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CrAZYVIC

CrAZYVIC

@CrAZYVIC

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Latest posts made by CrAZYVIC

RE: Multiplayer HP/STAT scale is necesary the game feels to Easy Lv1 to lv70

@Blade-Syphon

The sad thing is the game is already falling apart. Yeah i "exagerated the x4 times more hp" but did that with the power-creep in mind.

Level 40 Hunter/Fighter Red sword + 5. My damage is 15k-18k so even with 60k HP i dont think that will be a problem.

This suggestion is for LV1 to lv 70 because still "Fresh" if the game had years on NA i will understand everyone is already max level lol

Also on PSO1/MHW as soon a second player joins the HP-SCALE for x4 players. The HP should scale only with real-players if you are with NPCS that stay x1 keep in mind having x4 players on your party will give you four times more exp

posted in General Discussion •
RE: Multiplayer HP/STAT scale is necesary the game feels to Easy Lv1 to lv70

@Milranduil

Well lets say Ultra-hard is fine

Normal to Super hard is necessary to make some changes. They did something similar to FFXI removing the Leveling process to make you focus on "End-game".

Sadly is not working because you just released the game on NA and you will have a lot of new-players and they will take 1 or 2 weeks to cap level.

If they find the game boring they will stop. Something "funny" happen to me i gather with some friends from PSO BB / PSU era and we got bored of the game going back to PSO-1 on a private server LMAO.

So i hope they take in consideration HP-SCALATION like PSO1 had or MHW have.

posted in General Discussion •
Multiplayer HP/STAT scale is necesary the game feels to Easy Lv1 to lv70

I understand this was not the base-game and the the power-creep was intentional to make a tutorial Level 1 to lv 70. The problem with this system is everything Normal, Hard, VH, SH die too fast. "Making the game a boring-tutorial" most of the people say oh this game is a lot more easy than PSO-1 even more than PSU.

Wow have 1.0-1.5 secs GCD but dungeon enemies have plenty HP to resist your "spaming-rotation" and the game feels fast but that give you a rewarding feeling for being good.

PSO-2 needs a HP/Stat-Scalation to deal the power-creep.

  • One player x1 HP, Two players x2 hp, Three players x3 hp and four players x4 hp plus all the stats will increase not x4 times but "some" Enemy attack, etc.

  • One player x1 exp, two players x2 exp, three players x3 exp and four players x4 exp

  • One player x2-4 enemies, two players x5-8 enemies, three players x9-12 enemies and four players x13-16 enemies RnG. Also double/triple-boss + adds will be a thing.

This will justify the increase of hp, this will incentive to people to form groups, this will allow you to perform your rotation property.

posted in General Discussion •
RE: UQs only for elitists.

Well i assume everyone is watching a "Youtube-Guide" 5-10 times before join.

Going Blind to this kind of content is "Throwing the game before even join".

posted in General Discussion •
RE: A generalization of Player Skill levels/criteria, reflected in a chart of damage output

@Milranduil

Ah i was expecting the end game was at least similar to an ARCH-TEMPERED-LUNASTRA if monster hunter world or FFXIV extreme primal.

Yeah the power-creep is insane on this game. My alt Level 40 is hiting for 15k-18k damage on very-hard using a lolRedsword.

PSO-1 on the first "playthrough" was insane. Going Normal -> to Hard was challening then going Very-Hard to Ultimate was massive. You was forced to "upgrade gear etc"

I feel what PSO-2 need to make more appeling the game in general and not base everything on "Emergency missions".

This will be my Dream "Expedition on ULTIMATE"

Forest with enemies level 100.

  • Enemies HP scale based on the members of your party. X1 player 45k HP, x2 90k, x3 180k, x4 360k. Keeping in mind the power creep.
  • EXP scale based on the members of your party x1,x2.5,x4,x5.5. To justify the "Stats increase".
  • Double boss all time with 8 adds for 4 players
  • 8 to 12 groups of enemies should appear & fates with boosted double boss chance
  • "0.5% chances drop "Legendary weapons" forcing the player to farm certain area.

I feel this will make the game a lot more interesing

posted in General Discussion •
RE: A generalization of Player Skill levels/criteria, reflected in a chart of damage output

Good post but amount variants are way too much. On PvE game there are only two ways to gauge the skills of a player

  • 1.- With a damage-meters like WoW-FFXIV etc.
  • 2.- With the Time of kill like monster hunter world does

PSO2 is a joke at point being boring Normal -> Very hard. If you understand the elements and upgrade ur weapons to +5. Everything will get one-shoted at the point playing with friends was a waste of time. They said "We can't play vik u one shot everything on the dam room".

On End game is when you can start gauge the performance of your players. I can't wait to see if the PSO2 end game is something close as FFXIV extreme primals / savage raids.

