@Miraglyth said in A generalization of Player Skill levels/criteria, reflected in a chart of damage output:
I guess there's no harm in analysing players' styles and competencies as long as it is done without negativity or malice. Though I find some of these categories to be somewhat nonsensical (a talented player with no weapon at all will lose way more than ~15% of their damage output) and the totals disagreeable (bad players are certainly not on par with average players) so I don't expect to really engage with this thought piece.
- I mentioned that a talented player will beat the other categories with whatever equipment within reason. Meaning, they will beat a good, average, and bad player with, say, a Fornis or even Revolsio weapon, while the others are using Nemesis. The skill gap is usually that large.
- I think I wrote somewhere in my first post that the 100 just means the damage that each category can deal playing not at their best or worst-- what the chart separates is what sources each category's damage primarily comes from. A bad player's damage will not be on par with an average player's damage, ever. Likewise, an average player will never match a good player's damage.
Making a chart that displays how much contribution each category does in a 12-person run would pretty much be a pie chart and a simple task, though doing so would pose troublesome implications.