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Kisai

Kisai

@Kisai

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Latest posts made by Kisai

RE: (Steam Workaround)Attn: Windows 10 2004 PSO2 Transparent/Blank Icon in Windows Start Menu&Taskbar after installing from Microsoft Store

Oh, here we go again, launcher is downloading it all over again.

I would suggest if SEGA would like to end this problem, make two translation changes to the official launcher.

  • Change the progress to indicate if it's CHECKING or DOWNLOADING.

Because people honestly believe it's downloading every time, because it starts from 0.

posted in Technical Issues •
RE: Kinda feeling bored

@Pulptenks said in Kinda feeling bored:

I wish FFXIV people would just stick to their game and stop trying to play other games since they only good at being toxic people. No one like you FFXIV players.

Replace "FFXIV" with any other MMO title and you have the same elitist attitude. That is no different here than any other game.

People like certain kinds of game play. If this game had an open-world system, rather than 400 lobbies with nobody ever talking, it would have a different kind of play as well.

Thematically, I like this game. But visually FFXIV has better faces, PSO2 has better customization. FFXIV has a more engaging storyline that people whine-complain about the length of. PSO2 originally had something elaborate before it got ultra-nerfed into just one linear story for those three episodes. And if you think the story is confusing, you can go watch the PSO2: Episode Oracle to fill in some of the missing bits.

One game will never please everyone, and the whim of the developer listening to the wrong players can easily send people to another game (eg WoW sends people to FFXIV, Then when FFXIV isn't WoW'ish enough they complain and then when it does, the people who like the previous game play style go somewhere else.)

posted in General Discussion •
RE: Kinda feeling bored

@Pulptenks said in Kinda feeling bored:

@coldreactive said in Kinda feeling bored:

perfect World International

Who seriously play that game anyways? lmao

Because Sony dropped the ball and canceled all their MMO's. Wizardy? Canceled, Everquest? sold off. Everquest 2? Canceled.

Square Enix was rebuilding FFXIV.

PSO2 Sega wouldn't localize to NA.

Pretty much nothing out there was interesting for more than a few days. Tera, Blade and Soul, Aion, Lineage II, Archeage, etc, all succumbed to P2W mechanics. Korean games localized to English seem to be a shallow imitation of their native versions, aiming to just rob you of every penny you have. Fortnite is no better in that regard, and P2W mechanics have creeped into every game, not just MMO's.

posted in General Discussion •
RE: I think this game is going to fail by the end of the year.

@Xurai said in I think this game is going to fail by the end of the year.:

This type of thing is even prevalent in other MMOs. Take Elder Scrolls Online for example: -You have 3 stats, strength, int, vitality As you level up you get points and can be like oh ok I like swords, here's 10 points into strength. Oh, I want a little extra life to help survive the tougher fights, here's more points into vitality.

The thing is, it's pretty much an unwritten rule to only ever put your points into 1 pool. The game never states it, you either learn by people telling you or by watching videos/reading guides.

Same thing here.

The term you're looking for is "min-max" or "meta"

I reallllllllly hate it when people push min-max or meta builds in games, because the end result is everyone picks the same meta, and you get that awful scenario where your party is all squishy DPS min-maxer's and incompetent healers. Everyone wants to spank the monsters, but nobody wants to put a bandaid on the injuries.

Thus far, the game does feel like it just offers too many options, which is fine, but because there's a real-world money cost for undoing mistakes, you kinda have to live with it, and hence people go look at the meta builds and don't even consider why that meta makes sense for that game that's been played for 8 years and is on episode 6.

Every MMO type of game has build elitists who complain that PUG's aren't pulling their weight, when the reality is that they're in the minority (finishing off bosses in small amounts of time), playing the game like it's a career instead of 80% of the player base who just plays the game to relax and play with their friends/rando's for fun. Being a master at PSO2 is not going to win you fame any more than it does in FFXIV or WoW or FO76, or anything else, because MMO games are super-boring to watch the fights in when the fights only last 30 seconds.

If the boss fight doesn't take at least 24 minutes, the fight isn't hard enough. (That's the length of a half hour TV episode of anything.)

posted in General Discussion •
RE: Super Hard content,get in it when you have the damn gear.

@Morgothryuzaki said in Super Hard content,get in it when you have the damn gear.:

@Macmaxi Its about basic respect actually. Especially when its an instance that only happens once in a while and that you cannot even queue again for. You enjoy failing? good for you. I enjoy not wasting almost an entire hour of my time when i could have been doing something that actually led to something.

