Will a Lvl 80/80 Te/Fo please cast Resta and Anti Types 0000000 on the NA Server Cluster plz..?! ;0 ;~)
I played PSO on the Dreamcast to a great personal glory. Then followed it to the Game Cube. But never got near my previous character glory. While I've played a little bit of this and that digitally since. Nothing to such a extensive degree for myself. My majorative choice of game time is anything Pencil and Dice based. Pathfinder V1, ModernD20, and any and all manner of Homebrew games.
It is extremely exciting and I'm so happy to have PSO2 NA now. It like I've almost literally been waiting 20yrs for this time! ;0 ;~)!
What I've also been up to in this great interim is both having become a responsible tax paying adult. And proudly advancing social/charity gaming in my city's local greater area gaming community. Most proudly having served as a Tori's Angel for the Extra Life Gaming Charity supporting the Childrens Miracle Network of Hospitals for the last 12yrs and counting.
Am I the only one who doesn't see a problem with conceptually two females twice my age creaming over me..?! ;0 ;~)
Hells to the Yus!!
p.s. And thank you for using the word creaming as a sexual function reference. Haven't heard that since the late 80s.
I hope that's a place holder, I wouldn't mind a bit more players per instance. Kind of bizarre to have much larger and expansive zones but decrease the player count to 8.
Thats definitely under the category of "Things that make you go hmm.." for me as well. I mean guess on the one hand if the content/difficulties are adjusted accordingly it can work. But in the spirit of my friends "More dice more fun." slogan for some of his guiding DM'ing and Pencil and Dice game making principles. More players more fun..?!? Ngl.. ..not a PUG person myself. But sure like knowing I have 11 other peeps with me for "the big stuff."
Aw man. Like wouldn't it be wild as all get out e.g. to be able to go from say the Forest to the Tundra w/o having to first go through the lobby swap/turn in quests/orders?!?! ;0 ;~)
That kind of navigational mechanic enhancement would be worth alone.
It's just my impression, but I felt "open field" just means we can move on to the impassable areas limiting us now
Also I felt the English translations were not especially "wild". I haven't done detailed comparison, but I didn't notice any apparent mistake.
Agreed! I feel like at worst it will be a movement/exploration improvement of that nature.
I wasn't entirely sure if the captions in the trailer referring to the open world stuff was loosely translated or not from "new open areas" or something like that... Interesting topic id be curious to know on as well.
(I had a theory that the English SEGA team totally hearts the rough translations as like an office inside joke though I have no idea)
Oh yeah! I almost wish there was a process to "review and keep" some of these "rough translations" for the pure and utter charm value alone to a/the Western Audience. I wonder if there are any in the other directions for Japanese Players of originally English read/spoken games.
Yeah, I mean for me right now I think they are two different things. If only based on the example games mentioned in the Kotaku article. And that maybe "true" Open World/Single Instanced-ness would be something for say.. ..PSO3 or some some. ¯\(ツ)/¯
Ever since NGS's news releases etc. While I've been elated to say the least one so many aspects of it. Even the stating of the "Open-Field" environment. Which makes me cringe/worry a lil bit. Only in the sense of is this like a car maker saying "Racing Inspired" meaning its made to look/feel like it but it isn't. Or is Open-Field and Open World synonymous terms?
I would love to see if these can be more finely defined. In some cursory interwebbing I've found clear general gaming comunity consenus about "Open World" https://en.wikipedia.org/wiki/Open_world.
Open-Field thus far I can really only find agricultural references. https://en.wikipedia.org/wiki/Open-field_system Which might be an extrapolatable idea for what NGS will be doing. Where the lobby etc. would be like the said Manor or Village in that wiki article.
I also found not so copy/pasted verbiage article in my "Open-Field" searching that perhaps analogizes it best.
Which sounds to me more open broad than say Guild Wars style instancing. But not true Open World/Single Instanced like WoW or EVE Online respectively.
And I get that there are always technical, programmatic, and/or cost issues at play.
Any which way its sliced though. Assuming the aforementioned ideas are roughly approximate/accurate. The latter, assuming one is more than the other, would be perfect! All in all either is fine. Because its more open area variety than is to be had now. Which is still pretty good/ok. Though I'm starting to recognize same terrains but with lava, snow, or erf overlayed being the only difference!
I've heard from so many places that the game as a whole is a true master craft of coding/programming etc.
Last time I heard about the code it was referred to as a complete mess. Then again, it IS eight years old. I don't know much about coding but I do know that the older a consistently updated codebase is, the more of a mess it becomes...
Very fair point! Guess all things considered about time it starts to show its age to coin a phrase.
Having been around it a lot myself over the years. Planning, development, testing, iteration, etc. I wonder how many opportunities there are, if ever fully, to really run through all of it. Clean it up. Refactor it. And all that happy fun Full Stack DevOps Jazz. ;0 ;~)
Title says it all. Idk why but that would be a huge thing for me. What about y'all?