Chain Trigger could definitely be better.
The hold button action to start/charge the chain, end/discharge the chain needs to work a bit faster.
Also. takes too long to charge the chain.
Q: How can you tell a battle is gonna end?
A: (from gunner) When the chain just gets to100.
A pass on the targeting system would definitely help gunner very much. I guess setting TAB to target nearest enemy first would be way too much to ask tho. The enemy directly in front of me 1 meter away should be priority, not the scrub mob 50 meters away behind them that does not even know my character is in the game. Yes, I have targeting set to camera facing.
My "favorite" is when pressing TAB it cycles through every single target on a boss at least twice except the one I actually want.
Also, when my character gets slammed to the ground from the air, why are they still locked on to a target? C'mon, a twig on the ground can break target lock but getting curb stomped cannot release a target lock, how come? Two or three presses of the Q key and maybe I can sprint or dodge if I don't get stunned again, ohh too late.
I want to like gunner more than I already do, but the mechanics of it make it difficult.