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Thrashinuva

Thrashinuva

@Thrashinuva

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Latest posts made by Thrashinuva

RE: Give veteran players the ability to silence bots.

@Archetype-Luna Yes, that is correct. It's a matter of scale. A single person can silence 5 bots in a single minute. Every single one of those bots will take much longer to actually get set up.

And they may have to become aware of them first, but think about it. Where are you most likely to find a bot right now? Go to any block that's over half full, and go near Cofy. You don't have to be aware of them first in order to do this one thing, and the bots will come out on their own.

@Anarchy-Marine @lily-rain You both are not reading into this properly. No one is suggesting that this is a strategy without flaws. There are flaws. There's potential for abuse. Even with that, it's still better than the situation we have now. Say you can't hunt down every bot: If you can simply push them away from the most populated blocks, that's still a win. Right now there's absolutely zero resistance against bots. You report a bot and you will not see them removed for days.

@JuggernautGTX I believe the Tweaker crew tried to implement a chat filter recently and it failed dramatically. Either way decades of spam e-mails and other bots have proven for a long time that filters don't accomplish anything. You need a human that's intelligent enough to understand what they're looking at, which also gives every other player in the game the ability to use the chat without such a filter.

But hey, if anyone can actually manage to implement literally anything, that would at least be a step in the right direction. The solution I propose is hardly that different than normal moderation. It's just alleviating what must be a tremendous burden to the paid moderators who can't handle the workload, and giving some of the responsibility to the community itself which wants to see something better for themselves. I'd like to see some of you at least try to imagine how this could potentially work, rather than only imagine every possible reason that it can't. I can do both of those things, but can you?

posted in In-game Suggestions •
RE: Give veteran players the ability to silence bots.

@Archetype-Luna It's a difference of scale.

You have one or two users active in the game, and you give them a simple silence function. Mods could do it, but they don't. If you have issues you only have to worry about the behavior of these two individuals. Now what's the difference between paid mods doing this and volunteers? They can both be held accountable. One is fired and one has their account banned if they abuse their power.

You're so worried about the potential abuse that you're forgiving the blatant and constant abuse occurring as we speak.

@Zenny The feature I propose for would effectively stop bots immediately. Completely.

posted in In-game Suggestions •
RE: Give veteran players the ability to silence bots.

It might cause issues? What about the issues that already exist? And when it does cause issues you can do something about it.

There's already a word filter. Where there's money to be made, there's routes to take around word filters.

Just look at the other thread of bots, it's 23 pages long. When a bot is successfully reported and banned, they just create a new one.

What you need to do is implement a fast and effective method to crush the efforts of bots. The status quo isn't good enough.

posted in In-game Suggestions •
RE: Give veteran players the ability to silence bots.

@Anarchy Marine

I mean exactly what I said. There's no need for users to be able to ban players. A simple silence option would effectively be the same as a bunch of players reporting someone and them getting silenced automatically.

Surely you don't believe the situation is fine as is?

posted in In-game Suggestions •
Give veteran players the ability to silence bots.

Seriously. I've got a log from the past 15 minutes with about 100 messages in it from just bot spam. Probably more.

Establish criteria to make this happen. Just do something. When the people who can make it happen are there in-game where it's happening, they can take care of it right away. Even if it's just a few active users, it'll disincentivize the bot accounts from occurring in the first place.

Blacklist fixes hides a single symptom of a much larger problem. It is not a solution.

posted in In-game Suggestions •
RE: SG Tickets are now official. Thoughts?

@Nasdun said in SG Tickets are now official. Thoughts?:

@Saiyer I personally hate the entire SG shop, the prices, features and how it's run. For one the Fresh find shop is basically taking out popular items from scratch banners and putting it behind a different paywall that's even more expensive. SG itself is insanely more expensive than AC and far less useful options. Then this whole SG banner that just came out is a terrible idea! You can't trade the items, everything is locked on the account. The dollar to SG is just super bad. And correct me if I'm wrong aren't these items tradable in the Japanese version and if so why is NA players getting treated wrongfully? The SG tickets aren't worth it, Fresh shop isn't worth it, SG prices need to be cut in half.

Long story short I hate this SG shop, banner and fresh finds shop with a passion!

SG items aren't tradable over in JP, but some items we get through SG over here may not have been obtained through SG on JP, and would be tradable.

posted in General Discussion •
RE: SG Tickets are now official. Thoughts?

@DHG-MumfordsSon said in SG Tickets are now official. Thoughts?:

@Thrashinuva said in SG Tickets are now official. Thoughts?:

Thing is I'm pretty sure I remember them doing this on JP, and then the JP player base lashed out and then they added a bunch of ways to gain SG.

Meaning they've already been through this once before. They thought so little of their JP base "we just have some whiners over here", and thought so little of their NA base "they'll let us get away with it", and refused to learn from their mistake.

This. Impatient people.

You should probably cool off and go play the game, or something else. This thread isn't relevant to you.

posted in General Discussion •
RE: SG Tickets are now official. Thoughts?

Thing is I'm pretty sure I remember them doing this on JP, and then the JP player base lashed out and then they added a bunch of ways to gain SG.

Meaning they've already been through this once before. They thought so little of their JP base "we just have some whiners over here", and thought so little of their NA base "they'll let us get away with it", and refused to learn from their mistake.

posted in General Discussion •
RE: SG cosmetic "sales" and the current state of SG.

I'm not quitting yet. I hope they can learn from what they're doing. I don't foresee myself buying SG ever, and so the SG scratch is too rich for my blood.

It should run for a year, in tandem with another SG scratch for a year, with no fluff items just so NA can catch up. Instead we have worse than the opposite.

Real bad faith decision on Sega/Microsoft's part.

Instead of many ways to earn SG, we have many ways to spend SG.

posted in General Discussion •
RE: SG Tickets are now official. Thoughts?

I tried to believe in the NA server.

Looks like it may go downhill, and fast. Not just walking down the hill, but rolling Sonic speed down the hill.

We already are drying up on renewable SG. Even if people were willing to spend their SG, they can't. They don't have it. Not unless they buy it with $.

I already can't afford the material storage since the fresh finds is gouging me.

posted in General Discussion •