@Morgothryuzaki said in Seldom seen a more un-user friendly experience.:
First of all,we are talking about an MMO released in 2012.
-Many MMORPGs have separate tabs for weapons and armors,so that's just a you issue.
-Client orders are from different NPCs because they each have their own personality(even if many are limited) and all have their uses and fields of specialty. Honestly it gives the world life in my opinion.
-I am not sure what you mean about this one since all client orders require you to report back to the actual NPCs.
-That is definitely a you issue sir. It took me 2 minutes to figure it out.
-Once again,a you issue. To drop a mission,you just go to the client order menu and select abandon,for any quests that you are physically doing like Sub Quests or Expeditions etc,you have portable teleporters and map teleporters allowing you to return to the Gateway ship,from where you can abandon the quests.
-That is usually how it goes though??? In Final Fantasy XIV that is litterally how it works and that is a more recent game than PSO2.
-That one I am not sure what to reply,I mean they are always close to each other anyway so it isn't a big issue IMO.
-Because missions(I assume you mean quests) and Client Orders are two different things.
-Its a free to play with microtransactions. I don't know what else you expected.
-That is litterally how most games function lol,you gotta work a little bit to reap the rewards. No need to hold the player's hands for everything.
-Because those are personal quests you chose to accept or not.
> It sounds to me like you may be just not too used to MMORPGs as a whole,you'll get used to it. This is why MMORPGs aren't easy for newcomers.
As I said before, I've played several MMOs for well over a decade.
None of this makes it intuitive design. You're mentioning menus that are put together willy nilly -- you have to know where they are, buried under other unintuitively-translated menus -- and what they contain, before you know where to go.
There are simple functionalities I have come to expect.
I should be able to go to my friends list and via click or right-click, easily invite them to a party.
I should be able to open my inventory, see a paperdoll that shows what I have equipped, and see what else I have in my inventory at the same time without extra clicking to equip or unequip.
I should be able to pull up all quest-type info -- be it "client orders" or "missions" or whatever unnecessary breakdown PSO2 implements -- in one menu, and drop quests with a click/right-click.
I should be able to access my class skills via a hotkey -- or at least be told where the hell to go to access them, since I have to visit an NPC.
I should get "client order" and "mission" and "title" quest rewards automatically, because ultimately they serve the same purpose and there's no reason to split them up like that for user experience. I see absolutely no reason why missions and client orders are split up. How are they different? Go to X place (which half the time you have to google the "eliminate X" or however kill all the things is worded, because it doesn't tell you where they spawn if you don't already know) different from Kill X and loot it, or Go to X place and harvest the things? Seriously, tell me how.
All of what you're mentioning is, again, reliant on already knowing the arcane menu structure. I could go line by line again, but I've made my point. Blindly defending poor design and lack of user-friendly menus is not constructive. You can like the game overall, but there are things that could be FAR better.
I never had to google had to join a friend's party in any other game. Etc.