@DevonRayMun the cradle it is.
But if we really put all the jokes aside, then the last survey just opened my eyes.
I used to think that the meaning of NGS Global would be like this. SEGA: 'Hello, friends from all over the world, we have an interesting franchise, and we want to give you the opportunity to enjoy it. As our fans in Japan are already doing.' But the truth is that everything is different. SEGA: 'Hey you, Gaijins, we heard that you are rich here, give us your money.'
All these strange decisions, such as a paid store, featured prices, lack of control over multi-accounts, lack of attention to specific problems of the global server, etc. All these are not bad decisions, we just do not correctly understand their purpose. NGS Global was never meant to be fun. It's goal is to catch whales and few dolphins. And milk them dry. The only mistake that Sega made is the platforms on which the game was released. They didn't release it on mobile. If they released a game with similar social interaction, an advanced ability to dress your hero, not bad gameplay on mobile, then it would probably even be able to compete with genshin impact.
But unfortunately for them, we, PC and console players, still expect the game to be interesting, we expect the developers to take our interests into account and improve the game, we expect fun. Modern media call it "toxic gamers"
Also, most likely it wasn't the evil Microsoft that forced them to release the game earlier. Release the game earlier = sell more AC scratches. Even absolutely garbage, like the current one. Just like that.
P.S. I apologize in advance for my frank opinion and that I am not trying to justify the Sega for their undisguised greed.