Takes up more than half the chat window. Very loud, obnoxious, and as he said, spammable. It's bad oversight to not include a manner to exclude them from visibility by specific parties.
Converse with fellow players
@Weirdo But that's why I feel my suggestion works better. As trusting someone to be a decent person is tough, while trusting an in-house approval process with every SA being 'blocked' with a safe setting on, until approval, is significantly safer and easier.
@Weirdo But then you could just move a single part within' the SA or change color (skin or hair color, whatnot), and it'll have its own id that a person will spam to get through people's blocked SA's, as they currently do.
@RpiesSPIES That would require a significant effort on Sega's part, especially considering how many would potentially be submitted in a single day, especially whenever someone updates one.
They could hire me for it :)))
Also, when the stakes of the matter are 'people literally cannot use this feature with the risk of being banned from streaming platforms for the use of a core feature (and may extend to the a ban on the game itself),' then I feel it's a pretty worthwhile implementation (Plus they could also have people leave the service altogether. people don't want to see children in nsfw situations in their games). Also, it's highly doubtful that someone would be updating and requesting clearance enough times in a single day/week to overload the system. Having it curated would be a thing you do when you're done. You're not just gonna keep making singular changes, and then requesting verification, having it approved, change one thing again, resubmit, and repeat. That's a huge exaggeration on your part.
The rate people would be submitting SA's for this would be high early on, but would slow down over time. Saying 'no, because it'll take too long' is a bad excuse, when the implementation of the system wouldn't really take that long and would barely touch existing code.
Harsher punishments wouldn't do s*. Especially when someone could say 'it was an accident,' as they DO happen if you accidentally double click when skimming SA's to block/report/etc. And they won't ban someone for an accident, bet.
My personal suggestion, hand curation to permit symbol arts visible to those with a 'Safe' setting ticked on. What do I mean by hand curation? When making the symbol art, it will not be visible to those with the 'Safe' setting ticked, until it has been approved by whomever does the curation.
How do you submit for the curation? Check a box when saving the SA. Since we have the ability to copy SA's from one slot to another, this could be a mild inconvenience when updating SA's, but generally would be suitable to allow free expression, while still allowing people that stream and otherwise don't want to see an obvious small child in a nsfw situation just suddenly pop up on screen.
This would not free people that use those explicit SA's from being banned, as they could still be reported by other players for using such SA's. But the 'safe' filter would be there as a filter to permit people to use Symbol Arts without the worry of explicit SA's popping up 50+ times during concerts or while passing through a crowd for 5sec.
1.Revamp Main Missions
Oftentimes newer players are confused as to what constitutes 'progression'. They don't know what weapons to work towards, what units to have, what affixing is. There's so many things out there that are confusing if people don't look at the resources they may not be aware of. I feel that the game itself should be able to provide some sort of internal guide/aid to help meet those needs while also not overcompensating on its handling.
One way I believe this can be improved upon is by setting bits of endgame content as goals to unlock useful things. examples:
Generally, help lead players through what things they should be attempting at the late-game phase of the game, and make rivalate keys/chronos eternistone's more abundant to get, and help them not feel like making a mistake on their skill trees will just inevitably doom their class.
2.Make UH content, that is not cradle, rewarding to play.
3.Remove/rework bad Recommended 4 quests from daily rotations
These quests give little to no experience, provide no meaningful drops, and are uninteresting in the way they are handled. I say remove because it's likely the easier option, but revamping them, increasing the rate of boss spawns and increasing boosted enemy rate is another fair option.
As they are now, it just feels like a bad day to level whenever they are in rotation.
4.Provide meaningful permanent EXP bonuses to Recommended 4 quests, Limited Quests and Bonus Keys
These are all used as leveling locales for players not able to reach Ultra Hard difficulty, yet. Improving the rate at which players can get into the lv85 range would be great.
One reason I feel this is because a large number of classes just feel 'off' until you hit the lv85 point, and leveling from 75 -> 85 just feels like a huge slog with the drastically increased EXP requirements and a complete lack of proper scaling to match.
Even in the current state of Twisted Shadows, going from 75-85 takes many hours of play (with boosts all along the way) of the same monotonous stuff. The lack of meaningful rewards does not help this process, either. Especially when it comes to the mindset of setting new players off to handle stronger content (where my proposition of 150 all stat gear at 2xlv85 comes in).
