Jet boots are super fun, too. Great for harassing fast-moving enemies lol break stance is also lovely
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Been playing PSO since v2 came out on the Dreamcast. I love this series and I love that new fans get to experience the franchise.
Jet boots are super fun, too. Great for harassing fast-moving enemies lol break stance is also lovely
Crying out of boredom because I only have PSO on my work laptop because that's all that'll fit
The simplest answer to this is if you have the time, try it out - there's no penalty to trading classes and you can cap them all if you really want to.
The long answer is yes, it's super fun, but it takes a bit of work to getting it in high gear.
Techter is a lot like fighter in that it's technically more balanced for melee than techniques, but the class abilities that boost support techniques are the big draw and will make you very valuable in UQ parties. Their shifta has a crit boost, and their deband gives a pretty big boost to HP and defense. They also have the class skill reverser field, which gives you a permanent moon atomizer with a field that last I wanna say like 10 seconds, allowing you to move around the map to get people that would otherwise be out of atomizer range (the downside is that it's got a lengthy cooldown - 300 seconds if I remember correctly. I use it as a supplemental to moons , using moons as a backup if i'm on cooldown)
The real fun is the combined techniques you get from Klaryscraze and Marlu - Force gets these, too, but Techter gets something Force doesn't as part of the package - the Big Bonk (Heavy Hammer). Heavy Hammer can be charged up to 2x for a single attack (about a 5s charge) and on my best hit I've done up to 850k in that single hit (average is around 225k for a full 2x charge, about 100k for a 1x charge, 25k for base Hammer strike). It's also a handy travel PA since the uncharged attack will yeet you across the field for a bonk.
Normal attack with an average-affix (non-minmax, but decent) I do between 20-30k on a weak spot, 10-15k on non-weak/resist.
The downside to Big Bonk and the combined techs is that you have to unlock them with client orders from Marlu and Klaryskraze, respectively, but neither one of them is terribly difficult provided you've got ex hard unlocked.
Techniques are moderate damage, you do some real elemental weakness damage with the right boosts, but I honestly don't use many techs outside of heals, buffs, and combined techs - rezandia being a personal favorite.
Not quite sure what you're referencing, but I'm guessing you mean the inherent stats on a unit that boost your attributes?
If so, unless it's a unit that has the ability to upgrade rarity (ivlida, ofze, starquake, etc) there's not much purpose to putting that much effort into it - better to work on getting a 12* set and work on that.
If you mean stats such as your defenses, hp, pp, etc, then you'll want to look for augments to affix stamina, spirit, the various wards and such. Deftness can raise your dexterity stat, toughness/reflex/genius raise your defenses to melee/ranged/technique , respectively
@Scrubnubs Any purchase on Steam is subject to 24 hour waiting period for in-game items as far as I know.
We didn't do our usual 'Orphan Thanksgiving' where we invite all our friends over who haven't got anywhere else to go or couldn't make it to family holidays this year it was just my brother and I and we had one friend over (in our 'bubble', socially distanced) and instead of turkey we had a spiral ham with all the usual sides followed by a phone call with mom during dessert.