@Yui2387 What we did in beetween patches on JP was farming for the same Affix and weapon you guys got for free. A lot of the stuff had abysmal drop rates, so, people did run the same content over and over. Some did grind to perfect their skill with a Class they liked, or with all of them, others just to make meseta to buy fashion, others, just to have fun with their friend. SEGA is at fault for bringing the game in the west only now, and announcing they are moving away from it, but, NGS is an expasion of PSO2, is still the SAME game, the core of the product dosn't change. Is it also true that PSO2 in EP4/5 lost it's identity and it's still stuggling to define what it is, that makes it worth. But in EP1/2/3 was the story, was the combat, it was the Fashion driving players, and mostly it was the Sci-Fi. PSO2 is a F2P game, but, if it was a 10$ subscription, i would pay for it. Actually, in sense i do, since i buy Premium. Did in JP, and i'm doing it here now.
In any case, with NGS, you and others will experience the same we did back in JP, where, grinding was worth, 'cause anything you would grind for, would be current for months. Now, more then ever tough, this is true for PSO2 Global, now that we are close to parity and have almost ALL the content avaiable there's a lot to do. You can focus on Time Attacks, and try to get the perfect time on them, you can fous on Solo everything and anything and make your own custom challenge, or you can just play with people, do UQ and play trough the story and then move away, or restart, and do it again. In the process of doing this things, you will gather augments, weapon and stuff. What we used to do was experiment, there was no resource, there was no guide, and everyone would just try things out and try to determine what would work and what would not. Patch would come and at times, completely change how classes and build would work. The magic is not here anymore, due t people have access to everything and anything, everything as allrdy tested and mostly discovered, but, that dosn't prevent you to do stuff just for the sake of having fun. You don't need somenthing meaningful to do stuff, or, you can just find somenthing that's meaningful to you. We now have the full Crafting system avaiable, you know, that Weapon and Unit extension, make each and every Weapon or Unit Series viable to some exent, of course some are better then others, but, if for a second you start to focus less on what's optimal, what's best, what's great, what's not, you start to have fun. In any case if you just wanna farm hat there is to farm that is CURRENT and defined META, there's: Divide Quest (drop some of the best and most useful S Grade augments, got Titles tied to progressing trough them and offers important weekly reward that are esentially time gated ) Time Attack/Abduction (only way to obtain Veteran Resolve/Returner), Risk Expeditions and Armada Ultimate (Crack comes from those as well Weapon adn Unit that offer valuable SAF) and Endless Quests (for the sake of getting the best score or just to get augments/SSA that only come from it). Extreme Quest (to farm Meseta/Ring Materials) and Solo UQ (EXCube, SSA or particular drops). I mean, yeah you can buy all of this, or you can just farm and enjoy your time with the game, and make Meseta for Fashion while doing it. So being it grind for fashion, grind to hone your skills or grind for whatever reason you want, there's stuff to do. Is just that you can't see it, or don't enjoy it. In that case, you should not play. maybe wait for NGS and play that, fresh, would be best for you. Again, is SEGA fault for breaking the magic of the game in the West by releasing at this fast pace, not yours, but i do agree, is easy to see it as a mediocre product.