@Jamesmor Fixed the problem by using the PowerShell file. Didn't occur to me, because an issue like this hasn't happened to me before yet.
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@Jamesmor Fixed the problem by using the PowerShell file. Didn't occur to me, because an issue like this hasn't happened to me before yet.
The above pops up whenever I attempt to launch the game from Tweaker. The pop-up redirects to the PSO2 MS Store, and at the top of the page, it shows:
The problem is I already have the game installed, and I know the Microsoft Store has a history of downloading duplicate copies of the game that just clutter your hard drive; often without fixing the launch issue. As such, am I reluctant to permit that MS Store install.
I've already tried deleting the pso2_bin folder to uninstall and reinstalled all the files. I've used the Tweaker Troubleshooting tools already.
Any solutions?
@ExERain Just had a similar problem with my MS Store Client ran via Tweaker. Had the game running, went to buy something from the MS Store, MS Store popped up, said there was an error with the game, prompted me to click a banner to fix it, prompting a huge 274 GB download (that I canceled immediately), then realized the game had closed out.
Tried relaunching the game via Tweaker, and a Microsoft Store pop-up showed up instead; which lead me back to the PSO2 MS Store page; where the only option was to install the game.
@IronTsunami23 said in Old AC pack collection coming this week!!!!:
But understanding why tickets aren't there; perhaps as a way to attempt to preserve some form of value for those who already have the items?
I will never understand this, especially in a digital-only product that has zero real world monetary impact (since they cannot be freely traded for real world currency). The removal of selection tickets is a very clear slight against the consumer, and arguably should not have been done, considering the precedent set by all prior NA Scratches; including the SG ones.
Even in cases where the items do have real world monetary value such as Magic: The Gathering's Reserved List (a list of cards that are never to be reprinted), it is damaging to the game and debatably pointless to do so, as it just creates artificial scarcity, disallowing the items to actually be used as intended.
In PSO2's case, there is little to no good reason for SEGA or Microsoft to give any care for sustaining hyper-inflated meseta prices. Whether the AC items are traded / sold or not doesn't matter, as long as real money is spent on generating them.
The latter reason is why they are choosing to have this Revival Scratch be a large hodge-podge of items available for only a single week. The intent is blatantly clear for anyone who has seen that time frame, and it's rather disheartening.
I wholly agree with @Miraglyth that these Revival Scratches should have been done in a more complete and paced manner, instead of jumbling items together for a very short-lived, consumer-unfriendly gacha.
The heavy reliance on F(ear) O(f) M(issing) O(ut) as practiced by PSO2 Global is extremely insulting to its players. Yes, NGS is coming soon(TM), but this consistent abuse is unnecessary, in my honest opinion.
However, I will praise the fact that the last few Scratches have been paced more generously and will not end back-to-back; as it consistently was prior. For that, I give my sincerest thanks to whomever made that so.
@FerventPond3601 It's not an SG Scratch, so I presume it'll just be the standard 200 AC per Scratch as usual. Unless you mean the inevitable hyped up meseta prices on the volatile player market.
I am curious about this as well, if any staff would care to weigh in.
It would seem a total waste to retire the Ragol Memories Vendor to obsolescence, and a crying shame to see the cosmetics from the shop become locked forever.
@AndrlCh Thank you. This is the kind of information that needs to be widespread and common knowledge.
Though, that'd be a bit more difficult given the Secret Stage's layout and the fact that the Catredran was constantly trying to drill a hole under me.
Still, thank you for the much-needed advice.
@CosmicDiva So basically, if you're playing any other Class, you're screwed.
Can someone explain to me how this big "eff-you" insta-kill fireball is supposed to be dealt with? I just fought (and failed) at fighting a duo boss fight of the Rare versions of Vol Dragon and Catredran, and while twice while trying to whittle down their absolutely massive HP pools, Gold Vol Dragon decides to fly up into the air, perfectly track me for 10-15 seconds and then drop a huge aerial fireball on me.
Is this just the game's messed up way of saying, "You're taking too long, so just die"?
Is there even any way to dodge this thing? I dodged the initial impact blast on the second aerial fireball, but when the i-frames ended, the blast still killed me.
Are these extra skill points granted to a character if they buy a new skill tree or reset their skill tree?