@Macmaxi So you die instantly when the multiplayer crutch wears off? Maybe if you weren't bad you could've finished it off yourself instead of crying for help.
Converse with fellow players
Do you people really care about some useless trinkets from CBT? I thought getting to play the game a bit early is rewarding enough, but I don't feel like filtering and prioritizing players with some arbitrary standards is a good idea. Simply make a bigger CBT. I hope the ratio of CBT size to active NA playerbase will be better than with the Japanese CBT.
Is it a western thing to doompost so much? I mean NGS gameplay looks completely fine save for debatable, need to actually see in full version, finer points, but PSO2 also fails at many finer points. I am completely assured that when the game releases the average player will jump through the several kinds of endgame quests, get a reasonably easy to get endgame gear, and then complain that NGS has no content, but the same will happen in case of any PSO2 development so why not go through the cycle in higher quality.
Either way it's too early for PSO2 to die, you will just have to deal with low budget development and even more reskins and less bombastic EQs. This will probably continue for some time regardless of NGS dying or not. PSO2 as far as I know should be still making good money for Sega in Japan.
@IfrianMMO Never got chance to play beta but I am saying that naturally after the actual NGS release PSO2 content updates will slow down, meaning players can just hold onto their gear unless Sega decides to milk it with incredible P2W stuff and recolored content with gear creep. I am not entirely sure about how grindy NGS will be since it will be designed with a lot of lessons Sega learned over later episodes.
Kind of, I am not good at reply chains. Still I doubt you can't just casually play New Genesis, especially since content post New Genesis is going to move really slow in PSO2, and your gear is gonna be safe for prolonged periods of time which was true for a lot of PSO2 JP episodes even. Austere OT for example lasted nearly entire EP4, and even Light Stream was entirely safe up until Liberate update arrived, and now Light Stream had a potential upgrade.
Because people with intensive jobs or families can only really afford to play one MMORPG at a time if they are invested into it. But those 20 levels take an extremely long time to achieve with the content available during the lv20 cap and the power available with the weapons that can be found under lv20, i mean, just look at the damage numbers during the trailer despite using a Sword.
During the PSO2 beta, i was dealing something in the range of 8 points of damage per hit with a Sword at lv1, so suddenly those one-shottable enemies in the forst took 4 or 5 full combos to go down and if they hit you once 75% of your HP was gone. A new MMORPG release is a very busy time if you plan to play it long-term.
No idea how it's a bad thing. What you said is pretty much how Ultra Hard plays out in Free Fields except numbers are inflated. New Genesis is a new start so complaining about slow leveling is missing the point. There is no big end game in such releases that is not available on lower levels, and you're supposed to just do quests while levels increase on their own. It's just PSO2 current form that's broken by locking the relevant and balanced content behind ever increasing level cap offset by 5 or 10 levels, and your whole goal is to get out of barren early game and VHAQ then Bonus Quest spam.
@Kuon Look at it this way. On JP current gear progression can be summed up real quick and too accurately to wielding random drops until you can use Dim 14* weapons that cost 50k on the visiphone. At which point you either choose to leapfrog between some weak 15* or two, or just aim straight at the BIS 15*. 95% of the weapon rooster is completely useless progress wise. PSO2 has been following formula where if you stop playing for a year, the weapon you're wielding is in 50k or some welfare currency bin and you need to start grinding for a new powerful weapon anew. PSO2 NGS doesn't really do anything with it as grinding for new weapons anew is nothing new in PSO2 progress. Levels also probably won't matter much because I am sure the game will start with much lower level cap, and overall grind will be comparable to getting all relevant classes up to level cap after a level cap increase.
What I hope to see is actually for our affixes to become useless. NA players shouldn't be angry because their pathetic 130 attack units with no other stats would be garbage bin tier and you could make a better one for 2m per unit in EP6, but EP6 JP affixing has been getting ridiculous and in addition to that SG gated when it comes to high tier affixing. We've reached the point of nearly maxing out what units can even have with 8s affixes containing upward of 300 attack. Sure it sucks for people who bought into SG scratch, but I shouldn't have compassion for part of people abusing pay to win features to get their SG scratch done.
I am actually unsure about the whole outfit transfer. All the one piece outfits in PSO2 replace your entire character model head down as far as my knowledge reaches. Not sure exactly about layering wear between inner/outer/base, but my general thought is that in worst case scenario only PSO2 characters using base PSO2 models will be able to wear old PSO2 outfits, and similarly they won't be able to use NGS outfits. Best case scenario is that you can have artstyle clash between low/high polygon parts for your character between head and rest of the body if Sega lets new characters use low poly outfits from base game and the reverse. Accessories definitely seem safe along with emotes, but all new emotes will probably have finger animations unlike the old ones.
Gear wise just don't count on getting anything better out of your endgame weapon than an entry tier position for the level it's available from.
It's kinda funny when you see people panicking over delayed launch not because you know, you want to play the game faster, but because you're missing on some market manipulation stuff. I've made like 70-90m in first 2 weeks of playing the game after spending some on Nemesis gear for my class, but people are somehow crying that excessively nonessential fashion items are too highly priced because their generic female hair is 20m and to that they also need another 20m generic female outfit everyone uses. Can't you just play the game?