5.Weekly (or monthly) rotation of LQ with updated rewards
Many LQ's both current and old, were very fun to play and well-designed. The downsides of them is that their drops were absolutely forgettable outside of the weapon SGA's or 1/lol drop rates of camos. At the moment in ship 1, there is around 10 different listings of Space Magatsu trigger, and it is the only 'reliable' thing to run for a chance at finding certain camos.
The fact that these LQ's scale by MPA size makes them all the more worthwhile to have rotating (or perhaps all visible at all times, even). All that really needs fixed here is the loot. Maybe add things like ultimate boosters, buster medals, and various 13/14/15* weapons and miscellaneous camos would make them feel better to run even casually.
6.Optional huge QoL boosts for post NGS crafting
Crafting is one of the most tedious, time/money consuming tasks in the game (which is saying a lot). When NGS comes, should the PSO2 playerbase begin to dwindle (which will definitely happen during at least the first month), any player hoping to run a tech-based class will sort of be left in the dirt in terms of progression and scaling. Good tech crafts are huge, but so is the money and time bill it takes to reach them, and with players that have those crafts unlocked being too occupied to bother checking in on PSO2 to see if any requests have been sent their way, it'd be a massive hit to anyone taking an interest in those classes that rely on them.
My suggestion here is to unlock every craft for every player. Leave the achievements and the bonuses received by getting them unlocked, but just make them available to be crafted without the investment. ~15 fragments aren't all that hard to obtain in an endgame state and it will still require at least some sort of player-side investment to not just feel like a hand-me-down. However, unlocking at least the last two crafting slots on the top row would be a kind additional adjustment, too.
7.Enable purchase/acquisition of every Trigger
Triggers should be the driving force of a post-ngs life. With the removal of scheduled Urgent Quests and the drastic loot disparity from one quest to another, there are many urgents that will not be reliable accessed by people, whether because of life events restricting them, or they just don't have PSO2 open at the time.
The move to Chaos UQ's hurts that, and the unavailability of certain LQ's and seasonal quests is also another factor to consider. How will one be able to eventually clear Hatred TPD if they never know when in the 24h period it may pop? How do you manage to organize a group of four people to run into it at that random time frame? Unless someone is in a hyper organized alliance that has means of keeping tabs on going-ons in pso2 at all times, with enough active players around the clock, that's just not happening.
Even just placing a daily/weekly limiter on the triggers or applying it to a weekly challenge to obtain would be enough to hopefully prevent a crashing of the market, while still providing the means of practice and running them.
Suggested by someone else's feedback, a shop dealing with Rising Weapon Badge 6 that handles the purchase and acquisition of all things end-game. It could include things like:
Many other options to shove into there too. With how much RWB5's have been floating around, this would give more incentive for existing veterans, even, to run content with newer players.
-Special personal suggestion-
There is giant list on the PSO2 forum with requests for OT weapons that exist in JP to come to Global in either camo format or some other transmutable method. I humbly request that you please bring those weapons/camo's to Global. At the very least, the iterations that currently exist within' the game's files. There are so many amazing designs that have been left untouched, that many people like myself have been waiting and hoping for to arrive. Please give it some thought. The link is listed below:
Double Cannon requested big, please (or even a *Lavis camo that encompasses the three weapons of the series) Ty
Hey there. Just wanted to pop in here to remind the PSO2 devteam (and possibly get a reason as to why) that OT weapons have not been made accessible to Global players for purposes of cosmetic application and Phashion completion.
The files for many of those weapons currently exist within' the game files as they can be held in Challenge Mode 2: Decision. But for whatever reason, throughout the year+ of Global's existance, we have yet to be able to obtain them.
Personally, my character's phashion and color scheme has been set up since the get-go in the hopes that Double Cannon would eventually be made accessible. But every content patch and scratch that passes, there have been no chances to get our hands on them. Not even in the Weaponoid scratches that would've been fitting to shove them into.
I'm asking for myself, and many others like me, that have been holding out hope that these cosmetic options can be made available so that we can not only finish our Phashion here, in PSO2, but carry it onwards to NGS. I've been trying to remind SEGA through social media and other means about it, but seem to have never been noticed by them. I find it really hard to actually push something coming to us without a large voice and following. Receptors made their way through Twitch callouts, but my voice had been left unheard. Others have given up hope, but no doubt they're there.
So I ask, please at least explain the situation. Phashion is endgame, is it not?
I'd be willing to offer up one of my Kami units in exchange for a Double Cannon, even.