Also keep on mind the NA player base still "New" so do not expect anything close of the level PSO2-JP players.

To become good at some topic i have a personal Tier-List

  • 20 hours to be decent
  • 200 hours to be good
  • 2000 hours to be a master
  • 10k hours to be a profesional
posted in General Discussion •
RE: This game isn't all that fun

@Star-Platinum Well the game was dev a mindset of 2010 and we are on 2020. At this point if SEGA is working on PSO-3. I will not be surprised.

The sins of pso-2 in my opinion are

  • The game should be released an international version on 2015 with cross play between XBOX-PS4-PC then switch.

  • The looby should be a big area similar to FFXIV/WoW cities without "51-channels/loobies" cuz that split the playerbase way too much.

  • A party-finder/duty finder should be added for "End-game content" with 3 dps + 1 Healer.

Also the hype came mostly from PSO-1/PSU fans. Young people is on falloff guys, fornite, CoD, monster hunter world, ffxiv LOL

posted in General Discussion •
RE: Will you enjoy "Quest-points-based" expeditions?

@Kitsunefox412

I never said you could not stay and farm Even completing the points. Also sorry but Tokyo/las vegas have horrid mechs that make the areas "INSANE ANNOYING"

Las vegas & Tokyo should have reduction on quest points 500 to 250, also the lolsonic & flying thing can be removed

On my Suggestion

You "Clean" your way to the boss, having 50% of chances to receive a secondary boss once you complete the quest-points.

After i took the time to "test" how much time that take me clean las vegas, tokyo and the other 1k expeditons.

On my idea cleaning forest, caves, seabed, ruins expeditions:

  • Alone that will take you 5 minutes
  • Alone with NPCS will take you 4 minutes
  • On a group of 4 players less than 3 minutes
  • You can stay on the area "farming" after obtain the 200 points. The boss door will unlocked. The quest will be completed after defeat the main boss.

I prefer playing "Expeditions" because they feel more "random" less "repetitive" than quests. The last thing i want is remove the "Fresh feeling" an expedition have. I just want a feeling similar to PSO-1 a game that made you open doors, kill your way to the bosses "Not rushing like monster hunter world" also i ADORE MHW have over 1k hours on that but i want play PSO-2 not MHW...

In before go back to play PSO-1. If SEGA was making a remaster of PSO-BB to PS4, XBOX-ONE, SWITCH, PC, PS5, SERIES-X. Supporting 4k, HDR, 144hz/240hz support, using DX11, a lot of us will be loving SEGA for that.

posted in General Discussion •
RE: The North American Localization team sucks.

@Leonkh99

Well that can be "Fix" with a good realistic talk.

I would tell JP-DEV team. "Your game is not being popular on NA/EUR" if we continue with your plan at this point PSO-2 will have less players than a private server on 1 year.

First change: Having 4 ships is a mistake. "Yeah" they did that to avoid congestion but atm is not necessary anymore. Keep only 2 ships to allow the people can find quest/content more easy

Second change: Remakes of PSO areas will be GREAT business. Most of the fans of PSO are not interesed on PSO2 cuz is more likely PSU2.

Classic pack ep 15 USD: Forest, Caves, Mines, Ruins,TTF & nostalgia costumes. Exactly with the same areas, enemies, doors as PSO-1 just with an graphic-update and adjusting to PSO2 "FATE" system etc.I dont mind to pay 30+ USD but said 15 USD cuz is a DLC mostly

Classic pack ep2 15 USD: Temple, spaceship, central control area, seabed and RT.

Classic pack ep4 15 usd: etc.

Releasing a pack every 4 months then add "epic" quests from EP2,EP2,EP4 also of course having a remix of the same music.

Doing this on pair with your EP6 and future plans will be great.

posted in General Discussion •
RE: The North American Localization team sucks.

Well... If i was part of the dev team. I will create CUSTOM-CONTENT exclusively of the NA-VER.

Classic forest: A remake of PSO-1 area with x3 random maps for Map1/Map2. Having x3 bosses the two original from PSO-2 then the "Fire-Dragon" from PSO1.

Week-ends i will put this quest. Enemies stats will be scaled on the amount of people playing x2,x3,x4. Exp rate, meseta rate, drop rate will be boosted as well so playing with 4 men will amazing.

Caves, Mines, Ruins, Temple, Spaceship, central control area, seabed, ttf, rt. Will receive their "Classic-versions" as well. This is not "so expensive" and im sure every single fan of PSO will adore content like this.

Problem with our actual dev team is they are only following what PSO-JP wants and that is not right. You guys are a dev team capable of produce content even on private PSO, FFXI, WOW servers people create custom-content so guys go ahead.

posted in General Discussion •