@Gamers-are-so-oppressed said in From a fun game to a Cash Grab:
Unfortunately PSO2 has never been much of a challenging game. Aside from the fact NA has this weird power creep, even on JP the UQs and such are not difficult. PvP is a RNG unbalanced hacker mess. I am just hopeful that NGS fixes all of these things.
NA has a weird power creep because we have elements of ep 5 and 6 in our game that is supposed to be ep 4. That the orignal JP version never had at the same point. I played JP Pso2 in ep4, I don't remember hitting as hard as I do in the Global version in ep 4 at the same level in the jp ver during ep 4, if anything i'd be doing half the damage I can do now at that point.
There is also the issue of once your char is lv 40-50, you can use 12* nox weapons, which vastly out prefrom most other 12*'s and anything below it. They just need 425 melee or ranged or tech def depending on weapon type. If you have summoner sub, you could use its stat boost passives to probably get a 12* nox weapon on at level 20 if not earlier. There is pretty much 0 point to bothering with 10-11* weapons when you can just use a cheap as hell nox 12* they go from 30-100k on ships 1,2 and 3 for the most part. Nevermind the fact you can probably use that nox weapon many levels before the average 10*. This mostly ticks me off in uq's when I see lv 50-60's using a 10* piece of crap when they could be using a 12* Nox weapon with 200+ more attack.
The other problem is the again the power creep, once you get a nox weapon on at lv 40-50 (or earlier with Su sub), your dps kinda plateaus till you can affix units and get a 13* weapon like the Gix series. My ranger had a nox launcher/rifle at lv 45 or so, and my damage didn't really go up much at all till I hit 65 and got a Gix weapon on, or the collection sheet 13*'s. Would have gone up if I affixed units, but there is no point to doing that till you got a endgame unit set to work on.