All PSO2 NGS has to do is solve the blatant lack of content that PSO2 currently has, and remove it's terrible affix RNG system. It's currently got an amazing combat system.
Converse with fellow players
Just to confirm -- it's an Anga drop. So it should drop in amdu as well, it's not just dark emperappy.
The update that added Glass pet to JP is what changed this.
According to jpwiki it's a mob drop, so everything can drop it afaik,
It's the last 3 in the English section. 1:24 for the start of the english lines.
Most of the time it’s the veterans JP who have experience love to shout about others lack of experience and gear. Mostly in an attempt to boost their own ego.
No, it's typically the unaffixed, crap tier 13* user whose barking orders.
Hi, as a sound design / audio guy myself I tend to look at sounds closer then some other people do. I have a bone to pick, specifically with Falz Dranble / Omega Dranble.
In BOTH versions of this boss (both with unique voice lines) the voice lines are completely out of sync. Not only that but the processing doesn't even match at all with the JP version.
you may argue "well the english version can be it's own thing" which is fine. But a LOT of bosses have a "we're too lazy to actually make it sound unique so just slap some tried and true reverb on there and call it a day"... the amduskia bosses are prime example of this.
Going back to the sync issues, this may seem minor but shows complete oversight on the audio teams part. It's not hard to coordinate with your two voice talents to properly sync this up.
In this video I modified some lines to be more in sync, but they're mostly still out of sync so it didn't matter in the end.
In this first link, watch 1:15 and compare it with 2:58 for Japan (also notice the stark difference in effects processing in ENG vs JP. Like, why is ENG completely covered in reverb and JP isn't?)
Notice how the lines for ENG are all over the place, while Japan is mostly incredibly tight. Also when editing this, I notice that the file length timings are not sync'd up at all in English, but in japan the file length is EXACTLY THE SAME allowing for a perfect match on every sound file.
This is an incredibly nit-picky, but I hope the audio team puts more thought into their work.
Other examples of wonky timings / effects:
Omega Hyunal (sounds like they took the effect meant for Dranble and put it on Hyunal) Hyunal in japanese has so much reverb, so why doesn't ENG? They also copied / pasted the same voice line twice instead of recording / using a new line (insignificant) and (HHRRUAAHHH)
Falz Dranble 14:28. Notice how it's completely out of sync. 11:25 for japanese. Same case with these files - timings in japan are perfectly in sync down to even the file length. English all over the place - ZERO direction for the actors. (effects are closer on this one. English has less reverb. Not really complaining on this one).
If you want a prime example of "we don't know how to emulate this effect" look no further then PD Gemini. Listen to 10:55. Then listen to 13:52. Notice the complete difference in tone. It evokes two complete different feelings. English is literal just laughing with reverb. Whereas Japan is a very uncomfortable, robotic laughter with smarter use of delay effects and hard pitch auto tuning, sounding somewhat mixed with some sort of a synth waveform
Anything I just wanted to point out these inconsistencies. I'm not sure if things like this bothered anyone else, or if anyone else has / has not noticed these things.
Looks like this TC was wrong because PN chad is back and dumping harder than ever on ship 2.
Think you're misunderstanding.
The exploit fixed was item creation that allowed people to generate unreleased items. Naturally, SEGA would want this fixed as soon as possible as people could start giving out unreleased things (plus, item creation is a big problem in itself).
When it comes to what is looking like bots duping, we don't really know what is happening here, but there's a theory that this is CC fraud rather than duping, which is not really something that can be "patched". Further, the player in the original post is not the same that is selling all the multitude of AC items.
Dude you're completely wrong here, further contributing tho this thread and it's fabricated witch hunt
Hi. Thanks to spreading false info but this is completely false
The issue arose when an item duplicating method was discovered. This affected both japan and NA. In japan there was a ton of duplicated units with high end augments.
So please stop spreading false info.
Can't wait for people to get outraged by the 100 sg price point when we don't even know whats in the JP mission pass yet fully.
Don't see anything wrong with JP getting it, hell I've seen people on JP twitter saying they'd like something like this.
It's already on bumped: tokyo rainbow key, tokyo gold key, class cube, weapon form pass, affix success (probably 45%-50%), triboost 125%-150% etc etc
On Mission Badge Recycle Shop: Special Ability Astral Soul, Special Ability Ether Factor, Special Ability Mana Reverie, Sage Crest, Cobalt Medal, Gold Prize Medal, Weapons Badge 2020, Grind Cap +1
Ideally, our Mission Pass will be updated on par with this version. Just need some patience.
UQs are not the end game, at the moment. Later down the road we will definitely need them for specific crafting items for high tier weapons. The players just need to respect Sega's time and work around Sega's schedule.
That right there is exactly the problem. If players don't express their feelings about it, it will never change.
it's too late for PSO2 but ideally NGS will have fixed these issues.