Samurai for sure with a modern feel. Gunblades are a more modern thing for sure. Katana and bow are classic. The additiion of the ability to use the twin machine guns however, is new. IN JP version i didnt see that in the introduction. Nevertheless having options is nice. For most this is deceptively beginner friendly, however, as i watched a lot of veteran players, there are layers to this class.
A. The blade alone. You can go for a straight katana build and focus skill rings and let you mag spec out melee dmg and dexterity
B. The Ranged fighter. you can go for a bow build and focus primarily on the free sheet given for the lambda bow in the beginning for lvl 30 and start speccing out from there.
C. Hybrid. The true ability of this class is the versatility to go between both however, you lose out on capping dps for either this way. UNLE you want to heavily invest in skill tree resets opening another skill tree or really calculating your next steps by hoarding SP until you are certain. This is what makes this class daunting. Furthermore unless you pay attention to its need for high DEX you can set your mag "wrong" and have too little DEX in otder to top out damge which may be confusing.
Unless you've played devil may cry 3 specia l edition, 4 or 5 or recent samurai games the counter system and focus system is definitely different way to play. Id go even farther to say bow style play is more idiot proof.
TIP: For the lambda bow try to do as many of the urgent quests as possible thats how i got the red gunblade and red katana within the first day of playing