I am glad that NGS is not a cut and paste job, that Sega is reworking all the classes and skill trees. I am not happy that they had to strip it down to the beginning of base PSO2 levels. It's more evidence that the game is still in early access stage. None of the content so far is fully developed it seems but I'm sure they have a ton of ideas they will implement in time. Like I said during closed beta, NGS launch is following the same pattern as base PSO2. Everything is basic right now and it's gonna take a long time for them to fully develop the classes and their KIT. Braver was terrible when it released in PSO2 all the PAs were trash and katana combat wasn't even good. Braver didn't get good until shunka and got broken when they revised katana counter and combat. I'm not trying to defend Sega in any way, just if you look at base PSO2 when it came out and where it is now, Sega did a pretty good job. It took them eight years of reworking and balancing.
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