Can't you trade 5 grinders for a trinite?
New class, new weapons coming out, will probably see the price spike even more afterwards.
Limit of 20 x Trinite per week.
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You can fix it.
If you go into base PSO2 and into settings you can change the button assignments for A/B and switch them back over. The trick to note however is that to confirm it and take effect, you need to use the balked way (I cant recall exactly but was it B to confirm on the confirm button?)
EDIT: Also I changed it in NGS so it doesnt mess with me lol I have jump/confirm like old PSO2 before NGS came out, on both.
@Reiven said in Is the Seasonal Shop a joke?:
It would have been nice if they did re-stock the items so there was more of an incentive to get on and farm the event. Alas, it is getting harder and harder to log in everyday just to do dailies, let alone participate in the event. Even when I am logged in, I say a good 70% of my time is spent just standing around Central City reporting RMT spammers. I suppose that has become my end game.
Yes I expected a refresh/restock tbh this week seeming as it didnt last week. One more accessory and sg and thats pretty much it as far I can see? Be nice if we could convert leftover points to meseta or something.
@PyroSaphuron said in Is the Seasonal Shop a joke?:
They have this huge event where we're supposed to do the seasonal tasks and kill the enemies, okay. The Web Panel rewards are already weak sauce, but they're something, even though the player base isn't as big as they thought. Yet on top of that, the seasonal shop gained only two new things and no restock. With the ability to amass 399,996 points over the course of the event, one would think there would be more to obtain than one could earn in half the time of the event (Glissen is a joke; with equal max potential and enhancement, Vialto beats it by a solid 10%), especially given the ease of point gaining. Is this event Sega's bad idea of a joke? This shop needs help.
Glissen will do more damage to elemental weak enemies (currently all veterans, uq, gigantix at the least). The elemental damage bonus is actually 20% as far as Im aware and the your final result should be around Straga damage (or maybe, possibly higher), with bonus elemental downs on top.
It’s sad to say that this is the final nail in PSO2 market’s coffin, but it is.
I worry about how the market will handle this scattered influx of items. like things are already getting scalped, how’s a freemium user supposed to afford anything if any of these gets priced higher that 500k?
85 pulls? This is the start of a very bad trend.
Hum... Im not sure. Maybe base game prices will go down a bit for this stuff making it more accessible to get it that way? Feels like they did this so new players can actually get ahold of some of this stuff without needing tonnes of base game meseta.
Emotes too though?
And NGS market only you say? Sounds pretty cool to me. People with base game meseta can still buy/sell the existing ones there and people can get this release in NGS to make some n-meseta. Or something. Looking forward to check this all out.
EDIT: Update link: https://ngs.pso2.com/news/updates/announcement60511
Ive actually been checking populations a bit and there isnt that much of a difference like used to be. Granted I need look during different times though so pinch salt. I mean we can fill up to maybe 10 blocks including a couple in base so thats like a 10x increase lol. Missing out on the super early scratch isnt an issue with NGS cause we all started at the same time.
There doesnt seem to be as many market divas dunno if thats good or bad. Personally Id like a universal market cause that would go off. (also we wouldnt get where ppl transfer to sell stuff and take our meseta off-ship, but thats more of a base game thing with AC items I guess).
My main is still on ship 04 and while I haven't gotten to play NGS yet(downloading right now!), PSO2's ship 04 had seen some improvements last time I played. Older scratch was easily obtainable despite being a newer ship and the prices weren't absolutely insane like they were months ago, there were more people at the concerts and I didn't have a problem finding a full group for UQ. I don't feel any ship is a bad ship, I have characters on all four of them. They have their good qualities and their bad, not one ship is perfect. The more people stay divided and avoid the "bad" ships, the slower they'll catch up. If we want the game to be healthy as a whole, we need to ditch this Us VS Them mentality when it comes to our ships and start looking at the improvements we can make as a community.
I used to think my ship was too far gone to ever improve, and honestly for a while it stayed that way, but then more people showed up. That's all it takes, enough people giving it a chance.
Omg get into it Im addicted as heck
If there is another setting Im blind to please let me know lol. I am aware there is a toggle between going by character view or camera view (thats not the issue). Ok so playing on Xbox Series X with controller I think they made a change to lock-on recently (I may have dreamed this) and I think its possibly worse/broken.
The main problem I have is with the Target Cycle. It seems to vastly prioritize changing target rather than body part on the desired mob. This is particularly noticeable when fighting mobs and wanting to change to weakpoint only to have it switch mob every single time instead.
The fix/improve in theory seems straightforward to me: It would be great if Target Cycle simply cycled through all target points on a mob first before jumping to a different mob. Or at least an option to change to this method.
Lab you get your little floaty robot to buff and do some damage too.
I like to mix up all 3 though just for a change.
Using the "Room" option on the teleporter (and toggle first option to search area where you are and want) to find a group is the most important thing for good xp speed imo (or having friends).
I was going to make a post about this myself.
On my new Gigant unit, it starts at 2%. I got it to lvl 20+ and added augments worth 1.5, 1.5 and 1% and somehow thats 3% to Sega for a total of 5%. They have these 1.5% augments but it appears they are rounding them down before putting them into the formula.
Its also possible that its just the display rounding down, because they didnt put a decimal place in the unit stat. I would like to think they didnt forget to set the variable as a float or double, because that would cause the compiler to automatically eliminate any decimal and round down xD
Remember tho, Sega thinks 2500 and 2600 are actual times....
LOL yo its the new 25hr clock dont you know? I actually found that pretty funny. Was the ingame maintenance announcement or something wasnt it? The start time was fine, but the end time got carried away.
Also - yeah Im kinda assuming the stats are being applied, just not displaying correctly (but thats a huge assumption on my part so I dont feel bad).
Totally agree yep this stuff totally needs improving/fixing.
The X.5% augment thing not adding up (is it bug, rounding, taking effect or not... we dont know). Plus we like to see our true totals.
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