RIP to the folks that don't believe in upgrading their PC though. The Rappy pack is already on the Microsoft Store (Lol no one wants that crap)
Well I guess someone did.
If the Japanese side of things is to be believed then (Btw this is Google Translate):
The delivery time of the "PC" version update patch is scheduled to be around 8:00 JST on June 8 (Tuesday), and the delivery time of the "PS4" version update patch is scheduled to be around 0:00 JST on June 9 (Wednesday).
Once again this is for the Japanese server. But I have done the calculations and the Global maintenance is at the exact same time as the Japanese one so I fully expect the same timings which will be 4 PM PDT for the download on June 7 and for Xbox I couldn't say since 12 AM JST is 8 PM PDT on June 8.
I wouldn't go by the Japanese side as they don't really deal with the same clients as the West. Xbox and Windows Store should definitely get to download it early. Things like Steam and Epic Store may require people to wait til launch. Think PSO2 for Steam wasn't up til the game was officially out.
But I would expect them to tweet about what is happening tomorow.
Maybe. I guess it depends on what the person prioritizes. For me, there are so many emotes available in PSO2 that I'd gravitate towards there, because who knows when or if Sega will revive certain ones in NGS. But new outfits / hairs? Definitely, yeah.
No he's quite right. Scratches in PSO2 would be a waste going forward since NGS is the future. PSO2 is pretty much going into maint mode til they probably kill it off in 3-4yrs .
@Zeke I said that the idea is intended to cater towards people with limited time on the game, where they can't afford to spend time repeatedly grinding meseta every chance they get to actually play the game. The idea is intended to combat inflation and serve its purpose as a "fair market" that still grants shop freedom to those willing to participate given they don't price items painstakingly high. This idea is intended for NGS, not so much PSO2 classic. Combined with this will be a community-maintained item price watch so people know all the value needed to review an item's worth and demand. The only people this hurts at most are scalpers. I personally don't see a problem with it considering this is just a fallback/safety net in case things get too crazy.
They don't care about people who have less time to play the game. You reward those that play a bunch over the casual. There is always real money spending to get items you want which is the goal of AC Scratch anyway. You will have 3 months before inflation starts adding up because hardcore players will have gear leveled up and amassing meseta for the next level cap/new gear.
I mean I'm dropping around $200 on launch on AC Scratch just to hold it til the prices are insane. Once you amass enough meseta you can start to control item market and keep yourself towards the top. It's just smart business.
Just remember when it usually comes to scratches there is FOMO. So once you miss out on those items they become more rare over time.
I know this is pointless to argue against, but seriously the HP are fine.
What is most likely happening is that the HP of enemies is dependant on Room Player count and doesn't undergo a proximity check, meaning that if you aren't engaging the enemies with the entire room, you will have to compensate for every player missing. More coordination will be required, or just make sure to follow the zerg, as that will be what most people will do. Don't quote me on that I have no evidence for it, just a rough guess from what I have seen.
I also estimated the Bujin time to be around 4 minutes but only because I suck at countering him, still this is a lot faster than what people were reporting here.
In the end I'm pretty sure this boils down to the players being scattered, there's really no point in fighting a guy who's scaled to 20 players all by yourself.
Showing a clip of a level 15 vs a level 10 doesn't cut it. Show me a 10 versus 10. I would expect a level 15 to kill faster.
@PhantasyStar369 I haven't taken a look at how the EPISODE 5 story is divided but given how things went with EPISODE 4, I estimate that EPISODE 5 will have two more maint before its completed. Enchanted Forest might show up in either one.
On an unrelated note, I believe this might also be the case with EPISODE 6; the roadmap shows we would have Phantom and the first half released by this year. The other Scion classes, Etoile and Luster might be added through each update that adds more of EPISODE 6 to the game.
Oh I agree with you on that. I'm kind of expecting the Enchanted Forest next official maint as we should have all the collections for Ep5 I believe which would require the forest or some insane grinding hell.