Updated with further evidence that this mod is bugged with the knowledge that bomb damage in eradication ops is based on Enemy HP.
Converse with fellow players
On the beta, the tax was deducted on SELLING the item. The JP announcement backs this.
Basically the way it works now is: If you price an item for 100m, you get 90m on selling it. You're placing the price now instead of placing how much you're going to get and the game adding the tax on.
We'll have to see, but based off what JP website says, it seems like this is just a bad translation on global side. Which to be fair, it's kinda hard to put the above into words without an example.
This bug should exist on both JP and Global servers, as one of the comments that prompted me to look again was actually on the JP Swiki from November. This is not a mistranslation. This also wasn't the first time I had seen something about +10% Enemy HP being worse than originally thought.
I tested on TeLu with Idesigure and Rafoie for maximum status chance. Unfortunately, Voltage turns out to affect burn damage, so the end result in my test was a bit off from 20%. This was also done in Covert Ops Naverius.
Step 11 Rockbear Burn damge: 228,457 (14 voltage)
Step 11 Rockbear +10% Enemy HP Burn Damage: 273,711 (6 voltage)
With the voltage being considered, this is ~20% increase.
The original post on SWiki did similar but with a different class that wouldn't scale ailments as much, and applied the burn with no weapon on. This was done, again, in Covert Ops Naverius.
Step 16 Rockbear Burn Damage: 205,478
Step 16 Rockbear +10% HP Burn Damage: 246,574
Again, a 20% increase in damage, not +10%.
Burn does a percentage of the enemy's life when it ticks, which is why it is used in these tests. I'd imagine you would find the same results with Caterdransa poisoning, but have yet to confirm.
EDIT: Further testing done after Milranduil told me that Bomb damage in Eradication Ops is based on enemy HP. I used the first spawn of mobs in every case here.
Lillipa Eradication Step 11 no mod Spardun A bomb damage: 34,990
Lillipa Eradication Step 11 +10% Enemy HP Spardun A bomb damage: 41,987
Almost exactly 20% increase.
Wopal Eradication Step 26 -20% Enemy HP Turbon bomb damage: 29,441
Wopal Eradication Step 26 +10% Enemy HP Turbon bomb damage: 44,161
29441/0.8 = 36801.25 * 1.2 = 44161.5
Assuming -20% Enemy HP is working as intended, this is a 20% increase compared to what base is.
This confirms that it's not just Covert Ops, but Eradication Ops has the same issue. I think it's safe to say it's likely bugged in every stage type of Divide.
I have screenshots of all testing done, but as to not flood the boards too hard I haven't posted them at the moment.
I misread this as Mission Pass. My bad, I was really confused.
We need, and I mean need like ASAP, some method to recycle Fresh Finds shop items for this very reason
Mission Badge Swap Shop lets you trade them in for Mission Badges. It has plenty of things to then use your Mission Badges on, including boosts and even capsules that many people use for high end affixing.
Misread as Mission Badge and not Fresh Finds.
Something with the Final Lament UQ permanently messes up the performance on your game until you restart it. The performance hit was less painful on lower graphics settings but still there. On max, its brutal. I go from 144 fps in lobby to like 15 after I've run Final Lament until I restart.
A new type Talis I loved to use in JP was Lumiholy 13 * which only dropped off a Titled Dio Hyunar in Christmas Urgents. I doubt it will be added in Global now.
It's in, called "Lumi Holy" and drops in EP6 Special Breakthrough Training LQ, but only on lower difficulties. It was reported to drop in SH so far.
Updating the thread right now, sorry for being so slow on updates, been busy with a lot of things. And thanks for the response @GM-Deynger!
It may be just me, but images are broken, though links to them still work, I've gathered their names for the OP as a time saver. It should also be noted the Rose Skewer was added to a camo announced recently the * Rose Ornament
Appreciate this, yeah the images are broken for me too
In response to @Ryoga --
フレイムビジット Flame Visit Launcher has NT version from PSO2es, 13* so added as NT weapon request since it'd be easier for them to implement probably
EDIT: Thread should be done being updated, i skipped out on some details because eh it probably isn't necessary
Also I'm debating on putting revival requests up, mostly because of the Rain and Wind seasonal weapons. However, it's basically just that. A big reason for this is the Lambda Bigglow V2 bow has gone into extremely low supplies, and it's a core part of pushing for high Endless scores. It's the only bow that's ever been released with all-class Piercing Arrow PA.
Just as an FYI, that "3 minute window" is just the window to remake the trigger for free if you messed up settings, not a "no one can join this trigger anymore, it is now closed". People are still able to join after the 3 minute window.
