yeah im completely new to the game so I haven't had the negative experience like you but as I said i think its a great thing.
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I've read about cases where someone gets enough bp to finish the story, and then the dailies start selecting missions requiring the 1184 bp amout. Even though the story only requires 1100 to finish. Leaving them in a situation where they're short the means to get daily rewards to help them continue to increase their bp.
Perhaps the story quest that triggers the bp locked dailes should require the same bp lock of those dalies to progress.
Man I hope not, I just got to nex helio last night and got wiped with the floor during his second phase. I'd hate to be stuck progressing after killing this pain in the #&$
The real gimmick is classes in general i'd say? When you can just make new weapons/palettes and wield anything on any class. I'm new to PS02 as a whole so IDK still learning. I made a braver years ago and only got to like lvl 3 lol..
I can use Swords as a Fighter(Main)/Ranger(Sub).
Are you sure? Do you mean as direct equips or as the sub-weapon part of a multi-weapon?
But he's right, since the increase in drop rate is still extreme minimal, that would make it very far from p2w
Higher rare drop rate will eliminated low value drops but to actually increase the rare drop itself, all you can do is make a ritual to increase your luck, I heard Satan are currently doing a discount
Hail :::: Also i'm not saying hes wrong, just that it is what is. Even things like having increased storage that all translates to saving time in-game which is exactly what i'm asking for. In all honesty the way this game is setup there really can be no Pay to Win because this game by its nature is just all good fun as i said before no competition and i like it this way TBH. Its a breath of fresh air after playing other MMO's