter Guide

@coldreactive

Thank you for clearing that up. I had not looked, and was not certain because episode 4 didn't release deus stuff until a few weeks after it came out.

posted in Techter •
RE: Cathy's Techter Guide

@VanillaLucia @Cathy

Thank both of you so much for responding. I did some cursory research on suggested stuff, and I'd like to know what both of you think on this plan.

  1. I get an atlas ex gunblade from this current event, trade it in for a wand.
  2. When episode 6 hits, I focus on getting a novel wand and the materials to upgrade it into a rivalate wand. (assuming the weapons are made available at the start and the info pages for the release are not just saying "eventually tm"

This probably seems a little short sighted of a plan, and it probably won't be that simple. But, I am 100% welcome to any pointers on stepping stones towards getting a rivalate weapon.

posted in Techter •
RE: Cathy's Techter Guide

Hi there,

I have been a fan of your guide since I started playing back at NA launch, it's been a very helpful resource for me. I decided to take a break from the game after episode 4 was complete and I pushed through all that content, and I was wondering if you have a quick recommendation for what weapons I should target in what order as a TE/HU (I assume TE/ET once episode 6 is out). Purchasing stuff off the player store shouldn't be too much of a problem assuming the 50ish million I have sitting around hasn't become worthless in the time I've been gone. I apologize if the guide has a recommended order that my tiny peanut brain could not decipher (or if this thread has this very same question somewhere). Oh, and I have a +35 nemesis wand as my current best weapon as a point of reference for where I should start.

posted in Techter •
RE: Advanced Guard Stance Question

@AndrlCh Fair enough. Hopefully you don't have to nuke all your current builds to reset them.

posted in Hunter •