They did finally post on Twitter that they were aware of it. They've also said it's back up now. Crossing my fingers.
There's actually a fix for that lag, if you want to play around with it. It appears to be because the launcher is currently launching the game with some sort of debug parameters, and can be gotten around. Once we can get into game, anyway.
As far as this morning, it was working pretty well then but slowly fell apart all day pretty much from the concert on. Right after that it started dropping connections. Then we got the UQ that never ended. Right after that it started erroring out if anyone in my alliance tried to change blocks. Shortly after that it was telling people that they were restricted to the first 10 blocks, and then the other blocks just disappeared. NO idea what caused a cascade of failures like that, I just hope the devs do.
This is getting to be absurd. I've been defending the game and dev team through a lot of the issues coming up in launch, but the complete lack of any sort of communication comes off as utter disregard for the player base. Even a "we're aware of the issue and investigating" would at least calm people a bit.
It's bad enough that we're missing a Friday night we could be making good use of our premium time, but I can accept that; I chose to throw money at a game right at launch and I know how MMO launches usually go. The game staff just utterly ignoring the players is pretty hard to forgive though.