As another note, you're free to sit in the lobby and post in local chat that you're hosting the trigger while it's open. Opening your menu will show you how many people are inside (you'll need to close and reopen to update this number)
To open this, I should write why it's "not reasonable" because many might not understand why. But there are spoilers in this reasoning, simply because we know of future series requirements. There's also spoilers in the solution that I think is the best here, too.
Due to the fact that the next big Zig 15* weapon series uses materials that Steel needs AND is the best 15* series available on JP, no one with this knowledge wants to make a Steel. It wouldn't be an issue if the materials in question weren't either time-gated or rare, and other materials are quite expensive because they also are used in future units.
On top of this, the existence of Plus Potentials for Atlas Ex, Trailblazer, and Rivalate heavily hurts the desire to make Puras and Steel weapons. As a matter of fact, there's almost no reason to make a Puras or Steel weapon of a type you already have a Rivalate of because Rivalate will outperform it. (and there's literally no reason for the Harmonizer, lol)
With the above in mind, though, why would someone want a Puras or Steel wepaon? The main reason is either for Camo purposes (main class, generally) or to have access to an S5 S-Grade Augment which has enough power or utility to outweigh using the other options (alt characters or classes, generally speaking). For me, it's a bit of both. The S5 might not make up for a power difference either in some cases, but it can change how you play -- and this is important for building muscle memory while you play the class.
We do have the Fluxio series coming potentially... but that's even more reason for Steel weapons to not be so heavily gated.
By this point I assume you don't care about spoilers, so lets get into it.
Steel Weapon requirements (includes the materials to make Puras):
Cras weapon requirements (only includes mats for 1 Ayer):
Lastly, Cras units require a bunch of modules to make -- they require the same amount as making a Steel weapon, but with the addition of Shiva Modules being required.
The big elephant in the room is the Lumincrystal Grania requirements. These are very very rare materials from Divide. The vast majority of Grania's come from the Divide Medal shop, which only lets you buy 4 per month. You also get 2 from a title. To explain how rare these are, I've only gotten 1 Grania drop in well over 60 million Divide Points (across JP and Global combined).
Steel requiring EIGHT of these is nasty as hell when we know we need them in the future for a better weapon series -- and most people can't even make Steel for at least another 2 weeks right now. By the time they'll be able to make it, we're far too close to the next weapon series to even consider it.
The Luminfragment Emels are farmable but kind of excessively, especially due to Plus potentials using them as well. It's very easy to find yourself low on these, and you even need a bunch to buy your monthly Grania. And as mentioned before, the existence of plus potentials also hurts the reasons we have to make Steel, as things like Rivalate match Steel at bare minimum in terms of damage. The same can be said for Ultimate Boosters -- very farmable, but can add up quickly especially on Ayer. Puras doesn't really require many of these though.
The Modules are tradable, but knowing that they're used for some of the best units in the game hurts a bit -- and the prices on ships have been quite high surprisingly. Some people are probably making some of the weapons in the Divide Medal shop, I guess, which also use Grania's...
Overall, something needs to be done about the Grania requirements. Due to the accelerated pacing and the existence of Plus Potentials, the requirements to make these weapons makes no sense whatsoever -- they're completely unjustifiable. Having to spend materials that are time-gated that we know for a fact will be required for THE BEST weapon series in the extremely near future hurts people's desire to make said weapon at all, especially because of the amount of these time-gated items it asks for.
While writing this I think I found a solution that addresses this easily, but would require an announcement or potentially confusing players by showing a weapon series before they can make it. Removing the Granias from Cras requirements entirely makes sense, as Cras is already gated by the Eyestone anyways. There is no reason to have a material requirement that also gates another 15* series that people use, and lowering the Emel Fragment requirements on Ayer could be argued too. However, even with this, I still believe the requirements on Puras and Steel should go down by AT LEAST 50% each pretty much across the board -- we simply cannot get the materials required in any reasonable timeframe even with this change. I don't think removing the Grania requirement on Puras would do any harm either -- hell, Puras literally drops from content in the near future even, even if it is very rare.
The Divide Medal Shop might need to be looked at too (and I'm sure SEGA has the ability to refund materials to those that bought these weapons) in the same regard, but I haven't thought about that part yet other than a Sword that is missing for some reason (it was part of the initial 6 weapons in that shop, so it makes no sense that it's missing on global). I do know the weapons there drop much more commonly once we get the Divide expansion but that's all I know.
As mentioned before, these weapons don't really invalidate Trailblazer or Atlas Ex, both of which are very strong with their plus potentials and have utility attached to them as well -- so it'd be nice to actually have these series be accessible to players.