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  1. Home
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SeriPSO2

SeriPSO2

@SeriPSO2

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Latest posts made by SeriPSO2

RE: This is Just Unfair !!!

@DDDDLife said in This is Just Unfair !!!:

If you pay attention to the text: " This client order "CAN BE ACCEPTED AS MANY TIMES AS YOU LIKE" But only after getting two or three of these client orders done ( Mind you , I went and gathered all the materials first)- -now reads that I CANNOT accept this order for another 5 days!!!

This is a case of not thoroughly understanding what's in front of you. Many daily, weekly client orders have that in its description because they can be done more than once for the account. It's not a translation error, it's just a vague description to categorize what client order it is, being a repeatable client order and a 7-day cooldown is applied the moment you turn in the client order.

You should take note that all repeatable daily, weekly client orders are repeatable but each have their cooldown applied to prevent abuse.

Oh no- and it doesnt stop there, XIA has the same mechanincs in place. Even IF you log-in to another character in the same account.

All client orders are character based, the only things that is ship/account based are rewards from client orders that specifically states once per account or ship OR title rewards, campaign/storage rewards, and sometimes seasonal mission rewards (depending on what items). Yerkes' is a weekly meseta repeatable quest, you can clear it once every 7 days (starting from when its cleared) and have no clear limit to it.

WTH SEGA! What is this? a sort of punishment!? This is the thing we can expect for the SEGA faithful!??

Not a punishment, just a concept you're surprisingly unaware of.

posted in General Discussion •
RE: S rank Augments. petalsea

@captain-codpiece said in S rank Augments. petalsea:

i was on the visiphone and while i appreciate the assist... what does THIS ACTUALLY MEAN? "While Moongleam, Leafgleam, or Shadowgleam are active, natural PP recovery is increased by 25%"

as i have ZERO idea what the various gleams are and the quote is all the site says, hence why i asked here in the first place.

i have tried searching for the terms moongleam, leafgleam etc, but alas google shows nothing, tried the forum search here for them too.

The S1 gleams are the initial requirement to use the rest of the othe relative gleam ssa.

You need the S1 gleams to access the s2-3 gleams, certain gleams can only be activated by specific S1 gleams.

Using an exampleas S1: petalgleam is needed to use something like s3: petalsea song. To activate s1 petalgleam, you need to meet the condition listed in the description which is deal 450k accumulated damage for 30 seconds. Everytime you get the required amount, and if the s1 petal duration is still up, it’ll just refresh the timer. The s3 will be active as long as the s1 is activated, this means you’ll have the extra 5% dmg applied as long as you have your s1 petal up.

posted in General Discussion •
RE: The Elder trigger debacle exacerbates the biggest issue with this game.

Haha triggers goes brrrrr.

posted in General Discussion •
RE: broken meseta farming nerf when?

@Kamil118 You can run any content of any difficulty and compare contrast with and without. In my previous comment which I mentioned for you to run PD or Deus because they drop in large amount due to the set base loot the devs put up for them and also how much RDR% affects the drop amount which makes it easier to discern.

To clarify another thing, boss have a base drop count, it's technically correct that it will roll meseta if all categories fail, BUT this only happens if the drop amount is expected to go lower than the base drop count.

Which means if something like Loser on Normal for example, has a base drop quantity of 10, you will never get below 10 guaranteed drops without any boost. But with RDR, you can get a fluctuated amount of drop because the base has the RDR% added its formula and which gives a potential amount of based on the %. The amount will roll but you'll never see it being more than the potential amount and less than the base.

With daily boosts/prem/trig lead (which provides boost), you won't ever have 0% RDR unless you never gotten any of these. But it's possible to still make the observations.

posted in General Discussion •
RE: Dumb Question about Starquake Rifle

@Akonyl ???

To my interpretation, they already have the profound weapon. They're trying to confirm whether or not "Profound Rifle Ambixion" is the starting weapon. Otherwise they wouldn't be mentioning of Starquake series and the idea of augmenting it after all, so that they don't waste meseta starting on the wrong one.

Though @Jman I forgot to mention that when you go and click on the exchange, the exchange menu should have told them what Profound series weapon that's needed to enable it.

