@Photon_Cat I could see them making an in engine version of the rail shooter Space Harrier in a manner similar to how FFXIV does its Air Force One rail shooter GATE.
Ports are unlikely but in-engine pseudo remakes and homages are possible.
That being said, the proper tactic for the way the game is designed and team play is that you should target the place the Tank (hunter) is targeting. This allows them to keep up with or accel over what the DD is doing which in turn helps them keep aggro which also allows them to focus more on parrying and such than on going through their attack rotation....
There really isn't any need to as long as they are using Warcry on cooldown. A x2 hate multiplier on a non-weakpoint point beats out the x1.875 multiplier of attacking a reinforced blighted weakpoint.
I just like how it keeps cracking around to "how to kill the bosses" and not which part to mark, though they do go together pretty importantly so. The ranger can lead an errant/new group with blight rounds so.
Well if we had Bind Bullet, Blinding Shot, Panic Shot or Jellen Shot in addition to Blight Rounds we might have more to talk about. With only Blight Rounds the situation comes down to "what is the target points gets the most benefit of +20%/+25% damage taken?" which come down to weak points, breakable parts and parts that inflict downs.
Just barely. Same item fodder enhancement is slightly more cost effective for 4* weapons at 225 XP per 1k spent vs 203.5 XP per 1k spend for Silver Primm Sword +20 (made with 6 Silver Primm Swords) and 200 per 1k spent for Gold Primm Sword +29 (made from 13 Gold Primm Swords).
Cattleya, Geant, Quala De and Vialto armor is better done with same item fodder though getting 39 fodder copies of the same unit can take a while but only costs 156k plus materials. For Arga, Belta and Sheza the current best method is using random Cattleya, Geant, Qual de and Vialto pieces as fodder costing a total of 236k plus materials.
Tzivia +20s are a bit of a trap costing 488k plus materials to max out a 4*.
I've never broken its wings twice so thats kool I guess.
Each wing can only be broken once per fight and will stay in tatters after appearing to "regrow" at the start of red phase if broken in blue phase. I apologize for any confusion I caused with my wording that makes it sound like you can break the wings once per phase.
To the original poster I would suggest that you invest in a 3 star weapon and make it 4 star able.
Currently the difference in upgrade costs(1) between 3* and 4* weapons is about 40k n-meseta (~530k vs 570k).
On the otherhand, a fully upgraded Tzivia costs about 325k for 264 ATKx1.26 potential while a fully upgraded Primm costs about 177k and has 259 ATKx1.24 from the potential. (For comparison at Straga +40 lvl 4 is 283x1.27)
(1) All costs are based on using Silver Primm Swords as fodder. 1* and 2* weapons can use them straight while it is more cost effective to merge 6 Silver Primm Swords into a Silver Primm Sword +20.
@MrBoomblam Pretty much all existing weapons should stay viable even if not optimal as higher and higher tiers are added and the enhancement cap is increased. Lower tiers actually gain more ATK per upgrade with each limit break.
On Nex Vera and Nex Aelio, each wing is breakable in both phases but they seem to receive a hp multiplier during phase 2 when they "regrow" which makes it harder to break them during phase 2. Successfully breaking both them does cause an extended physical down with exposed core.
Another thing about Nex Vera is that breaking the fireballs deals a massive amount of damage to the respective head. Breaking the mainhead's fireball deals about 5% of Nex's max hp (~24k with 8 pcs) and 2.5% (~12k for 8 pcs) for each of the secondary heads fireballs.
As for Pettas Vera, due to the presence of all the uplifters and the fact that it moves less when doing the floating bit attacks than it does on the ground, most groups actually do more damage without attacking the backpack/wings than if they break it.
Part of it may be the fact that the UQs are tuned for levels 13~17 BP 1184 and most active players are level 20 BP 1300+. It is hard to see teamwork in fights designed to be beaten by characters 2/3rds your level and 90% of your BP.