I'm likely going to be very offtopic here but,
@Miraglyth said in Can we have more transparency in global pertaining what is next in updates or a road map at least?:
Again ignoring context. You were speaking of a supposed wealth of MMOs that don't do what you label vertical progression. As that link shows, Guild Wars 2 took the approach it did specifically because that's precisely what MMOs do and they wanted to be different.
There were more than one MMO(A)RPGs that were a good mix of vertical and horizontal, and weren't so purely vertical in the past. It wasn't just Guild Wars 2. Many of them were pre-World of Warcraft Era.
Final Fantasy 11 was vertical during the levelling phase but pretty horizontal at level 75, and kept their level 75 cap for about six and a half years. Despite the level cap staying 75 for that amount of time, there were plenty to strive for, expansions and patch updates weren't just outright "bigger numbers". In 2010, they decided to increase the level cap ("for modernization"?), coincidentally, that year was also when they had a new director, though probably unrelated as the level cap update announcement predated the director swap several months.
Ragnarok Online's levelling was vertical, the gears were pretty vertical during the levelling phase but there was also an upper limit to the verticality, and if my memory serves, that gear upper limit was never raised and all progression at the level cap was horizontal in the form of getting a blacksmith/whitesmith to make elemental weapons for you, hunting down monster cards for specific builds, or hunting down the game's equivalent of Notorious Monsters for equipment that aren't just outright bigger numbers.
Guild Wars 1, the predecessor to Guild Wars 2 — and possibly the only MMORPG that was almost purely horizontal — had a very low level cap of 20, which was never raised, and is still 20, but the possibilities at level 20 were many times more abundant than many modern MMORPGs of today's design of "This is the best thing you can or have to get when you reach this level and you have practically no need for anything else until something with bigger numbers is introduced in a later update after which you can just toss this old best thing away like yesterday's trash".
I would bring up more MMORPGs of that age, if I actually stuck when them long enough to claim that they had any decent semblance of horizontal progression, but I did not really play the others long enough, so I won't name them.
I will admit that three isn't exactly a wealth of them, but if we dig deeper into pre-WoW/Themepark era, we may (or may not) find more MMORPGs that doesn't obsolete gear/content every few updates.
I'm not against vertical progression, and from what I read here, I don't think @Ryoga is against it either (I may be wrong, I can't read minds).
What I (or possibly we?) hope for is to have an (arguably) good balance of Vertical and Horizontal. Most MMORPGs that I've tried nowadays are too blatantly vertical, where the horizontal options are either seemingly nonexistent or meaningless, but I will admit that PSO2 is one of the lesser offenders and that there is still some measure of horizontal choices in PSO2 that I enjoy that most people tend to ignore or don't plan on taking the time to find.
And I don't want to see PSO2 end up like FF14 where everyone at level X with ilvl Y gear are basically carbon copies of each other where the only difference between them are who pilots the character. (For clarity: I'm not saying it will and am not insinuating that it is heading in that direction.)