@Ryoga said in Pulling the plug on PSO2?:
@Cult said in Pulling the plug on PSO2?:
To be fair it’s time to move on.
But they don't have to screw base PSO2 over in the process. No one is criticising them for wanting to move on to NGS and this could easily be done without creating collateral damage in the process. Just to take the schedule as an example, they could have just automated the system and put up the UQs for the next 4 weeks on their website with a slightly different pool based on the month in question.
Agree. Also, only JP has had the game for several years. Global got it just over a year ago.
Personally, I am planning to play both games. I find PSO2 to be relaxing and fun and I don't want to see it be harmed in avoidable ways. I played NGS hard in beta, and intend to play it that way when it comes out. I just don't think it's even necessary to try to strangle PSO2 to push people to NGS since most are already going towards NGS anyway.
That said, it may prove to be the case that NGS is easy to "finish" when it comes out. I got two classes to 15, the rest besides FO to ten. I ground my wep to +30, my units to +20 and fully affixed them. Were it not for material gating, I would have unlocked the third potential on my wep. My battle score was 1172.
IF it is the case that the main game is easy to cap, it would seem smartest from a business perspective to give PSO2 NGS players a good option in PSO2. Otherwise, many "content tourists" will grow bored of both games, and hop to other MMOs or simply other leisure time activities. It feels logical to keep PSO2 base as healthy and active as possible. I guess unless the main game will take many months to cap out, but somehow I doubt that unless beta was not indicative of the pace at all.
FWIW I thought Kerioppi's take on UQs was quite well reasoned: https://www.youtube.com/watch?v=2_RZFG92BZg Not sure of the timestamp, it's somewhat in the middle.