I already know what you're going to say. BUT WHAT ABOUT THEIR FUN. You mean the same exact fun they can have by going to a difficulty tailored to what they can handle?

I hope you realize that if the game developers set the entry requirements as level 50, then it was designed to be completed at level 50. Now why they didn't put some gear requirement in (like other MMO's have done) so that people can't just join for a carry.

This is the forever PUG (Pick up Group) problem. How do you get people who are skillful, not just "I wanna be carried". The game provides exactly two controls for this. A minimum level requirement in creating the instance, and a password for creating a party. There's a reason why these UQ's have a 10 minute lead time.

That said, don't expect people to be good at the game for something that's only been out for two weeks, and nearly every PC player has had to reinstall the game two or three times.

posted in General Discussion •
RE: UI causes FPS drops, NA client runs worse than JP

@TooFab4U3347 said in UI causes FPS drops, NA client runs worse than JP:

NVIDIA MX350

If you're on a laptop, you need to tell windows to use the dGPU for the game. That GPU is relatively weak (eg it's about the same spec as a GTX 1060)

posted in Technical Issues •
RE: FIX HERE: GAME WON'T RESTART

@Scilin said in FIX HERE: GAME WON'T RESTART:

So windows somehow deleted the executable file from the folder, I have the complete download but no exe file, I can repair program been waiting 45 min and its still not finished, anyone got a link to just a replacement exe?

Finsihed repair to no avail attempting reset now.

It fixed for me after doing Repair, and letting it redownload the entire game. Not happy about that.

posted in Technical Issues •
RE: Game won't open at all

@Miasu I reasonably suspect it's Windows that has fouled this one up, as the game was working before I rebooted, and there was a Windows Update pending.

With that said, clearly how the game has been installed is just... not working.

posted in Technical Issues •
RE: Game won't open at all

Unfortunately, I've run into this now too.

711abebc-7535-48da-94bd-16a484227686-image.png

posted in Technical Issues •
RE: I think this game is going to fail by the end of the year.

@2B said in I think this game is going to fail by the end of the year.:

It's real funny when an idea comes around and some people think porting games to Unreal Engine 5 is magically going to make the game better. It doesn't btw. Not from a coding or content point of view. The prettier those graphics look, more time it takes to develop. Pretty much the reason why FF7 Remake is a fraction of the original game and it took years to develop just a fraction of it.

In an ideal situation, SEGA would have released the game to NA simultaneously with the JP game. SquareEnix figured this out on day 1 with FFXIV V1.0 but face-planted the game by having the cpu and gpu requirements FAR steeper than what the average potato PC was at the time. Sure it was pretty, it just wasn't good. So SE had to kill their baby, nerf the Miqo'te butts, and dial back the detail on everything by a good 75%. FFXIV in it's current incarnation still eats video cards for breakfast, but you can at least play it on a potato, unlike before. PSO2 always worked on a Potato. It's system requirements are not steep at all, but it's also clear it's not as pretty as FFXIV V1.0 or V2.0+ is. That's fine. With EP3.0 Sega started giving some storyline NPC's less horny outfits and at some point the game appears to have lost the jiggle physics. That's fine.

However the only visual thing that I find detracts in the game is the eyes. CAST in particular look like they have these super-low resolution textures that just look like they're drawn on with a sharpie. Other eyes on the other game's character types tend to range from "so low rez it I can't stand it (like the Deuman eyes)" to "eh, it's fine".

Sega could always update the models and improve the renderer to support it, but then people playing on potato's won't be able to play the game, and that's just the prime consequence of making a F2P game, is that you have to make it work on peoples 12 year old PC's.

Would SEGA come out with a PSO3 at some point and make FFXIV look quaint? That would be nice, but what I want from a PSO3 is a proper open world that everyone can play in, not just "raid runs". Because if you think about it, the "ships" and "blocks" in the game are just the equivalent of a shooter game's lobby, and it's a way to shard the game without having to give a reason for it. As SEGA doesn't release anything else in the PS franchise unlike SquareEnix does with Final Fantasy, they likely do not have a huge asset library from which to pull from.

The Anime even points out that there is an ENTIRE CITY on the ship. Where as that scene with Zig in the game just takes place in the shop area, the anime has him in his own shop.

posted in General Discussion •