@starryeyedgiant said in Hunter’s Warcry and the Partizan need a buff:
oh, if that's the issue with warcry then i totally understand it—i feel there are a lot of situations where other people's damage output can outstrip yours as a hunter, especially if the target is already focused on someone else and difficult to catch, or if you're late to the occasion. i feel warcry should grant its benefit without being too situational, and a buff to whatever threat generation it grants would be perfect for that.
i do feel like partisan is lacking some useful tie-in for its weapon action, compared to swords and wired lances; it technically has one in volkraptor, but that's not exactly useful at all. however, i don't think a counter would necessarily be the answer—the basic counterattack available to swords and wands is far outclassed by the value you can get out of a hunter arts avenger parry, and the partisan's basic guard works just fine for purely defensive purposes with its generous window. i actually like it a lot more than the sword block, since it can be spammed easily, and it doesn't kill your momentum and make you fall in midair if not perfectly timed.
i hadn't thought about it until you asked, but it's entirely possible omnidirectional guard only applies to the sword block and partisans and wired lances have a 360° block by default. due to the skill system being the way it is, i can't exactly spec out of it to test, though.
So I just tested partisans and wired lances with and without omnidirectional guard, it's essentially a useless skill on both weapons as having the skill makes no difference to blocking/parrying meaning it's only useful on swords.