The prices were announced months ago. However, I thought at least you would get 2 of each cosmetic item. I don't think it's worth paying 2 times to just unlock all items on an account.
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There's no amount of things I can say. lol
I just realized they had a place where the drills could permanently sit, the cave in South Aelio. It would have worked considering South Aelio is introduced as "a place abundant in minerals." However they placed the cocoon there. (It wasn't there in the CBT) It was a missed opportunity.
@dalamar Lore wise, the enemies are dolls and hostile inhabitants of Halpha. In PSO2, the enemy was Darkers/Falz. It would stupid for people in the same army to turn against and loot each other. Especially, in a game where everyone is encouraged to work together in "unity and the power of friendship."
If open world pvp was to be relevant, they will have to introduce the option of creating the enemy/opponent and create a beginning town and area for them. Pretty much change the lore all together.
If they did add it again, they would have to add a controlled area similar to battle arena or a challenge pvp zone.
Part of what made the world chunks within base feel more alive was the simple fact that most enemies popped out at you rather than just standing around waiting to be attacked and they'd attack each other! Rivers that had their water levels rise and current increase during storms, lightning strikes, etc. The world was simply more alive than what we have in NGS.
I actually would love to see dolls fight with aggressive fauna. In PSO2 when two mini bosses spawned, I would stand around and watch them attack each other. Also, I would love to see NPCS outside of central city. I feels weird when you only see them when there's a trial.
I didn't care much for thunderstorms in PSO2 because the lightning was targeting the player. It would be better if it was a random occurrence like getting hit by a stella.
I'm still waiting on that Red bull Collab. I need an emote that gives me wings. XD
Make sure you record it and let us know how it went.
Don't know when you heard this, but this was definitely an issue with gameguard scanning things more often than necessary due to some MS Store weirdness, but far as I know it was fixed a few months after original PSO2 release and hasn't resurfaced since, so it shouldn't be an issue with the TC's framerate.
I recently reinstalled MS store (for the rewards) and it would still do that. It wasn't as bad on base pso2 but after the NGS release it was very noticeable