Other than converting lvl 11+ PA disks into fragments, you can also buy the fragments directly from the Ex-Cube shop, for 2 Ex-Cubes each.
Converse with fellow players
@Maxwell It was the same with Episode 1~3, they didn't release everything at once, parts of those episodes were released at later dates, like Ultimate Quests and Challenge Quests.
Missing Episode 4 content like that Extreme Quest, the Amduskia Ultimate Quest, the rest of the story, and everything else that may be missing will probably be released over time until Episode 5 arrives.
@AiC-L Yeah, but before that difficulty got released, XH was the hardest difficulty on JP. The current XH on the EN version (with lvl 80 enemies) was balanced towards equiment that is weaker than what EN has right now and towards weaker versions of the current classes (since then classes have gotten several buffs, so the current HP on lvl 80 urgent quests isn't enough).
Before UH gets released though, EN is still gonna get lvl 85 XH urgent quests (not for the current urgents, only for newer urgents that will be released in ep5). Enemies get a big HP increase from the lvl 80 urgents to the lvl 85 ones.
@LegaultCriez I dunno. Microsoft has this list of countries where they say that the XBox Live service is supported, the list is only a total of 42 countries:
The 35 countries where PSO2 is gonna be supported starting tomorrow are all in that XBox Live list (though, there are 7 countries in that XBox Live list where the english version of PSO2 isn't supported).
@LegaultCriez The Steam DB list has 35 countries, the announcement page says 33 additional countries, in other words, the announcement is not counting the 2 countries that are already supported (USA and Canada), while the Steam DB list has every supported country, the 2 currently supported ones + the 33 additional ones (35 total).
@HarmlessSyan Oh, I don't even remember that happening. xD
@BFGesus 14 star rifle Spread Needle's weapon potential makes it a shotgun that is aoe at short range with stun. There's 2 versions of it, the original version that is 1402 base when maxed and the boosted/current JP version that is 1892 maxed
There's only one version of the Spread Needle, 1402 is just its power with 0 grinds, and 1892 is its +35 power.
@Zizel This is super wrong actually. You're comparing too much directly to each other, because NA 13* is the BIS. Nemesis and Slave are irrelevant even while being used to upgrade into Austere because Austere is worse than a lot of other 15* weapons nowadays -- AND ON TOP, JP just had a seasonal that dropped Nemesis and Slave like candy.
While they're not the best, Austere weapons are actually pretty good on JP now, thanks to the new potentialy they got 2 months ago (similar to their previous photon blast potential, but instead of a 5~7% power boost, the new version has a 18~20% power boost).
@Jamesmor UQ schedule for the last 2 weeks in 3 timezones, USA West, USA East and EU mainland (France, Germany, Spain, Italy, and so on).
Sure, there's still scheduled UQs during the awake part of the EU timezone, but they're clearly alot more sparse in EU than in the USA for similar times of the day. With how sparse the UQs are, it becomes more unlikely for EU players to experience the UQs they want to play more.
@Heather Basically alot of older weapons from the JP version used a different outdated type of weapon grinding system. In that system the weapons max grind was +10, and there was a chance of failure.
For the NA version, there are no weapons that use that old grinding system, they only brought the weapons that use the new type of grinding. While they did convert a few weapons that use the old system into new system for the NA version, and rebalanced those few to be better than they were originally on JP, they didn't bother with the great majority of them (despite several of them being from previous games)...
Bringing all old type weapons would not only need to convert them into the new system, they also would need to be rebalanced, since the old type weapons are usually weaker than the new ones.
They also would need to add augment factors into every missing weapon, since augment factors didn't originally exist.