I very much agree... personally I find a mandatory filter offensive; it became a major reason why I left a certain MMO recently.
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I very much agree... personally I find a mandatory filter offensive; it became a major reason why I left a certain MMO recently.
A couple of suggestions for accessories:
Give us the ability to save accessory location/size/angle data separate from costume saves (maybe the favorites tab?). That way we can add an item to multiple costumes without having to re-tweak them for each one.
Create a separate accessory section for face and body, each with their own accessory slots. I'm finding that a total of four is not enough; if I want a hair extension, glasses, and earrings, I only have one slot left for body accessories. While you could just expand the total number of slots, separating them into face and body might give a better balance.
I'm also disappointed with the story mode... I would have rather seen the matter board kept intact, just separated from group play (as a single player mode).
@AndrlCh Well, I know what my next SG purchase will be then.
@AndrlCh Ah, haven't bought that yet. Does it apply only to harvested items, or to grinds and such as well?
Since we already have the option from most vendors to access our storage (generally to pull out materials required by the vendor), why not just skip this step and let us use them directly from our storage? I'm mainly talking about harvested items, grinds, chance bonsus and such. This would be a nice QoL improvement, especially with our tight inventories.
While I'm enjoying playing my ranger in OTS view (i.e. third person shooter mode), it suffers from the same problem all shooters do when using a controller... it lacks fine movement. Adding an assist toggle would really help, perhaps using the same button as Lock Target in normal mode (since there is no equivilent in OTS view)? I suspect this would be very much appreciated by us console players.