Fixing it is better done by adding more than a few end game options, not drowning resources into one dud.
The problem is that you're tunnel visioning and can't fathom that fixing Gigantix mechanics would be essentially making it another thing, at which point it's easier to just release another good thing.
Are you not tunnel visioning yourself? To me from my perspective, you are implying that you believe its realistically possible to churn out new content in just 1 to 2 days? Gigantix dropped on the 23rd and then the thunderstorm extension/stablize fix was applied within 24 to 48 hours. Using said same manpower/resources/time frame, do you believe it's that easy to make another good thing or another piece of content? I don't think you understand how content for game is specifically bought/coded into it because to me it seems like you have a misconception that developers/coders/designers go into a meeting for a few hours to brainstorm/conceptualize an idea/content or in this case Gigantix. Then make it fancy with color + stats tuning + tie to spawning/depsawning to specific conditions. Afterwards, get the approval, codes it in, test to see if functional and release. So, do you think that is all feasible in a 24 to 48 hour time frame.
Spawning enemies during specific conditions isn't hard to cod.
Oh, my bad didn't you know you were also a coder expert or someone with deep knowledge of coding. Then again my own speculation on it tho was that it was originally like what you said way earlier that it could have been based on a RNG seed which I would like to believe is some complex code unless its a b c and you leave it to go on its own which once again imo bad game design as there should be some sort of control factor/bottom line/safety net such as a schedule or 5-6 minute time attack style to pass or fail.
That's not how it goes. Developers must predict and react to player actions to be good at the whole game directing thing. The problem here is that all always available content it basically limited to level 15 max open world that seems entirely focused on experience for leveling sub 20 players. That's the problem with the idling. I don't want to idle but I can't play most of the endgame-ish content without waiting for it despite promises of less UQ importance in NGS.
Imo this is subjective and unreasonable. They must predict and react to player actions?Sorry, but developers in the end are not gods and not mind-readers. I can agree with you that the majority of available content is limited to level 15 and what not. I can also agree with you if you share the same belief that they should have just waited until 2022 to release with all their current planned content on the roadmap, but I believe this conversation would just be inevitable. You reach max level, you experience another content like Gigantix that has its bugs/flaws which leads to biased negative opinion of it and then ask/demand for new content + ignore the broken stuff. This would just constantly repeat and you or others will never be satisfied.
I frankly don't place much emphasis on how they want to direct the game. I place much more emphasis on how fun the game is, how beautiful it may be graphics wise and what is done to address bugs or things that aren't functioning as intended. To have high expectations or demands and to have them met or exceeded is unreasonable imo. Some may argue that, "Oh I put my money and time into this so they should at least reciprocate it back." I don't align with that train of thought as this was the individual decision to do so. The developers didn't ask or force the individual or others to do so. The developers simply developed and released a game where people can go enjoy it for a brief chapter of their life until they move on to find a better game or IRL responsibilities.
And as I said many times Gigantix was put in such place that you can't expect or manipulate your group to be competent, hence any degree of difficulty is down to things outside your control meaning it's the wrong kind of difficulty that doesn't add anyting.
This mostly just applies to pug groups. You can put together a pre-made, find a empty room for 1/32, then assemble at the gathering point before it spawns and take it down. My original suggestion/post was to propose a rank 2 exploration sector for a reasonable amount of expectation/control over how competent the group may be. Then you come in saying that is an absolute waste to do so and later imply that they could easily release a new piece of content in 24 to 48 hour time frame which was the amount of time it took to apply a fix to stabilize or make Gigantix more feasible.
JP vet, and I know that any time I logged in during EP6 I could do several endgame quests when I want without even waiting for one of the many UH UQs. I don't even know how to begin to respond to a random wall of text that somehow tries to move topics between what was written on the roadmap, what director meant or whatever. Truth is the game hasn't even released with a bundle of engaging activities for level 20 players so why the hell shouldn't you expect them to quickly add something? The problem is prone to repeat if they add Winter's update level 35 cap but also make veteran monsters level 30, UQs level 32, and then you can only hunt level 39 Gigantix.
Cool, you're a JP Vet, you prob have years of experience of playing on Classic PSO2 and may have been part of for maybe 8 or so years. However, you're playing NGS PSO2 now and that game hasn't even been out for a month yet LOL. To have the same standards from a game with a deep foundation to a game that is relatively new, but drawn heavily inspiration would make me not know how to respond.
I may not be able to articulate accurately what I want to say and this is just how I am to get my thoughts out there, but if you going to voice your opinion/thoughts on something outright with negativity and toxicity, then you should expect a possible wall of text if you want to engage in a discussion whether its civil/toxic/productive/past the time at work kinda thing lul. If you're not willing to do so, then you shouldn't have voiced unproductive shit in the first place KEK.
Lastly, you are now making yourself seem way to entitled with your unrealistic expectations when they clearly released a road map that subjectively seems shitty or niche. Best to find a new game to entertain you or to match your expectations as clearly NGS drops the ball for you.