Played this game as f2p even though I could pay if wanted/need to. My reasons:
- Fashion is not end game for me although nice options to have
- Content is very limited and separates player base
- Implementation of existing content done in questionable ways
- Implementation of existing features done in questionable ways
- Some non existent features
- Performance problems for a whole range of players
- Limited combat options
Im sure there is more but w/e. All this from a massive company that seemed to try to modernise an existing game but from mpov just rehashed the old World but took out or didnt include alot of what makes a game like this enjoyable. With this lvl of idk incompetence/neglect/lack of care/hubris I found it unacceptable and unjustifiable to support or even promote.
You complain about the Red box farmers, multi account players etc but these people are actually participating in what has been set up for them by SEGA in NGS. The economy is specifically designed to funnel these types of players and players like yourself to co-exist. You do not like the inflation of course but this is inevitable for many reasons.
This game feeds on fashion and scratches to such an extent that the game so far has suffered for that tunnel vision. I think steam alone lost 3/4 or so concurrent player base over 1st month. Many will not come back some will. But I think is safe to say unless something drastic happens we have seen its peak. So your economy will continue this trend unless changed and many of these suggestions seem to focus on further limiting the player base and wont really change anything except contribute to the dwindling players willing to participate.
I think it was FF where the big man in charge came out in front of the World and bow his head in shame for the handling of the game before it was turned around into the success it is today. That is a Massive gesture. But with PSO2 NGS you can probably expect a hand full of SG, scratches and more tunnel vision. This is not even a cultural thing, it is a company stance on the handling of the game in different regions. There are already Asian games moving away from these ancient practices and incorporating different region expectations for the benefit of the player base and games success.