@Anarchy-Marine said in What I would love to see.:
@N00bie666 Its always smooth after maintenance, and gets progressively worse with time, regardless of how full a block is, or how many people are loaded in. For me, it seemed tied to the player store, because during the few times the store was disabled, (because of users that found duping exploits) the game had zero frame drops. I'm running this on a Xbox one, and prior to players finding, and using exploits, the game ran smooth, even on full blocks.
It's also a bit rude to tell someone to just hinder their enjoyment of the game by turning down player models, when one, that's not causing the issue, as that's already turned down to twelve, and two, you don't know the other players situation.
I can run Black Desert Online with zero issues, and that's way more straining on my system, graphically wise. My comment that frames would get worse, hold up, given this games issues optimizing itself. Especially if I'm right, and the issues are in fact tied to an issue with the way the player store is tied to the rest of the game.
Just because your PC doesn't have issues, doesn't mean console gamers wouldn't. Even my friends One X has the same exact issue, the same exact way. It runs smooth after maintenance, then by Saturday, it's gotten screen lock ups, even on blocks with low player volume. PC is notoriously better at handling bugs, or in game issues than consoles are, Fallout 4 being a prime example.
Something like broken pre-combines for instance don't cause a crash on PC. Maybe minor frame loss, but never an outright CTD. Whereas on console, any broken Pre-combines leads to an outright crash, especially in Boston. I know because I've had full on conversations about this with Fallout 4 Mod authors, that make everything from scratch, and some even had a background in software engineering. You wouldn't personally notice if there were issues in game that your PC can run an auto adjustment for, but console players, who don't have that type of software, would definitely notice. That's why there's several threads about frame issues.
Console players will always have this issue, because unlike a full desktop PC, we as players don't have full control of the stuff running in the background, and we can't optimize our performance the same ways. Even if consoles were running the same hardware, it's the software that drives it, and Microsoft is notoriously bad at managing console software, let alone their issues with their windows software on PC. And any in game bugs that further strain stability, are as a result, that more likely to be noticed than it would be on PC.
If you think its rude to tell someone to turn down the amount of models loaded in when ALL i knew was you were getting frame drops, not what platform you played on (Which in general troubleshooting situations doesnt normally matter mind you) I emplore you to never go to any game tech support forums. the FIRST thing people will tell you is to drop your graphics a bit and see if that helps. if your PSO2 enjoyment is tied to number of models loaded in, you might want to quit cause that just sounds like you cant find enjoyment elsewhere. I wasnt aware that people here were so entitled that suggesting legitimate technical advice (Given that this is an 8 year old game that should by all rights run on a potato with the exception of a few things, the main controllable one being player model count causing lag) is telling them to "Hinder their enjoyment".
Grow up. the actual technical advice that I gave, given the knowledge I had Is, was, and will always remain valid. id you refuse to try, thats on you, but it certainly wasnt mentioned to "Hinder your enjoyment".