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RE: Recent update is a proof NA Sega doesn't really care

The thing is they showed us that they are capable of changing stats and switching potentials around like falz rifle, they showed us they can adjust stats for bosses as seen on super hard. @Shirokami07 - They removed the invade weapons and adding nothing new to the boss while making him beatable in 5-10 minutes. What is so great about this? How is this acceptable amount of work put in from sega since the last update? This could have been fixed, but they didn't. They didn't test this boss out at all and just threw it in there. You can say that it's not a problem and that it doesn't follow my desire that's true, but when you see a massive decline in population there's probably something they're not doing right and there's a good chance that those who stopped playing won't come back. @Ezodagrom - Mining base 4 would be nice.. IF they add something to it. If they add nothing to it like the recent urgent then you're going to have people stop doing it pretty quickly. @Nahiko-Road - I don't think they've done anything exceptional. Every urgent drops almost the same thing and extremely sparsely.

posted in General Discussion •
Recent update is a proof NA Sega doesn't really care

Or has people working there have no clue what they're doing. I've been playing for about two months now and I am pretty confident in saying that NA Sega does not care if this game dies. From beginning and until now has been nothing but failures.

This is going to be a long one.

Lets start from the beginning. First day of PC launch with Microsoft was riddled with server issues and servers being over packed. Massive lag in lobby that wasn't fixed until much later. The complaint of pso2 game uninstalling or hiding itself is not yet resolved. NA Sega wiped it under the rug and ignoring it (Two team mates had it uninstall itself recently and they quit because of it until steam-release) Steam release is "coming soon" What does that even mean. 5 months to a year? Second there is absolutely no transparency in what they update. They stealth add things into the game without saying it while JP pso2 lists everything. Why? Is it because you guys didn't add much or trying to hide that there wasn't much added? There is almost no items being added even with the recent profound darkness. We possibly got Invade armor that is inferior to the Ray armor which they allowed everyone to easily get with glory badges. If you added a new 13 star nobody knows because nobody got one. How happy are your players when they see the same Deo/Sigma items over and over and over again? At least add other 10-12 stars. A lot of people thought you were going to add invade weapons and maybe adjust them in some way since you know. Profound came out before Ultimate in jp and you guys didn't adjust the guy's health or damage to accommodate player's massive damage and armor with nem/slave. The urgent quest which used to be fun became boring and pointless fight that lasts 7-10 minutes when you can only run it once. My team ran it 3 times and all we got was Deo and sigma without a single challenge, where is the fun in that? No loot no challenge. To top it off you guys added another stupid boost for AQ. What makes you guys think its a good idea to pound this thing into people's faces? Is it because you know... you guys added nothing substantial. Everyone is sick of running this thing where nothing drops but Revulsio and sigma and deo. You know who was excited for this boost in my team? Nobody. Not a single person. Earlier you guys released challenge mode that many of my team members were excited for. They wondered what you guys could have put in there for us only to find out you put cheap Revulsios... again... Seriously? You guys reduced challenge block size, I wonder why no one is doing it? Put something in there nice and make it have higher challenge points to purchase so we have something to work for. Who is running the show here and how are they not noticing these failures?

In our mind today we thought you were going to activate Zieg and include invade weapons from profound so we get something to do for a month. We looked at all these triggers you guys gave us and had no motivation to do any more than 1.

What is so difficult about switching things from jp pso to na pso? The only roadblock should be translation/voices and even then you guys could have asked and paid the fan translations that already exist. You don't need to develop items or model or anything! It's already made for you by JP! You guys had so much chance to prove yourself and failed constantly. If Pso2 dies it isn't because the game is bad it's because NA sega failed it.

The reason why I'm so mad is because I loved JP Pso and wanted to play with other English players. I found many great people to play with when i made a team, but I see them slowly all disappear or stop playing due to issues and lack of content. Its frustrating. Pso2 is great game. Please prove me wrong about you guys in the future. I want NA Sega to prove me wrong.

posted in General Discussion •
In the future do not allow 14 stars to be tradeable until 15 stars come out

Hi guys, As a player that used to play on Japanese server I'm not quite sure why 13 star weapons were tradeable in this version of PSO2 from the start. In japan they limited the sale of 13 stars when they came out for a reason. The fact that 13 star weps like nem are tradeable has caused players to just buy the weapon and never ever farm ult ever. I run an alliance and I've had a couple people who bought a nem weapon and had no idea what ultimate was. In addition I noticed that many players quit once they buy their nem weapon as they feel that they no longer have something to go for. This is the reason why almost every single MMO does not allow you to buy the end game items. This is if like for WoW came out and people can run Molten core infinitely and sell the weapons, but multiply daily money gain by x10. Also, there is an EXTREME lack of weapons in this version as for some reason challenge had Revulsio weapons which made people immediately lose interest after the first week or two as they felt that it wasn't worth their time. The 13 star weps other than Revulsios are so ridiculously low that I've never seen anyone get anything other than that in AQs. It's not even interesting weapon selection in AQs to even see as they removed almost every single weapon that AQs had in japanese version like the 11 star rods that did different element damages. It's like "Oh I got a 12 star weapon. It must be sigma". I can go on and on about the item problems and the problem with how rocks were implemented in NA version of Pso.

Also at the rate this is going with the slow content update and the weird adjustments being done. The moment 14 star comes out and its tradeable/sellable. People are going to be able to buy it off the bat with how much money they're going to be sitting on by the time it comes out. The best thing to farm at this point is meseta, that's how you get the best weapon.

posted in In-game Suggestions •

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