Alright, Here are my two-Cents:
I like the idea of the cacoons, Perhaps Not on a daily basis, That would just jade players in a hurry. More like part of the daily/ Weekly tasks that need to be done? I whole heartedly agree to add some more level of depth/ difficulty, So for instance - If Players wanted to do the next tier of that same training, You have to meet X requirment first.
As far as the Gigantix, They will spawn in the new areas , regardless, I Think we may even see that new Boss from the Mining defense OP and even the other From The Plataue.
As for Xiandi, Or whatever her name was - I think her presence was a bit too short., If she spent a bit more time, How much time? Well - It just feels short at this point.
How about instead a UQ that consists of some Town Invasion? Wouldn't that be cool? You are called to arms, Because central city is under siege and the best of the best of the best are needed to fend off wave after wave after wave of endless dolls.
That souns pretty good, those ideas well grounded in game could possibly give more to do in weekly and daily basis, I actualy think that Cocoons with Random stages in diferents depths would be good, but make it scale acording to the number of players in the instance, also the UQ where the city is being sieged by the enemy souns awesome.
Getting rid of fixas or making them transferable/upgradable.
Upgrading and affixing a weapon in pso2/ngs takes way too much time and resources for a system to exist that just says "fuck you, and 20h for of your grind for materials, here is the exactly same weapon, but with 1% more damage, upgrade it instead"
Working on anything that isn't fixa 5 feels like a complete waste to me.
That also can be really good for the end game gearing, 'casue fixa sistem is like a waste because is just pure RNG, it would be better if your were able to choose the fixa your looking for in exchange of resourses, then upgrade it to its maximum like limit break or enhance, or whatever method is the viable one.
With the Bouncer coming, i was thinking it would be nice for it to be even more melee focused, but since melee is garbage with the enemy groups gang raping you, giant/flying bosses that require you to jump around with terrible gap closers and no ability to move around properly, i retract that kind of thinking. The game needs more bosses like Bujin or better aerial combat and less groups of frail(ish) enemies and more sturdy one on one fights.
What's the point of making you fight in the air so much if the aerial combat is bullshit?
And yeah, I also want goods 1v1 battles but not just cheese mechanics where if you just miss one counter, block or dodge you just die and you have to star again, more like a skill fight, but that feels more like your battling not just surviving, of course Bujin is a good example.