Figures. Guess I'm playing on the Xbox One for the time being.
Converse with fellow players
I mean, don't get me wrong, they look pretty...
This is one of those few games where "the grind" is actually part of why I enjoy it.
I feel less like I'm grinding and more like I'm enjoying a long walk in the woods.
LOL, Elf ear cuffs in a game where people have actual elf ears....
@Policroma-Sol Wait, sorry for going a bit off-topic here, but is Sea of Thieves really thriving? I thought that game was just perm dead.
It's pretty busy. My husband plays constantly, and it's got some pretty popular streamers who are also streaming constantly. It was one of those games that was presumed dead on arrival because it, well, wasn't fully understood as being more of a "playground" than a "themepark". But it now has plenty of "themepark" content for those who want to engage in such things. Once again, all the loot is cosmetic, so you can't really make it "obsolete", and many folks will come back to old content if for no other reason than to collect it all.
Yeah, I hijacked the thread, LOL. But I think Rare is onto something, and I think Sega at least has an eye on them and is trying to create a "happy medium", so to speak. Notice they already have a system for high level mobs to be casually roaming around Noobville, without lowbies having to worry about getting squished mercilessly. (You have to venture outside of that area to worry about that.) And lowbies can participate in some of these tougher fights even if their damage isn't worth much. They could potentially continue scaling that, adding different and tougher area/world bosses, to keep the central hub of the game thriving, even as they continue adding more land and areas to explore.
@Zeke said in [My own personal opinion so far about NGS]
The issue is you're expecting a theme park MMO which isn't the case with PSO2 or NGS. I've more than post enough on the content section to where it will last people some time to get what I said. NGS is about exploring, grinding and cosmetics. PSO2 was the same just without the exploring aspect. Simply because you don't see it as content doesn't make it barren in content. Saying the game will die or is dead is straight up laughable. You guys really don't seem to get how popular PSO is in general.
Also I said FF14 ARR and not FF original. Don't add arguments that were never spouted from my mouth to begin with.
Pretty much this. There's nothing really "wrong" with the Theme Park per se. Games like Everquest 2 and WoW run almost exclusively off this stuff. The problem is when there's no reason for people to play the content anymore, it gets abandoned. New characters are left behind when they find themselves behind a wall that requires a raid group to proceed. These "theme park" games often end up gutted so that new players can later join in the fun. (And now we have classic servers so people can get that old content back, LOL.)
I think the future of MMOs is closer to Sea of Thieves, which, as folks may remember, had many of the exact same complaints. "THERE'S NO CONTENT!" Well, except, there's also no levels and everyone's on the same playing field. The game was set up as a playground with story, not a themepark. All loot is cosmetic. But you know what? That game has a crapton of story content now, and nothing is going to stop a newbie from joining his old friends on an alliance on his very first login.
I feel like Sega's got it's finger on the pulse of MMOs here. WoW and Everquest 1/2 are dying, and Aion is desperately trying to hold on with a classic server now. Sea of Thieves is thriving. MMOs just need a new philosophy on content. That's all.
I feel like I read a post I really like, and want to drop a little appreciation. It's been a year, why not?
I've been having a lot of fun. I will say I haven't felt this sense of wonder like this since I first made it to the cavern in Myst Online Uru Live (back in like 2003 maybe, was during the initial beta test), the world just feels so magical and alive. There's just such a level of polish in the world, even in the most minute details. Like go to the little channel in the rock between Cryano Cliffs and the Halphana Wetlands and you can actually hear the wind whistling through it. I haven't found any other areas yet that do that too.
I have to say though, and this is just my own opinion, there's a lot of people being overtly negative... Lighten up!
I agree. This game, to me, feels like a weird cross between OG Aion and BoTW.
There's two ways to play MMOs. You can either try to "win" (which is pointless, as there will always be more content so long as it's running), or you can create a character to live a life that you can't IRL. IMO, the latter will always be more fun. People who try to "beat" MMOs turn it into a "job" and often end up ruining the fun for others.
Anyway, I'm liking how you can easily switch between fighting side by side with your fellow players, or just jump into solo exploration. I keep finding fascinating cliffs or beachside coves or whatnot. I find crabs crawling around, glowing butterflies, cute animals, interesting plants, etc. And often those weird cliffs or whatnot will have a random box of star gems in the middle of nowhere just waiting to be looted, so it's not like your exploration isn't rewarded. (Though the exploration would almost be just as fun without the easter egg hunt. )
I even found a level 60 patt...Yeah, as in those cute little birdies you can hunt for meat. I was tempted to pick on it, but figured it would magically squish me somehow. LOL
(BTW, I'm absolutely convinced that Halpha is Xiao's mothership, just covered in dirt, rocks, and plants. But that's just me.)