This is the best part of the entire update.
Converse with fellow players
@ZorokiHanuke Well reviving IS a bit of an issue. Some people just don't bother reviving at all and that contributes to the problem.
If you see a dead person revive them. It doesn't matter if they are in your party or not.
That said this same problem exists in games like FFXIV. I'll see a DPS stand in stupid and then wonder why the healer couldn't keep them alive. It's not nearly as common as in this game though.
@n_n Yeah if people with meh gear don't want help there's not much you can do about them, but so far I've ran across about a dozen players who needed some help. I used my player home and threw in some stuff in the vending machine to help them get good end-game starter gear. Went a long way. Did I make anything out of it? No profit, aside from some friends. But aside from buying cosmetics and having enough to identify items, upgrade, and affix, there's no real need to hoard meseta with NGS not allowing the stuff to transfer.
The problem isn't necessarily the player's fault. Aside from the people who intentionally come in as dead weight with the mindset "they'll just carry me", the game is not entirely great at helping people gear up or even know what is expected of them. I'd wager the vast majority of people playing this game do not take part in discussions such as these, and judging by the behavior of some people complaining I don't really blame them. Some of you can be real dicks.
This game needs more than a minimum level for quest entry, but also a minimum gear level or stat.
I feel like the weapon badges need to drop a lot more often than they already do, and maybe even reward them to players as they achieve the class quest milestones so that by the time they reach level 70 or 75 they should be able to afford a Rising Weapon or two.
Armor kind of sucks trying to get (in the sense of it's just not exciting). I think the crappy NPC shops need to offer better gear that scales with your level (PSO1 used to do this to an extent).
The point is the problem is not entirely the player. The game itself doesn't really help. And the player market is a joke. You have people here complaining about Extreme/Ultimate players not having gear, while not really paying attention to the fact you can get to that point in the game in a matter of hours if you know what you are doing during the leveling process, meaning it is impossible to raise the amount of meseta you want people to spend in the amount of time it takes them to access the harder content.
Just think about it. You are a free player (as in you don't partake in AC Scratch), so your primary means of making money are your weeklies (the about 2mill per character), so that's 6 mill a week if you play 3 characters. You can't sell anything in the auction house if you are free, and even if you could by some of your logic they shouldn't be able to access the harder content to get the drops that would make them the money in the first place (or give them a weapon that is good), so they are stuck farming their weeklies every week. A weekly takes me about an hour to get out of the way per character, so that's like 3 hours of gameplay a week until you farm up the money to buy something good? That's going to take a few weeks, and this doesn't even factor in armor or affixing.
Then you have NGS coming fairly soon, with the knowledge that your character and cosmetics, not your level and gear, transfer. The incentive for most players is to get those hairstyles and weapons and makeup and such that will follow them to the new version of the game. So what meseta people do make is likely going towards that. They would rather find the good stuff via RNG and buy the cosmetics they want when they release (because those same cosmetics kind of are very expensive once the tickets go away) then spend all of their money on a Nemesis weapon that will probably not be too great soon (We are on a fast track to get to episode 6 and catch up in time for NGS, meaning until that all slows down it's kind of foolish to go hard on gear until everything levels out).
Maybe the community should help these people get geared instead of bitch about them.
I am looking for a friendly, social, and welcoming alliance that does a plethora of events together and helps each other. I need a group that does not have a strict activity policy, but still has members who are active. I am the guild leader of a Final Fantasy XIV group, so I'll still be playing that game and organizing events and running them there. I've always liked the Phantasy Star series and would like to play the game with an active group who will include me in their activities as I am available.
I don't do real late nights (I am EST). Tuesday nights and Thursday nights are booked after 8 PM, Saturdays sometimes at 7, and Sunday afternoons between 6 and 9 are raid time for FF.
I want to get my characters and such leveled (and I have a handful of alts I play too), so Advance Quests +50 are nice (the guild giving out advance quest capsules is nice too), as is playing a lot of the content the game has to offer.
It is possible a few of my friends will want to come with me too. Discord would be a requirement for me to consider joining.
Content is heavily time gated. 2. Everything is on random hours of the day and has no real pattern. You basically have to nolife to get a chance at anything endgame related. It doesn't help that if you somehow miraculously get nothing during the initial 2 week release of an urgent quest, now you literally have to be online all day everyday to get a chance of seeing that quest again. 3. You're not even allowed to farm them like ultimate quests. You can't even trade for them.
Idk why people hyped the crap out of this. Was it the weeb anime waifus?
No it is not? I can spam anything I want as many times as I want. Urgent Quests are like Fates (FFXIV), World Events and World Bosses (GW2), Rifts (Rift), and so on in many other titles. They are a side event, not the main event.
As mentioned already, there's a schedule you can find on the main site. You can also join some of the PSO2 discords and most of them have a bot that announces everything 30 minutes before they start.
Also Urgent Quests are NOT end game. The current end game is to spam Ultimate mode to farm top tier weapons. Triggers are also present to force an Urgen Quest to start for yourself and your party. Urgent Quests are more like brief side ventures to change the pace.
3- Because they are not the focus and are side ventures.
4- This game is a looter before it is anything else, and it has one of the best character creations and cosmetic options. You can't come into every game expecting to be like all those other games you played. So if you don't like a hack and slash combat style with a 3d anime art style in an instance-based looter you really shouldn't be playing and shouldn't be complaining.
The primary reason to play this game is to get items. Cosmetics, cool weapons, etc. You don't do hard content to get tokens for an endless gear treadmill. You get new gear (mostly from drops) so you can then get more gear (from drops) to sell or give to alts so you can make more money (with the addition of dailies and weeklies yielding nice chunks of money), which you then turn around and spend on cosmetics in the auction house.
That's the game. Love it or leave it.
Hmm I have been playing the game for some weeks now and haven't really experienced any toxicity beside getting kicked out of an party after 2 minutes for no reason and without a word.
Stuff could be worse Cough Aion community cough
Happened to me a few times as well. I've noticed some people make a party expecting their friends to join, but they don't setup a password or check mark the Friends or Alliance Only options. Rather than just say "sorry, we are waiting for someone and did not realize the party was public" they'll boot you without a word.
@Gamers-are-so-oppressed The way I see it with name shaming, there are several reasons not to do it.
They could learn from their mistakes and change. However, people tend to view others in a two-dimensional way, so it doesn't matter how much the person changed, all they see is what they did in the past. It's one of the issues some criminals face once they get out of jail. It's possible the person really did change and want to lead an honest life, but society only sees that they were convicted.
In a game like this where only the account ID is unique, anyone could copy another person's character name and pose as them. That could cause issues.
Context is key, and most name shaming I see doesn't even provide evidence, just here-say.
That said, when you have situations where an individual (or a group of individuals) are actively causing problems and being exceedingly malicious, I am not opposed to outing them. But the evidence/proof has to be there, and it needs to be bad enough to warrant the outing. That doesn't happen as often as some people think it does though.