oh forgot to mention one thing.. you literally cannot dodge absolutely everything all the time. if you get hit and lose boost oh well its not the end of the world.. just keep going and counter things to get boost whoopdee doo.. when so much shit is happening at once thats what you have to do. its completely fine and totally normal. even the absolute best hr players cant dodge perfectly all the time.. ruins interval in rondo is a great example because the falz hands are absolutely BULLSHIT. that is all
And this is why its poorly designed because the core aspect of hero's design does not bold well with pso2's chaotic nature. That's one of the points I've been trying to convey to all of you for quite some time now. Thx
Also, having to switch weapons constantly especially utilizing three with multiple PAs on each is faulty game design because controller literally cannot do this part efficiently due to how long the animation is before the actual switching occurs. I've seen plenty of hero players simply to opt for manual, instantaneous switching because it actually makes the class feel like it has some fluidity which controller literally can not do. Not to mention, having to make three weapons all on par with one another because you'll be gimping yourself if you switch to a weaker weapon but you'll also be gimping yourself if you don't switch at all.
It's bad design.
soooo basically you chose to completely ignore everything i said and continue on with the same bullshit you were spouting earlier? fantastic. funny how you use my videos and then complain about controller as well and fail to realize guess what? im a controller user myself. do everyone a favor and stop talking because you clearly have no idea what you are talking about. the only bad design here is you yourself. good day.