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  1. Home
  2. Obscure Ale
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Obscure Ale

@Obscure Ale

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Latest posts made by Obscure Ale

RE: So is the maximum Mission Pass Ranking 35?

Even if it's not new cosmetics, boosters etc I'd like to see at least something along the lines of after 35 you get maybe a Photon Sphere for basic and an EX-Cube per tier for Gold just to keep my interest in the pass going as it makes the last week of the month redundant for the Mission Pass otherwise.

posted in General Discussion •
RE: PSO2 day is not active?

Yeah the buffs or exp at least definitely isn't active I checked the exp from my regular AQ +50 and it's no higher than usual.

posted in General Discussion •
RE: Best rings for Force

@AndrlCh said in Best rings for Force:

@Obscure-Ale 0.6 seconds in a ~180degree arc in front of you for multiple hits; you are still vulnerable from behind.

Thanks, Sounds great actually going to be active like 60% of the time when fighting bosses to nullify a lunge that would of otherwise destroyed your health bar is going to come in handy 🙂

posted in Force •
RE: Best rings for Force

How much Invulnerability when charging a Tech do the Defence Tech / Tech Charge Parry rings give you at level 20?

posted in Force •
RE: UK version

@GamerKillance said in UK version:

Never.

NA PSO2 doesn't have region lock so it's open for everyone. Judging from how things are going the UK and EU won't have their own launches.

Just make it appear in the UK/EU and Australian store to download and connect to the same server ships there is now. I've never known a company quite like SEGA and their making it as hard as possible/impossible to give them money. 🤷

posted in General Discussion •
RE: Ice/Light Force build?

@doomsphere said in Ice/Light Force build?:

Only 55 force right now, but I never took rod shot because I usually have plenty of PP with Techter regen (passive and PP Conversion).

The biggest game changer for me has been Charged Escape/Rod Preservation bonus. Being able to hang on to a charge while mobbing is great for opening volley and then during the bosses, at least in SH I spend half my time dodging so being able to have a charged ready to go after side dodging is great.

Yeah I got my Force to 55 and kinda answered my own question as I filled out the skill tree with the Techer regen passies (even though it a full support/Striking power tree) damn this game forcing me to spend $5 for another 🙂 and combined with the -PP cost there is absolutely no issues.

I agree the charged dash is a massive quality of life improvement for bosses it's almost became easy mode 🙂

posted in Force •
RE: Ice/Light Force build?

@Reilet said in Ice/Light Force build?:

To add, the Rod Shot projectile only has a damage value of 30%. At lvl 5, it does 300%. (90% at lvl 3

It might sound good (if for reason it does to you) but it scales off of MEL pwr and striking modifiers. That means, nothing on the force skill tree boosts it's damage.

The only reason you should be getting it is for a ranged PP regeneration option.

I'm presuming you only take the Rod Shot if your playing a non Techer sub with Force as I imagine the 350% stationary PP regen from Techer subclass would outweigh the Rod shot regen anyway by just standing still for a few seconds if you need PP?

posted in Force •
RE: Ice/Light Force build?

@AndrlCh said in Ice/Light Force build?:

@Obscure-Ale Rod Shot creates a homing projectile that fires from your Rod when you use a normal attack; the Damage multiplier and the PP recovery only apply to this projectile.

Elemental Conversion takes your Weapon's elemental percentage and then converts it into a damage bonus when using a Tech. At lv5 it does a 50% conversion for on-element and 45% for off-element, so with a 50% Weapon you get a 25% damage bonus on-element and 22.5% off-element.

That cleared things up thanks for the reply.

posted in Force •
RE: Ice/Light Force build?

@Reilet said in Ice/Light Force build?:

This

The extra leftover skill points on the force tree is for if you want to get "Charged Escape", "Rod Preservation Bonus", and "Rod Shot lvl 3". If you don't want those, you either put it into Flame Mastery 1 or Flame Tech Short Charge.

What exactly is "Rod Shot" Just simply with level 3 you do 3x damage and gain 10 extra PP with your normal attacks?

Also a question on hoe exactly "Element Conversion" works? The description makes it sound like if you have a 50 Ice element weapon using a Ice technique you gain +25 tech power to the spell but that seems a rather low boost for 5 SP or does it mean a 50% damage boosts when using Ice tech with a Ice weapon?

posted in Force •
RE: PSO2 EU

@GM-Deynger said in PSO2 EU:

I was never here, but those who have replied seem to have figured things out... lurks away

It should never be this hard to give a company money for a game you love in 2020, Feels like it's 2002 all over again browsing websites in Korean and creating an account to get into that open beta before the game came to the West!

posted in General Discussion •