Down to the last fifteen minute wait now. ^_^
Converse with fellow players
Veteran of Ragol
Use to be you were a elitist if you played original PSO & PSOV2 on a Dreamcast using a VGA out adaptor to get 480i. Now people are complaining about the quality of their 1080p... pretty laughable situation from my viewpoint.
So I maxed out fire mastery and fire charge speed, and the fire techs go of decently fast, and felt ok mainly use the fireball one for single target/two targets near each other (main aoe was dark megid or something, and main boss attack skill was the basic light attack they gave you to start). How are ice and lightning as mains compared to fire?
Lightning (Zonde) attacks are super effective against most all of the mechanized enemies. I use to main Zonde attacks in original PSO as the third tier (RaZonde) AoE attack was virtually inescapable by enemies within range. But I actually never got around to messing with the third tied lightning attack during the CBT. I did equip the 2nd tier lightning (GiZonde as it was called in PSO) technique during the final hours of the CBT and it seemed to work nicely enough, did have a learning curve to get it to hit multiple enemies in the same general direction though initially.
Ice (Barta) is mostly useful against the enemies in the volcanic caves areas from what I experienced thus far. Ice does also have the added benefit of having a chance to freeze a enemy in place, which can be very helpful when it works.
Can only vaguely recall one person I use to play original PSO with that mained using Ice techniques. Even in original PSO Ice was only really effective against select enemies until both the character and the techniques themselves were very high levels, at which point RaBarta was mostly used for the chance of the freezing effect activating on enemies and not so much for the damage it dealt. But here to in PSO2 I do suspect that could be a viable strategy that a player may wish to employ at some point that could prove very useful when in a team combat situation.
Not taking a picture, if Sylus thought their dust looked bad, my dust is very obvious to the naked eye even!
I have a very basic setup. Original model XBone, sitting on top of my VCR beneath a 20" 1080p monitor alongside my Dreamcast on my 30+ year old computer desk. Was also using a spare USB keyboard connected to the XBone for typing messages.
Working on a ongoing anime release cataloging project. Started in earnest in 2017, still a long ways to go. Have other projects on pause at moment too that I sometimes switch back and forth between.
I've got 950 screenshots up on my website presently, all from Dreamcast PSO V1 & V2 and ranging from April 16th, 2003 - November 19, 2006. Been lazy as there are still a couple hundred more to put online that will ultimately take it all the way to the actual moment that the official DC PSO servers shut down in 2007. Visit: PSO Archive
Never got into PSU online as broadband internet wasn't available where I live at until 2012, at which point I was working full-time job that I thought was my life career and just didn't have time to game much. Did get and play the two Phantasy Star Portable (PSP) games and Phantasy Star Zero (DS), even played PS0 online as that would be played over dial-up internet if you knew what you were doing.
Yeah, I wouldn't mind a re-release of all PSO (BB + CARD + Zero) and all PSU (PSU123+PSP12i), with adhock multiplayer at most (split screen too), just as a means to preserve the story of those games, today no one can play PSU Episode 3, so your only option is to go watch it on youtube, and luckily private servers exist for PSOBB and we can play PSO Episode 4.
Also Phantasy Star Nova could get a localization and port to whatever system is alive right now.
Speaking of Sakura Wars, I just finished the first game recently, I played them years ago but a couple months ago fans did what segadon't and translated it, now either wait for Project Sakura Wars west release or try to play the rest in Japanese.
Yeah, I didn't mention original PSO as, like you said, there are unofficial fan operated servers for playing PSO. And, PSO Episode IV: Blue Burst did have a physical release in both the US(NA) and Japan. In Japan it had a retail release, and in the US it was a stealth release on a disc in a monthly PC gaming magazine.: PSO Archive - PSO Museum So original PSO is fairly well preserved already thanks to fan effort. But I certainly wouldn't complain (quite the opposite) if Sega did decide to release a original PSO compilation in the near future.
@Cathy when you say stack tech power are you talking about the skill tree?
Yes, the Skill Tree is critical in PSO2. But choose what you spend your Skill Points on wisely as you only earn one skill point for each level your character gains. As noted above by Cathy, PSO2 has changed up and split off many of the old capabilities onto to new character classes. So as a Force player we're no longer playing the multiversal role of healer/buffer/debuffer/status ailment curer/AOE (Area of Effect) attacker.
A Force's role in PSO2 is focused on their magical (Technique) attack capabilities, and secondarily on being a healer (Resta). And yes, it's taking a bit to get use to for me as well, but I'm rather liking it. We now also have the ability to have up to six (only three at start) different weapons equipped and setup (weapon palettes) that we can quickly cycle through. So unlike PSO where a FO started with a Cane, we now start out with a Rod, Tails (called a "Slicer" in PSO), and a Gunblade (thanks Final Fantasy VIII).
So getting back to your question; spending SP developing your Force Skill Tree to improve the potency of your Techniques is a must! And pay close attention as you will unlock the better skills to develop this aspect rather quickly, so don't waste all your SP developing that skill in the top-left of your tree as it only raises the power of your Techniques by +2 per SP spent, but there are ones that unlock further down that raise the power by quite a lot more at the same single SP cost.