HOME
GAME
STORY
RACES
CLASSES
SETTING
NEWS
ALL NEWS
ANNOUNCEMENTS
SERVER INFO
URGENT QUESTS
BLOGS
SCRATCH TICKETS
CALENDAR
SUPPORT
    FAQ
    MANUAL
    SYSTEM REQUIREMENTS
    CONTACT US
FORUM
MEDIA
PSO2COMI
LOGIN
PLAY FREE NOW

FORUM

Converse with fellow players

  • FORUM MENU

    • HOME
    • TOPICS
      • POPULAR
      • RECENT
      • UNREAD
      • TAGS
    • USERS
      • Guest
        ?
        Guest
        • Guest
        • Online
        • Away
        • Do not disturb
        • Invisible
        • Edit Profile
        • Settings
    • GROUPS
      • Guest
        ?
        Guest
        • Guest
        • Online
        • Away
        • Do not disturb
        • Invisible
        • Edit Profile
        • Settings
    • Advanced Search...
  • FORUM MENU

    • HOME
    • TOPICS
      • POPULAR
      • RECENT
      • UNREAD
      • TAGS
    • USERS
      • Guest
        ?
        Guest
        • Guest
        • Online
        • Away
        • Do not disturb
        • Invisible
        • Edit Profile
        • Settings
    • GROUPS
      • Guest
        ?
        Guest
        • Guest
        • Online
        • Away
        • Do not disturb
        • Invisible
        • Edit Profile
        • Settings
    • Guest
      ?
      Guest
      • Guest
      • Online
      • Away
      • Do not disturb
      • Invisible
      • Edit Profile
      • Settings
    • POPULAR
    • RECENT
    • UNREAD
    • TAGS
  1. Home
  2. Lapinoire
  • Profile
  • More
    • Following
    • Followers
    • Topics
    • Posts
    • Groups
Lapinoire

Lapinoire

@Lapinoire

40
Posts
0
Followers
0
Following
Joined
Last Online

Just a tryhard that wants to bring success to everyone in the party. I solo run bosses, or do content with a small group of people. If you're looking to hyper-optimize your build, or someone reliable to help(or carry) you, i'm your girl.

I say what's on my mind, and if you do something dumb, i'll tell you that you're doing something dumb, and how you can stop doing it.

You can also catch me on twitch if you search my username, and if you do pop in to watch, maybe you'll learn something new.

I also run a team on Ship 2, "Lapin Lobby". If you are interested in joining, notify me. There is an entry requirement, however I can still teach you things you don't know.

Lapinoire Follow

Latest posts made by Lapinoire

RE: A generalization of Player Skill levels/criteria, reflected in a chart of damage output

@Miraglyth said in A generalization of Player Skill levels/criteria, reflected in a chart of damage output:

I guess there's no harm in analysing players' styles and competencies as long as it is done without negativity or malice. Though I find some of these categories to be somewhat nonsensical (a talented player with no weapon at all will lose way more than ~15% of their damage output) and the totals disagreeable (bad players are certainly not on par with average players) so I don't expect to really engage with this thought piece.

  • I mentioned that a talented player will beat the other categories with whatever equipment within reason. Meaning, they will beat a good, average, and bad player with, say, a Fornis or even Revolsio weapon, while the others are using Nemesis. The skill gap is usually that large.
  • I think I wrote somewhere in my first post that the 100 just means the damage that each category can deal playing not at their best or worst-- what the chart separates is what sources each category's damage primarily comes from. A bad player's damage will not be on par with an average player's damage, ever. Likewise, an average player will never match a good player's damage.

Making a chart that displays how much contribution each category does in a 12-person run would pretty much be a pie chart and a simple task, though doing so would pose troublesome implications.

posted in General Discussion •
RE: A generalization of Player Skill levels/criteria, reflected in a chart of damage output

@Cikia said in A generalization of Player Skill levels/criteria, reflected in a chart of damage output:

@Lapinoire I think I'm above average, but I can't charge or dodge or have PP to counter to the speed of Phaleg 2nd phase as a Force while doing damage.

Jump and hold any direction, release the button. Force can do a short air dash motion in any given direction, when releasing tech charges in the air. Phaleg also has many opportunities to charge techs, and her attacks can be blocked with tech charge parry/zero nabarta. Short Mirage ring is also very useful against her.

posted in General Discussion •
RE: A generalization of Player Skill levels/criteria, reflected in a chart of damage output

@AiC-L said in A generalization of Player Skill levels/criteria, reflected in a chart of damage output:

@Rolph-Rhega Phaleg also requires you to be good with two weapon types. I can't think of any other situation that requires to actually be skilled with two weapons. Anga only requires you to not be completely incompetent with your off-weapon.

