@Durakken said in What body part do you want Rangers to mark on UQ bosses?:
Let's use Force as an example. If I'm saying Force's role is a Healer, what does that mean... It means basically they are supposed to be running around grabbing resta, throwing a charged tech out between, and putting heals down when the other party members get hit/die. While they're doing this, they are not generating hate via attacking so the ability of the Tank to generate hate goes up. The Hunter and all other roles aren't having to take a sec to use a resta so they keep generating hate and their rotations aren't broken so they are doing more damage and generating more hate.
I think you need to reexamine the Force. Techer is the healer that you describe not Force. The Force's play style is ranged elemental damage to inflict element downs and break parts. Techs will break parts but they will not inflict physical downs.
Also Restas do not interrupt rotations so everyone should be using them when they need them rather than waiting for a Force or Techer to create an AoE resta area.
Gunner should be clearing out enemies around the melee which again keeps the more powerful DD's rotation up, but also they should be working with the Forces to keep them safe while running around picking up restas and killing adds around them so they can charge, heal, etc without issue. This again lowers hate, increases drops, and increases overall damage.
But currently neither Pettas Vera nor Nex Vera has adds so the GU's primary roll in those fights is sustained DD.
Gunners also have an optimal distance of [b]close range[/b] with TMGs which is a 20% increase in their damage. They should be no where near long range classes like Force and should be upclose with the Hunters and Fighters where they should be hitting things the other close range classes have trouble hitting.
Techers are basically just supposed to buff and debuff while doing mid-level damage and protecting themselves which if they do correctly adds more damage over and causes hate generation to be on the right person.
Techers are supposed to be the primary healers and buffers as well as a secondary source of elemental downs. Techers have 40% stronger and AoE heals from Restasignes and will autoapply Shifta/Deband to those they revive with a Reversasigne. All their buffs will automatically apply to all members of their party no matter where they are on the map so everyone in theory should be benefiting from them equally not just the tank.
This is what the mechanics I see say you should play I think. I could be wrong, but it doesn't matter because to play this way requires people to not just brute force the game and Sega to not make this almost impossible to do with how on the edge of focus you need to be to play this way consistently you need to be so whatevers. Just mash the buttons ^.^ All the mobs will die eventually.
It would also help if players would not perpetuate the brute force Fighter and Hunter centric "Foot fetish" meta and would actually play intelligently.