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Riesz

Riesz

@Riesz

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Latest posts made by Riesz

RE: I think the dub is overall quite decent but.....

@Blade-Syphon said in I think the dub is overall quite decent but.....:

On a similar subject - I still kind of snicker in Episode 3 when Matoi reintroduces herself as "It's me, Ma-toe-ie". Literally the one, and only time, anyone has ever pronounced her name like that.

I believe Filia also pronounces Matoi's name in a similar way in most of their interactions too. But yeah Idk why they pronounce it like Matwoy though in those instances.

posted in General Discussion •
RE: Lookbook stats reset.

Yeah as AndrlCh said, I'm pretty sure it's intentional, because every character I've used has their own lookbook numbers.

posted in General Discussion •
RE: Since the game has been out for almost a decade, is it possible to get a better CONTROLLABLE camera distance other than "polyp"? I want to zoom out as far with the regular camera as I can with the fixed camera.

I mean they seem to have no issue with the PSO2 Tweaker which is basically an entire client (and the JP version translation option modifies even more), in fact there have been posts by the forum moderators that recommend instructions for using it because of all the issues with the MS Store version. And other mods have existed for PSO2 before now too (such as model replacements for cosmetics), so unless they decide to suddenly go out of their way to detect and punish people for changing things that aren't specifically a cheat, I don't think that should be an issue.

Obviously they'd of course punish people that modify things that would be straight up cheating like values of equips or levels or other similar things. But for a harmless mod, I think they have more important things to focus on, like the various types of bots (like the spammers and the ones that automatically list items at high prices and/or trade them for RMT), and whatever shop and trading exploits they keep having maintenances to fix.

posted in General Discussion •
RE: Since the game has been out for almost a decade, is it possible to get a better CONTROLLABLE camera distance other than "polyp"? I want to zoom out as far with the regular camera as I can with the fixed camera.

@NIC said in Since the game has been out for almost a decade, is it possible to get a better CONTROLLABLE camera distance other than "polyp"? I want to zoom out as far with the regular camera as I can with the fixed camera.:

@Riesz said in Since the game has been out for almost a decade, is it possible to get a better CONTROLLABLE camera distance other than "polyp"? I want to zoom out as far with the regular camera as I can with the fixed camera.:

Yeah if someone was able to make a mod to do this, there really should be a FOV slider in the game or something similar for the regular/combat camera. I assumed that would be complicated to add if there wasn't already an option to add it, but if a mod could add that I don't know why SEGA hasn't.

To be fair, the game doesn't look that great when you zoom out further in most cases. Each part of the map is made up of squares, so I understand why they don't exactly want you to have a FOV slider. In fact, the FOV slider can actually zoom you out so far that you lose control of your character, as if the camera is taken out so far that your character disappears, if you jump - you get stuck until you zoom back in.

I know PSO2 doesn't exactly have cutting edge graphics or anything, but the FOV being tied to control of your character + the fact that taking the camera further out breaks the illusion of each area pretty quickly - I can understand why they are so restrictive with zooming out.

Yeah but there definitely are instances where having a bigger FOV would be really useful, like Defense OPs/Buster Quests and some AIS stuff too. Also some classes and skills would definitely benefit more from being able to change it than others. I know it would make some other classes more difficult to control, but like you can adjust the FOV only a small amount with the mod to get the effect of what's usually a much larger amount of FOV in other games.

posted in General Discussion •
RE: Since the game has been out for almost a decade, is it possible to get a better CONTROLLABLE camera distance other than "polyp"? I want to zoom out as far with the regular camera as I can with the fixed camera.

Yeah if someone was able to make a mod to do this, there really should be a FOV slider in the game or something similar for the regular/combat camera. I assumed that would be complicated to add if there wasn't already an option to add it, but if a mod could add that I don't know why SEGA hasn't.

posted in General Discussion •
RE: Hello i need help for new character?

Summoner, there's more involved in building the pets (though gear doesn't matter too much for your character), but it ends up with you not having to put much effort in fights, since your pets can get the aggro from enemies while you're pretty far away. You basically just spam a few buttons all day then, just making sure to heal the pets so you don't have to wait for them to recharge. I personally find it boring, but hey it's easy to play as them.

posted in General Discussion •
RE: New Matoi Outfits?

Yeah Matoi's Chaos and Law form in Idola are her choosing to follow the path of a Phantom or Hero because she believes she needs to become like them for the sake of Vandor (the world in Idola). I think the only thing that's not really available is the red variant of whichever piece of the hero armor set has the legwear (I forget which one that was) in red.

posted in General Discussion •
RE: Expert matchmaking,when?

@YagyuChan Uh... not sure what you're talking about, but clearly my idea was to create a new quest, and not use existing ones.

posted in General Discussion •
RE: Expert matchmaking,when?

@HarmlessSyan said in Expert matchmaking,when?:

@Riesz people really over estimating Phaleg especially now with better gear and higher level. The story bonus quest Phaleg has about 3 million HP both first and second phase so about 6 mil HP total. The Phaleg in the extreme quest only have 1.5 mil hp for either phases so effectively only half of what is in the story. Plus in the extreme, healing is not nerfed though healing using resta or manual -mate will make you fail the stage order. You can use life leech to get around it and I don't think hunter automate trigger the stage order failure either.

Giving the HP into perspective, I'm currently challenging the new solo ultimate quest for EP6, even at depth level 1 - the boss has 66 million HP. I'm in the 80s and the boss's HP is approaching 200 million and you only have 15 minutes to burn it down.

I was actually talking about when the requirement used to be fighting that bonus fight with her at the end of EP4. Anyway though I'm definitely much better with a team so I can't really agree to soloing something like one of the hardest extreme quests being an accurate measure as to whether I should be allowed to do Expert matching or not. I can survive stuff, but usually the fact of how long I have to do so and the fact that in those quests you're the only target in a fairly small room is the issue.

Which ok the room isn't super huge but yet it still is bigger in the Urgent Quests for example. And again there's 7-11 other people depending on the quest, so I wouldn't have to worry about a boss attacking only me in any quest where Expert matching could even be used. Expert matching requirements are definitely tougher than what you actually would need to employ in quests with multiple other people.

I wish they would make a unique quest specifically designed to test the skills we actually need for expert matching. Like maybe some series of timed trials with teams of four that eventually join together with the rest of the 12 players, but if you die in that quest it immediately kicks you out completely from the quest (or if your team doesn't complete your objectives in time, it does so for your whole team, and adjusts the difficulty for the remaining players appropriately so they can still complete the rest).

Or heck they could also make multiple categories of special requirements for matchmaking. Having an intermediate matching in addition to expert so people can play with players that at least aren't complete leeches.

posted in General Discussion •
RE: Expert matchmaking,when?

I feel like if we do get Expert matching in our version of the game we should get a different form of Expert matching than the JP version has. I feel like the version of Expert matching the JP version has would just leave players here that are legitmately trying, but just barely aren't strong enough in the dust for some content when it's not necessary.

Like for example I know that was an old requirement, but there are definitely people that for example can't clear that bonus Phaleg fight, but can clear UH Urgent Quests, because Phaleg moves much faster than the bosses in an Urgent Quest for example, and nerfs your healing quite a bit.

I just feel like we don't need a matching system with only really good players, and that simply having one that only leaves some of the worst players out instead would be a much better system for us. That would make it a much bigger percentage of players, but still keep out the players that only hold everyone else back or contribute very little (or nothing) to any content that needs more effort put into it.

posted in General Discussion •