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Commander and Leader of 1st Company.
This can only be accepted when creating a new character. Here are some concepts that could be involved:
-EXP/Rare Drop/Meseta boosts of any kind are deactivated (PSE bursts, items, Drinks etc.)
-EXP gains from client Quests are removed, in turn provide Meseta
-Photon Art skill levels increase by using them and leveling them up (like in PSU) instead of finding higher level discs
-Upgrading weapons no longer require meseta and additional weapons, instead just grinders, but grinding can still fail and possibly break.
These are just some concepts i thought of that could make this game mode feel more similar to the previous PSO/PSU experiences.
Basically leveling up would be mainly from rerunning missions and killing monsters over and over again aswell as hunting rare items being actually rare since rare drop rate bonuses are removed. Leveling up photon arts is reminiscent of PSU allowing you to focus on the abilities you prefered the most and power them up.
Any other suggestions would be appreciated The goal is basically to make the grind slower and more rewarding drop wise
i strongly urge that this gets taken into consideration aswell, currently my Alliance is stationed in SHIP 2 aswell but honestly it was the last option i wanted as i know its filled with all the veteran JP players (no offense to those that are from JP server) but i was hoping to be in a higher numbered ship in hopes of treating the game as a brand new experience without the aid of veterans, as this is the first official time the game has reached the western audience.
It goes from "pfft this is easy" to "....wait... how did I die" pretty quickly.
Part of the reason the transition can feel rough is because western gaming culture loves to get to the "end game" very quickly, but if you don't take the time to get properly in between, ya gonna die.
Ya gonna die bad.
glad to hear it, while i have played alot of mmorpgs from the west aswell, i am proud to not categorize myself in the group that prefers the quick rush to endgame, infact my favorite experience is "Classic" Final Fantasy XI where the grind to level cap was a very long and drawn out group centric experience.
I cant wait to die alot xD i prefer learning from my mistakes then being complacent.