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Riesz

Riesz

@Riesz

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Latest posts made by Riesz

RE: PSO2 NA, a analysis/rant on the good, the bad, the content

@Fattest-Leg said in PSO2 NA, a analysis/rant on the good, the bad, the content:

@Riesz said in PSO2 NA, a analysis/rant on the good, the bad, the content:

@Fattest-Leg said in PSO2 NA, a analysis/rant on the good, the bad, the content:

  • Voice tickets? What's so hard about this one? These voices EXIST ingame already and always have. Partner characters have these voices, why can't we? "But then we'd have to pay the...", then pay them. Fine if you can't get voices for every anime collab ticket, but not the base game voices???

"Then pay them" It shows that you've never looked into how expensive some of the voice actors voice packages may be, VA contracts are very specific and when making a "Voice ticket sale" you need to specify a time period in which these will be sold and how much % of the revenue the VA's agency will get from the sale, so while they most likely did a contract such as "Use voice for BOSS , Story , Partners" you're technically not selling those so the agency doesn't get a cut out of that aside from the premium paid for the job done initially , so if they were to sell the voice tickets again that would be paying EACH individual VA which is a TON of money involved for something that not a lot of people might invest in due to a lot of players just playing with a muted game.

I know neither SEGA nor Microsoft would want to do it for free, but for the voices already in-game they should make them available some other way, if giving the voice actors a cut of the money for voice tickets is the issue. If it's too expensive for that reason then making them available for free would be the only other option. Just not giving them to us in any way seems like a weird decision though.

Oh yeah, Just make them free, It's not like VA contracts are very specific and notate when and where the voice will be used! Nah it couldn't be that they have to still pay a premium to remake a contract for the Global version of the game and then just get nothing out of it right? surely the voice actors wouldn't mind voice acting for free out of the kindness of their heart and taking their time.

That's how ridiculous this statement sounds, again , Please read more into how VA agencies in JP work.

Sorry dude, but your own wording is what lead to me saying this. You know cuz they already "paid the premium initially" for the same game just available in another region. So by that wording they shouldn't have to pay to continue making them available unless they are being sold again. You're the one who brought up not being a re-sale being a thing that wouldn't require them to give a cut to the voice actors agencies.

posted in General Discussion •
RE: PSO2 NA, a analysis/rant on the good, the bad, the content

@Fattest-Leg said in PSO2 NA, a analysis/rant on the good, the bad, the content:

  • Voice tickets? What's so hard about this one? These voices EXIST ingame already and always have. Partner characters have these voices, why can't we? "But then we'd have to pay the...", then pay them. Fine if you can't get voices for every anime collab ticket, but not the base game voices???

"Then pay them" It shows that you've never looked into how expensive some of the voice actors voice packages may be, VA contracts are very specific and when making a "Voice ticket sale" you need to specify a time period in which these will be sold and how much % of the revenue the VA's agency will get from the sale, so while they most likely did a contract such as "Use voice for BOSS , Story , Partners" you're technically not selling those so the agency doesn't get a cut out of that aside from the premium paid for the job done initially , so if they were to sell the voice tickets again that would be paying EACH individual VA which is a TON of money involved for something that not a lot of people might invest in due to a lot of players just playing with a muted game.

I know neither SEGA nor Microsoft would want to do it for free, but for the voices already in-game they should make them available some other way, if giving the voice actors a cut of the money for voice tickets is the issue. If it's too expensive for that reason then making them available for free would be the only other option. Just not giving them to us in any way seems like a weird decision though.

posted in General Discussion •
RE: CBT - MS Store exclusive.

@Ezodagrom Telling people a company wouldn't do something adds nothing. Thanks for the pointless argument, bye.

posted in General Discussion •
RE: CBT - MS Store exclusive.

@Ezodagrom said in CBT - MS Store exclusive.:

@Riesz Do you really think MS would allow for SEGA to host the game on "some microsoft page"?

Whatever dude Idk why you're telling me what Microsoft would and wouldn't do. I don't care about that. I was just saying that this wasn't a good decision to make after the bad reputation the MS Store has with PSO2 (they were fixed? Great, still doesn't mean the issues won't reappear with NGS too). I don't care whether Microsoft would agree or not. And I don't even know if you agree or disagree with their decision because all you've said is what Microsoft would or wouldn't do (whether you agree with how they think is a entire different thing though).

posted in General Discussion •
RE: CBT - MS Store exclusive.

@Ezodagrom said in CBT - MS Store exclusive.:

@Riesz said in CBT - MS Store exclusive.:

I don't get why they can't make the game installable without use of a store or anything like that even. Like set up a login system so you use the microsoft account but don't need to use the store itself. Then have the launcher handle the updates and file verification and things like that. Why does the game even need to be bound to stores?

Because these stores are the ones that are hosting the game's files and they're the ones handling the payment processes. Without them SEGA would have to handle all of that themselves instead.

And? They could host it on some microsoft page, I mean it's a beta test, why does it need to be on the actual store? They could easily do it that way. Like you know how other games did it before these stores existed?

posted in General Discussion •
RE: CBT - MS Store exclusive.

I don't get why they can't make the game installable without use of a store or anything like that even. Like set up a login system so you use the microsoft account but don't need to use the store itself. Then have the launcher handle the updates and file verification and things like that. Why does the game even need to be bound to stores?

posted in General Discussion •
RE: The body pillow emote uses actual swords and swords+camo btw

@Neosiotype said in The body pillow emote uses actual swords and swords+camo btw:

Oh? That's great news. I'll look at that later.

I just jumped on the wiki and looked at the multiclass swords and Daisy Chain and Lightning Espada also works. And surprisingly plan old Sigma is also multiclass.

Yeah, as far as I know all Sigma weapons are all-class. (But you could make any weapon that's 13 or less stars support more classes if you extend them with crafting and get a great success).

posted in General Discussion •
RE: Request: Helen Bathina Katana

@Theuberclips said in Request: Helen Bathina Katana:

@Riesz said in Request: Helen Bathina Katana:

@Macmaxi said in Request: Helen Bathina Katana:

It's not as impactful as people make it out to be.

Yeah idk the gunblade PA kickdance dash moves pretty much the same distance, and well it's a gunblade PA so it's already all class.

That is much less cancellable than Morning Mistreaver, leaves you more vulnerable, and much slower all around.

Ok yeah maybe you can't cancel out of it as well, but much slower all around? What? It's very slightly slower in terms of how fast it moves the short distance that mistreaver travels, but overall using multiple in a row, it travels a greater distance quicker.

(I just tested it by trying to get from one wall in Damage Calculation Practice to the other, and idk maybe I just can't cancel as soon as other people can, but with canceling mistreaver right before the second part of attack I still saved a little over a second using kickdance dash to travel the same distance, and then mistreaver was a little short on the distance so I had to use a regular dash afterwards).

Idk maybe you're better at this than I am (I'm no expert on timing everything close to frame perfect, so it could just be me messing up), but that's just how it worked out when I tried it.

posted in General Discussion •
RE: Request: Helen Bathina Katana

@Macmaxi said in Request: Helen Bathina Katana:

It's not as impactful as people make it out to be.

Yeah idk the gunblade PA kickdance dash moves pretty much the same distance, and well it's a gunblade PA so it's already all class.

posted in General Discussion •