They really should give base pso2 some more love since NGS is lacking a lot of contents compared to base PSO2.
It would be a good way to let players new to the franchise have something to do, rather than playing other games.
I already have a class that's level 20 that I use for Gigantix (which isn't often), I'm just trying to mine minerals, do dailies and junk. Not like I'd really want to pitch in with people being like this. They're legit telling people who are in the area at all to get lost even if they want nothing to do with Gigantix.
If that's the case, if you kindly disengage, Gigantix's HP will be scaled back down.
Personally I won't mind as much, if the fight just prolongs. However, having too many players not contributing enough for the fight, it will end up being a failed run, and that's why people are "toxic" about it.
Gz on sub 1 time.
But that's about what I would expect if other classes had 20% higher dps. If you can run it in a minute, somebody who has 20% higher dps should be able to finish it in 49 seconds, which is about what I seen on screenshots people posted. Their gear also was mostly pso2 stuff, I think some of the people i seen used klauz weapons.
Force is really fun to play, but with low technique dps, and extremely questionable design choices (common, sega, fix the photon flare short charge lowering barta dps...) I think it really needs some tweaking. It feels like the thing they cared the most about when making force was just pushing as much pp regen into the class as possible.
Don't forget in order to achieve that, you rely on photon flare plus pp conversion, both skills have long cooldowns of 3 minutes, so the up time is only 14%.
Game isn't ready.
While I do enjoy it, they really need to iron out all the bugs. Losing meseta because of teleporting, region changing, and now even leveling up is really bad - a looter game where your loot (money) literally just disappears. In addition to gathering nodes that had been a complaint since CBTs are still an issue on release.
I have the exact same feel.
They should not release this game at current state. Christmas would be a better time.
I agree with Rorana as well.
At current state, NGS already feels like an unfinished game, and we are lacking tons of contents compared to base PSO2. Currently I can playing Fo/Ra in NGS, but it still feels less complete than playing Ph in base PSO2.
They made a new multi-weapon system, but only to discourage players from using it by making them weaker, then what's the point?
The only reason people main techer and cheese the system is that, the new skill tree system sucks so bad. Most good skills are main class only, and subclass does literally nothing, from the skill-tree perspective.
If I play techer sub, only benefit I could get is actually slightly faster PB generation, and that's it.
If I play ranger sub, all I got was alignment resistance.
That is just a bad design in general.
I agree. To me this game is far from finished, and there are places that step back from base pso2.
As a FO/TE player, there are only 6 techniques available. Base PSO2 has 6 elements, each having 7 techs available, and that does not include compound techs and such. PP conversion takes your HP away but never add them back when it is done.
I really really hate the design of resta signs, especially when you need to manually press E to pick them up. Haven't we already collected more then enough crystals in base pso2? Mining base defense? Buster quests? Divide quests?
Platforming, way too much platforming. You even need a lot of platforming when grinding exps.
(on JP tho where they have access to more powerful food buffs than Global does).
the only foods that come to mind are the "PSO2Day Donuts" +220 (all-attack) given every PSO2Day & the Idola Steak +150 (all-attack) which JP has an exchange for earning points by playing Idola to buy them.
Where as Global only got the Donut for Ultra PSO2Day (2/2/21 & 2/22/21) & the Idola Steak was a code (I think?) or Idola promotion. (either way both were limited on Global).
and tbh when I beat it with my pre made group we used the meat stir fry (don't know if the Global name is the same) but the point is with that food alone and the team tree buff, Shifta and Shifta drink you can win the fight as long as you don't die and understand the class you are playing to a good level alongside how to beat the time waste mechanics the UQ has for example last phase has some time wasting since people think to go for the buffs but this is a mistake in a way since you have to keep hitting him or you will lose the 5-10 seconds each time he slams down the wrong hand to do damage to him which could be the difference between win or time out. To anyone thinking this quest is hard and should be nerfed or something I say it is meant to be hard and strict since it is testing you for a final time before NGS so make sure you got your affixed Klauz weps and units before even trying to fight him otherwise you will most likely lose to him on time otherwise ensure you know the Level 100 UQ Sodam and Gomorous (You can trigger them with 8 RWB5 exchange in the exchange shop) since most of the fight is the same but with more hurt. Lastly it will take a few fails but learn the new phase added since it is super punishing and I have seen it end many runs to deaths.
I thought premium weak drink works better than shifta drink but I could be wrong?