Its always nice to see a Matoi character
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the old costumes of pso2 look better than the new stuff so far.
No that's a big lie, both the 3D shape and texture of old costumes look horrible in NGS.
Well if you say so. I won't change from them.
Yes, but they would need to fix damage cancel because of the horrible netcode that also makes cheating very easy. If they could manage that I am all for it, since it is still a better game long term than NGS can ever hope to be.
Totally agree. the damage cancel was really a bug so yeah fix pls.
When PSE starts to drop it never stops. People leave and the room is empty. Sort this shit out,SEGA. More and more friends are leaving the game yet again because of NOTHING TO DO and when we try to do SOMETHING it has no rewards or is just frustrating! Fire the idiot director this time when he kills this game.
instances suck. open world is a step in the right direction
Couldn't disagree more about this. Open world adds NOTHING to any game it's added to. Player limit restricted (as in 4 players max) tightly tuned instanced content will always feel better designed and more challenging. Open world is just a trap to attract casuals that adds nothing to your game besides big open fields with nothing to do in them while also being a black hole of development time.
Everyome loses when you design open world gameplay.
Agreed. I actually thought they went open world just so they could add and sell mounts but instead we get a fast travel system that makes the open world completely pointless. also who actually enjoys farming on MT Magnus having to deal with all those damn cliffs? -_-. what kills the open world for me is the 8/8 player limit. This is just a waste of time.
I actually thought this would be like GW2 but sci fi with dynamic events everywhere. (I don't like GW2 at all) What we have instead is an "mmo" with 8 players max in most areas (?) with a world the size of Durotar in classic WoW... I really wish they would drop this open world idea I mean what is the point? and just make good looking instanced areas like in PSO1 using this engine. I can't grasp what SEGA are trying to do.