You're emphasizing on the process in which Satori already mentioned in when you're actually doing the exchange. But I don't believe that's what the OP is even asking. Though it definitely helps since the process of upgrading to Trialblazer series is the same as when you make any progressive endgame anyways. By using the actual weapon for that series as it has SSA slots and affix it, and have it as the main item for exchange.

posted in General Discussion •
RE: Dumb Question about Starquake Rifle

The LS (Trialblazer) series progression is: Profound > Starquake > Trailblazer.

So yes, the Profound rifle is the starting weapon for the series. Which, you'll have to farm the omega DF series to upgrade to Starquake though.

posted in General Discussion •
RE: Meseta in this game its hard to obtain for a f2p player

A big tip is that with level, the meseta will eventually flow in. It's more or less expected that you should try to learn the mechanics of the game or have someone guide you.

Once you reach SH contents, you'll begin to have easier accessibility to excubes, which you can stock up. Gear-wise, the market right now is cheap and abundant enough that even a newbie can easily take advantage of, especially because 13* +35 fodders are affordable, there's even Ivlida units (usually accessible around level 48~51 depending on class) you can buy to invest in for the future as it is a progressive set (meaning it has upgrade tiers and higher upgrade options soon), not to mention the bonus atk/hp/pp it gives. For anyone new, the goal should be to reach XH contents, and use whatever you can get your hands on. Then gear up enough that you can clear XH contents at an adequate level.

It's more of the case that you lack the knowledge and guidance of how people make their meseta and also efficient ways people can mitigate costs or reduce time spent on X or Y.

Some of the ways people can start off making money is through alts, characters has their own gathering energy/co's/missions. This means you can use multiple characters (for free players it's a total of 3 characters), to makes use of the meseta from dailies/weeklies and also investing in gathering to make money out of rings.

There's a multitude of methods provided for even new players to make money. It's a matter of asking around and finding it.

There are also strategies used when affixing that mitigates the costs. While it takes time to plan, it's something that helps in the overall affix process.

posted in General Discussion •
RE: Should the exploit be bannable?

@YagyuChan more or less, the person in question is misconstruing the entire notion of: Intended implementation that had shortsighted because of a particular quest, this being the Elder quest not balanced appropriately to prevent the situation at hand.

There's a reason why JP had their triggers locked behind SG. So when people saw triggers announced to be released in badge shop, it was free real estate because the triggers was exactly the same as the EQ.

posted in General Discussion •
RE: broken meseta farming nerf when?

@Kamil118 you dismissed that when the drop mechanics initiates rolling it rolls through all the categories until it hits one and if none passes you get nothing! Which is why drops have a variable differences in amount and can be inconsistent but the gap difference is minimal that when drops are gauged, it generally averages out accordingly.

I did established previously that bosses have a base loot that is affected by the multiplier of rdr. But have tried making the observations with and without boosts?

Quest specific drop you’re referring to are the guaranteed/chance items you get from clearing. Such as rising badges or an event specific drop, such as specific seasonal gears. This was a mechanic implemented after XH was release (which is post ep 4 era). It’s entirely separate from what normal drops are and is not counted in the normal loot category but can be affected by rdr depending on the item and enemy. I know you’re just repeating what you read but thoroughly try to understand what is being mentioned.

Giving an example, PD solo, you will be given union booster drop upon clear but this is an item separate from the loot table as it is the quest specific item you can gain from it which for PD is guaranteed. It is not inclusive towards the amount of possible rolls you get from the normal loot table count. It’s decided by the quest as difficulty affects its rates and quantity you gain from clearing.

posted in General Discussion •
RE: broken meseta farming nerf when?

@coldreactive

That's an entirely different company/platforms which handles their issues differently. SE is more strict and by the book when it comes to their contents while SEGA is more laidback on most things. On the basis of how players in XIV get banned is irrelevant in which how SEGA judges players in PSO2 at what point where a ban should be enforced.

I find it more appropriate to use examples in PSO2 itself that has happened or concurrent in which SEGA handed out bans or didn't. Such as players using multiple accounts to abuse meseta gains, this is still something that has been a factor in the inflation of the market from the start, yet SEGA isn't banning or enforcing people not to do it. Since each account holds up to 2m+ from weeklies and daily offer 300~500k, this doesn't even account the drops, etc... The average multi-account with mules, players literally earns millions doing this just running dailies/weekles and going back and funding their main accounts via shop. Yet, there aren't rarely anything regarding people doing this getting banned in the numbers.

Usually, if it's something that affects the game both financially like how duping is, then SEGA will hand out bans.

posted in General Discussion •