It's out and the items are confirmed non-tradable.
Not much of a surprise, but now that the ticket is out it's too late for any real changes without more chaos...Yikes.
@DHG-MumfordsSon said in SG Tickets are now official. Thoughts?:
Cosmetics. Don’t want to pay for it? Don’t. You can get 120 Sg a day for most people.
You want to be caught up to Japan yet some people are complaining about this like it’s brand new. It’s always been a thing in JP. Cosmetics in game are always overpriced. Don’t like it, don’t pay for it.
If you can’t find a character look you like in the game by now with all of the available options we have, that’s a personal issue in itself.
The old "Just don't buy it" vote with your wallet is clearly strawman.
There is an issue with how NA is being marketed and monetized when current SG issues that have been discussed numerous times have gone ignored in favor of adding more ways to spend an already dried up SG market.
Opening up discussions about how SG is currently implemented and used is important feedback for SEGA and depending on the player, has a real world financial cost. If people are putting money into a product, I believe it's their right to criticize that product. Don't try to damper a conversation with a topic that has been overused and debunked as anti-consumer and frankly a hindrance to communities.
I feel like a lot of the problems could be fixed by just making the items tradeable. There's no reason to lock them when AC items are tradable.
I could see this alleviating some of the issues, but given NA's current player market I'd be worried on what kind of meseta costs we'd be looking at just from a personal standpoint. But being implemented as non-tradeable is certainly a bad idea, including those who are actually buying the tickets.
Also, not to mention that SG scratch seasons usually go for 6 months on JP... this one is barely even 2 months.
If that's true, than I'm beyond disappointed. Six months would at least give people a chance to earn Gems overtime (while Fresh Finds is also hounding at your SG) but purposefully lowering the availability says volumes on what kind of marketing SEGA is going for, and it ain't good.
What's everyone's thoughts on the introduction of the SG tickets?
Personally I think it's insulting given how lacking our ability to obtain SG repeatably is outside of 10 per day through outfits. There have already been tons of complaints about SG, but I really believe that this announcement was absolutely a bad move on SEGA's part.
I'd be fine if they add SG scratch, but only under the following conditions:
Fresh Finds needs a major overhaul. Fix the current SG spending method before adding new ones, don't bury the issue.
SG has to be more accessible to players.
SG needs to be respected as a middle ground between normal and premium currency.
While I feel my points will get buried in this topic, since it only weighs in on a very specific conversation happening here...I figured it was relevant at the moment.
As for the update actually bringing along any surprise releases, to my knowledge there hasn't been anything noteworthy. I think there will be very small trickles of content until August for Episode 4. Which is fine with me as long as there isn't delays, simply because content keeps the game alive and there is a lot of catching up to JP we have to do.
I always find it weird when 'exploits' like this occur. Makes you wonder how the developers never even considered the possibilities and just haphazardly threw it out there knowing the contents would net people easily, but didn't think far enough ahead about the consequences (or didn't care).
This is just my own personal opinion, but I've been sour how Xbox was treated like the better platform here in NA both for release and promotions. I'm sure Microsoft had a massive part in that, no doubt...but considering this game was built with PC in mind, it certainly throws salt into the wound knowing how things went down.
But that's all in the past now, excluding the elephant in the room for this thread. I honestly think the pre-PC items need to be released sooner rather than later since we were never given a fair shot at them, and if this pass deal was an actual thing that people abused...I certainly feel that as a PC player we lost out on items, a deal that people made big on, and worst of all...we're the ones being screwed because of it.
I'm really hoping that going forward SEGA thinks things through thoroughly both for the Xbox and PC platform. Putting one above the other is a quick way to alienate a lot of players and push people to just quit or be fed up. If you want my advice; re-release the pre-PC items soon in some form or another. Let the whole of your community enjoy what the game has to offer, even on the cosmetic side instead of us being taken for a ride because of an early birds program that wasn't much of an option to us. This is both for items that marketable and ones that weren't. As is, we've missed out and while everyone carries their own opinion on it...I certainly think SEGA should look to doing right by their playerbase as a whole.
Okay I'll be sure to tell them to stop the collaborations...haha, just kidding.
Deynger out here spooking us for funsies. We gotta have our collab fix, don't hold out on us!
We're all just thrilled you're pleased and supportive of what this means, even if this first one may not be your personal favorite.
Oh yeah, what it means isn't lost on us and even if some aren't a fan of this collab...It's a huge step that without a doubt a lot of us are happy about. I know myself and many others appreciate the efforts of whoever is involved for getting us these and hopefully it'll show SEGA we'd want brand new collabs in the future too.
Just make sure you aren't hoarding them for yourself!
I'd bust a nut if we ever got a Guilty Gear collab.
Keep hope alive.
@YoRHa-2B said in A word of warning about the sale items in the AC shop:
My alliance friends used 400% and other boost, and still couldn't get his/her nemesis. While I manage to get 2 nemesis with only 50% triboost and 250% rdr.
It's worth mentioning how rare drops might be calculated.
As an example let's say 13* Nem or Slave has a 0.5% chance to drop (this number is surely inaccurate but just an example). If you were to use a 400% rare drop booster, you'd instead have a 2% drop chance. While this is obviously an increase, it's not much of one in the grand scheme of things. 2% is still very low and statistically speaking the odds are still very much against you. Also with how probability works universally...a boost is in no way a guarantee to get anything no matter how much your chances increase as long as that chance is lower than 100%.
In my opinion, you shouldn't use boosters for 13* drops because what you're gaining is negligible and your odds of obtaining a 13* is pretty close to someone who's not even using any boosts. Plus with the way probability and luck works, someone without boosts could simply just get more 13* drops compared to someone with heavy boosts. Just the way it works.
I personally believe rare boosts are best used for 10* to 12* farming where the odds are significantly more in your favor where the base drop chances actually see somewhat significant increases. But like before, probability won't guarantee anything. Always keep that in mind. Always.
As far as the 400% boost itself, I've heard very sketchy and conflicting reports. I don't think it's worth investing into simply because of probability and because of what I've heard about them simply not working or in some cases seemingly worsen one's drops.