But understanding why tickets aren't there; perhaps as a way to attempt to preserve some form of value for those who already have the items?
I will never understand this, especially in a digital-only product that has zero real world monetary impact (since they cannot be freely traded for real world currency). The removal of selection tickets is a very clear slight against the consumer, and arguably should not have been done, considering the precedent set by all prior NA Scratches; including the SG ones.
Even in cases where the items do have real world monetary value such as Magic: The Gathering's Reserved List (a list of cards that are never to be reprinted), it is damaging to the game and debatably pointless to do so, as it just creates artificial scarcity, disallowing the items to actually be used as intended.
In PSO2's case, there is little to no good reason for SEGA or Microsoft to give any care for sustaining hyper-inflated meseta prices. Whether the AC items are traded / sold or not doesn't matter, as long as real money is spent on generating them.
The latter reason is why they are choosing to have this Revival Scratch be a large hodge-podge of items available for only a single week. The intent is blatantly clear for anyone who has seen that time frame, and it's rather disheartening.
I wholly agree with @Miraglyth that these Revival Scratches should have been done in a more complete and paced manner, instead of jumbling items together for a very short-lived, consumer-unfriendly gacha.
The heavy reliance on F(ear) O(f) M(issing) O(ut) as practiced by PSO2 Global is extremely insulting to its players. Yes, NGS is coming soon(TM), but this consistent abuse is unnecessary, in my honest opinion.
However, I will praise the fact that the last few Scratches have been paced more generously and will not end back-to-back; as it consistently was prior. For that, I give my sincerest thanks to whomever made that so.