@Miraglyth I guess what makes me feel that NGS had more to offer at launch is that even with the lack of content, I think the NGS world has alot more... dunno, substance? than the procedurally generated expeditions in PSO2.
About the 90 item in the original PSO2 (90 per each of the first 3 areas, so a total of 270), they were tedious to collect.
They only dropped from the planet's natives, so the desert items were a pain due to the lack of mechs enemies, they didn't have a 100% drop rate, it wasn't a very low drop rate, but it still made it more annoying to get the mechs items, and hard mode expeditions were only unlocked at lvl 30, while we had access to that client order starting at lvl 25, we could only do arks quests from 25 to 29.
Though, whether PSO2, NGS or even PSU had more content at launch, in the end, all 3 had a pitiful amount of content at launch and it's a mistake that SEGA keeps repeating. Other online RPGs, be it bigger ones like FFXIV or smaller ones like MHWorld, usually they start as full games at launch, while PSU, PSO2 and NGS haven't.