You can still beat her with one weapon: it's just significantly harder to do so on phase 2 due to 50% damage reduction. Not impossible, just not easy.

posted in General Discussion •
RE: Leveling 1 - 80 in just a couple of hours?? here's how

Gold keys technically have "infinite" lifespan... so long as you're willing to sacrifice a total of any 5 keys.

Yes, you can use expired rappy, magatsu, and tokyo gold keys as well.

posted in General Discussion •
RE: A generalization of Player Skill levels/criteria, reflected in a chart of damage output

There's no real goal, I just hastily made it when trying to encourage someone that they always have room to get improve when they were talking about feeling like they were underperforming.

I guess you could say what i'm trying to "accomplish" is making people aware of where they are, and trying to encourage them to improve if they don't like where they're at.

Some people think this is a troll thread or whatever and that's perfectly fine, the graph is pretty badly made.

Others take it seriously, and some even admit to where they think they are on the graph: it's all a matter of perspective.

posted in General Discussion •
RE: A generalization of Player Skill levels/criteria, reflected in a chart of damage output

@kozue said in A generalization of Player Skill levels/criteria, reflected in a chart of damage output:

I dont really identify myself as a whale as i only have spent $1.01 on this game but im glad to see that i dont need to whale to classify as a prodigy. working rly hard on getting my weekly TA rank 1s, but this is all due trail and error and its quite offensive on how you can classify others as such a role just because they "support the game" whaling is a bad life decision and people shouldnt be praised for it especially as to calling them good at the game.

Eh? Whale is their own category, apart from the other ones. They're not above or below anyone, as a whale can be bad, and a whale can be prodigious. If they have disposable income, let them spend it on what they want to spend it on. That's what a whale is: someone who has so much money that they don't know what to do with it.

posted in General Discussion •
RE: A generalization of Player Skill levels/criteria, reflected in a chart of damage output

@Cikia said in A generalization of Player Skill levels/criteria, reflected in a chart of damage output:

What if I can’t beat Phaleg but have spent hours trying to learn it. Where does that put me?

Somewhere between bad and average. What matters is that you're trying to learn the fight, whereas others have given up.

The tenacity and willingness/drive to learn and improve is what sets bad/average/good players apart. Not everyone cares about improving, and those that do care will see improvement.

Just keep at it!

posted in General Discussion •
RE: A generalization of Player Skill levels/criteria, reflected in a chart of damage output

For those of you that think this is some sort of meme graph or whatever, you're not entirely wrong nor right: the graph pretty much exists to give people a general idea of where they fit, and once the person can identify what they fall under, the person can work towards improving to a hopefully better spot.

There is nothing wrong with being able to admit that you're bad, average, or good. We all start somewhere. Knowing yourself and your own capabilities is the first step to actual improvement. After that, you repeatedly bash your face against the wall(s) that you can't break yet, until you break them down. That's where you find actual improvement.

For those saying this is anecdotal, again, that's not entirely wrong. Observations are opinions/statements based on viewing/surveying others. To refute that, i'd have to post some form of parse results, which I obviously cannot do. Not much I can really say here.

posted in General Discussion •
RE: A generalization of Player Skill levels/criteria, reflected in a chart of damage output

@Leonkh99 said in A generalization of Player Skill levels/criteria, reflected in a chart of damage output:

A lot of rules from the JP version, such as ban on accounts found leaving Urgent Quests early, had been brought over to the Global version. You may wanna be careful about openly bringing up such tools.

Merely bringing up the fact that it exists doesn't put someone at risk. Anyone who has joined or played with well-organized teams would know of the existence of parsing tools-- they simply exist in any MMO, whether the developers like it or not.

The bannable offense is publicly posting parse logs in social media sites(such as twitter, facebook) and forums, and using the logs to shame someone or a group of people.

posted in General Discussion •
RE: A generalization of Player Skill levels/criteria, reflected in a chart of damage output

@DarkstalkerX99 said in A generalization of Player Skill levels/criteria, reflected in a chart of damage output:

So what is the point of this post? You say this is an observation, but it is more of an opinion than anything else.

Observation.png

posted in General Discussion •